Merge pull request #239 from aws-lumberyard-dev/ly-sdk/phistere/LaunchApFromSDK
Launch AssetProcessor from prebuilt SDK - Look for AssetProcessor in a known SDK layout location if one in executable directory is not found. - Adds more files to the CMake install to help fix some errors launching AP from SDK.
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+14
-3
@@ -29,6 +29,20 @@ namespace AzFramework::AssetSystem::Platform
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bool LaunchAssetProcessor(AZStd::string_view executableDirectory, AZStd::string_view engineRoot,
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AZStd::string_view projectPath)
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{
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AZ::IO::FixedMaxPath assetProcessorPath{ executableDirectory };
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assetProcessorPath /= "AssetProcessor";
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
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assetProcessorPath = AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor";
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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return false;
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}
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}
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pid_t firstChildPid = fork();
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if (firstChildPid == 0)
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{
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@@ -47,9 +61,6 @@ namespace AzFramework::AssetSystem::Platform
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pid_t secondChildPid = fork();
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if (secondChildPid == 0)
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{
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AZ::IO::FixedMaxPath assetProcessorPath{ executableDirectory };
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assetProcessorPath /= "AssetProcessor";
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AZStd::array args {
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assetProcessorPath.c_str(), assetProcessorPath.c_str(), "--start-hidden",
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static_cast<const char*>(nullptr), static_cast<const char*>(nullptr), static_cast<const char*>(nullptr)
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+13
@@ -11,6 +11,7 @@
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*/
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/IO/SystemFile.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <sys/types.h>
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@@ -20,6 +21,7 @@ namespace AzFramework::AssetSystem::Platform
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{
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void AllowAssetProcessorToForeground()
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{}
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bool LaunchAssetProcessor(AZStd::string_view executableDirectory, AZStd::string_view engineRoot,
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AZStd::string_view projectPath)
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{
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@@ -29,6 +31,17 @@ namespace AzFramework::AssetSystem::Platform
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assetProcessorPath /= "../../../AssetProcessor.app";
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assetProcessorPath = assetProcessorPath.LexicallyNormal();
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
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assetProcessorPath = AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor.app";
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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return false;
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}
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}
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auto fullLaunchCommand = AZ::IO::FixedMaxPathString::format(R"(open -g "%s" --args --start-hidden)", assetProcessorPath.c_str());
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// Add the engine path to the launch command if not empty
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if (!engineRoot.empty())
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+12
@@ -12,6 +12,7 @@
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#include <AzCore/PlatformIncl.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzCore/IO/SystemFile.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <Psapi.h>
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@@ -67,6 +68,17 @@ namespace AzFramework::AssetSystem::Platform
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AZ::IO::FixedMaxPath assetProcessorPath{ executableDirectory };
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assetProcessorPath /= "AssetProcessor.exe";
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
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assetProcessorPath = AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor.exe";
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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return false;
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}
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}
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auto fullLaunchCommand = AZ::IO::FixedMaxPathString::format(R"("%s" --start-hidden)", assetProcessorPath.c_str());
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// Add the engine path to the launch command if not empty
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