Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
This commit is contained in:
+3
-3
@@ -54,10 +54,10 @@ namespace Multiplayer
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m_maxPayloadSize = connection.GetConnectionMtu() - UdpPacketHeaderSerializeSize - ReplicationManagerPacketOverhead;
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// Schedule ClearRemovedReplicators()
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m_clearRemovedReplicators.Enqueue(AZ::TimeMs{ 0 }, true);
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m_clearRemovedReplicators.Enqueue(AZ::Time::ZeroTimeMs, true);
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// Start window update events
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m_updateWindow.Enqueue(AZ::TimeMs{ 0 }, true);
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m_updateWindow.Enqueue(AZ::Time::ZeroTimeMs, true);
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INetworkEntityManager* networkEntityManager = GetNetworkEntityManager();
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if (networkEntityManager != nullptr)
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@@ -97,7 +97,7 @@ namespace Multiplayer
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notReadyEntities.push_back(entityId);
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}
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}
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if (m_entityActivationTimeSliceMs > AZ::TimeMs{ 0 } && AZ::GetElapsedTimeMs() > endTimeMs)
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if (m_entityActivationTimeSliceMs > AZ::Time::ZeroTimeMs && AZ::GetElapsedTimeMs() > endTimeMs)
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{
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// If we go over our timeslice, break out the loop
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break;
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@@ -344,7 +344,7 @@ namespace Multiplayer
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void EntityReplicator::SetPendingRemoval(AZ::TimeMs pendingRemovalTimeMs)
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{
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AZ_Assert(m_propertyPublisher, "Only valid if we are publishing updates");
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if (pendingRemovalTimeMs > AZ::TimeMs{ 0 })
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if (pendingRemovalTimeMs > AZ::Time::ZeroTimeMs)
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{
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if (!IsPendingRemoval())
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{
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@@ -26,7 +26,7 @@ namespace Multiplayer
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bool PropertySubscriber::IsDeleting() const
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{
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return m_markForRemovalTimeMs > AZ::TimeMs{ 0 };
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return m_markForRemovalTimeMs > AZ::Time::ZeroTimeMs;
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}
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bool PropertySubscriber::IsDeleted() const
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@@ -40,6 +40,6 @@ namespace Multiplayer
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// The last packet to have been received about this entity
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AzNetworking::PacketId m_lastReceivedPacketId = AzNetworking::InvalidPacketId;
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AZ::TimeMs m_markForRemovalTimeMs = AZ::TimeMs{ 0 };
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AZ::TimeMs m_markForRemovalTimeMs = AZ::Time::ZeroTimeMs;
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};
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}
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