Merge pull request #6006 from aws-lumberyard-dev/scripting/text_updates_pass7

Updated GameLift names, improved Getter/Setter generation
This commit is contained in:
Luis Sempé
2021-11-29 16:17:35 -08:00
committed by GitHub
12 changed files with 1605 additions and 13 deletions
@@ -30,16 +30,7 @@ namespace GraphCanvas
void TranslationAssetWorker::Activate()
{
// Use AssetCatalog service to register ScriptCanvas asset type and extension
AZ::Data::AssetType assetType(azrtti_typeid<TranslationAsset>());
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddAssetType, assetType);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::EnableCatalogForAsset, assetType);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension, TranslationAsset::GetFileFilter());
m_assetHandler = AZStd::make_unique<TranslationAssetHandler>();
if (!AZ::Data::AssetManager::Instance().GetHandler(assetType))
{
AZ::Data::AssetManager::Instance().RegisterHandler(m_assetHandler.get(), assetType);
}
AssetBuilderSDK::AssetBuilderCommandBus::Handler::BusConnect(GetUUID());
}