Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)

Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.

* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
 - updated parts to use the time conversion functions.
 - in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
This commit is contained in:
amzn-sean
2021-11-15 12:11:58 +00:00
committed by GitHub
parent 0ada8b335b
commit 38a03817bb
142 changed files with 1215 additions and 2090 deletions
@@ -13,11 +13,11 @@
#include <AzCore/std/string/conversions.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Time/ITime.h>
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
#include <IRenderer.h>
#include <ITimer.h>
#include <LyShine/Bus/UiElementBus.h>
#include <LyShine/Bus/UiTransformBus.h>
#include <LyShine/Bus/UiVisualBus.h>
@@ -745,19 +745,17 @@ void UiTextInputComponent::Update(float deltaTime)
// update cursor blinking, only if: this component is active, and blink interval set, and there is no text selection
if (m_isEditing && m_cursorBlinkInterval > 0.0f && m_textSelectionStartPos == m_textCursorPos)
{
const AZ::TimeMs realTimeMs = AZ::GetRealElapsedTimeMs();
const float currentTime = AZ::TimeMsToSeconds(realTimeMs);
if (m_cursorBlinkStartTime == 0.0f)
{
m_cursorBlinkStartTime = gEnv->pTimer->GetCurrTime(ITimer::ETIMER_UI);
m_cursorBlinkStartTime = currentTime;
}
else
else if (currentTime - m_cursorBlinkStartTime > m_cursorBlinkInterval * 0.5f)
{
const float currentTime = gEnv->pTimer->GetCurrTime(ITimer::ETIMER_UI);
if (currentTime - m_cursorBlinkStartTime > m_cursorBlinkInterval * 0.5f)
{
m_textCursorColor.SetA(m_textCursorColor.GetA() ? 0.0f : 1.0f);
m_cursorBlinkStartTime = currentTime;
EBUS_EVENT_ID(m_textEntity, UiTextBus, SetSelectionRange, m_textSelectionStartPos, m_textCursorPos, m_textCursorColor);
}
m_textCursorColor.SetA(m_textCursorColor.GetA() ? 0.0f : 1.0f);
m_cursorBlinkStartTime = currentTime;
EBUS_EVENT_ID(m_textEntity, UiTextBus, SetSelectionRange, m_textSelectionStartPos, m_textCursorPos, m_textCursorColor);
}
}
}