Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)

Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.

* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
 - updated parts to use the time conversion functions.
 - in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new

Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
This commit is contained in:
amzn-sean
2021-11-15 12:11:58 +00:00
committed by GitHub
parent 0ada8b335b
commit 38a03817bb
142 changed files with 1215 additions and 2090 deletions
@@ -18,7 +18,7 @@
#include <LyShine/Bus/UiTransform2dBus.h>
#include <LyShine/Bus/UiTransformBus.h>
#include <ITimer.h>
#include <AzCore/Time/ITime.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
//! UiScrollerNotificationBus Behavior context handler class
@@ -436,7 +436,8 @@ bool UiScrollBarComponent::HandlePressed(AZ::Vector2 point, bool& shouldStayActi
else
{
// Move handle
m_lastMoveTime = gEnv->pTimer->GetCurrTime(ITimer::ETIMER_UI);
const AZ::TimeMs realTimeMs = AZ::GetRealElapsedTimeMs();
m_lastMoveTime = AZ::TimeMsToSeconds(realTimeMs);
m_moveDelayTime = 0.45f;
MoveHandle(pointLoc);
@@ -617,7 +618,8 @@ void UiScrollBarComponent::InputPositionUpdate(AZ::Vector2 point)
LocRelativeToHandle pointLoc = GetLocationRelativeToHandle(point);
if (pointLoc != LocRelativeToHandle::OnHandle)
{
const float currentTime = gEnv->pTimer->GetCurrTime(ITimer::ETIMER_UI);
const AZ::TimeMs realTimeMs = AZ::GetRealElapsedTimeMs();
const float currentTime = AZ::TimeMsToSeconds(realTimeMs);
if (currentTime - m_lastMoveTime > m_moveDelayTime)
{
m_lastMoveTime = currentTime;