Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
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@@ -22,7 +22,6 @@
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#include <ISystem.h>
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#include <ILog.h>
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#include <IConsole.h>
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#include <ITimer.h>
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#include <IRenderer.h>
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//////////////////////////////////////////////////////////////////////////
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@@ -97,7 +96,7 @@ UiAnimationSystem::UiAnimationSystem()
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m_pCallback = NULL;
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m_bPaused = false;
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m_sequenceStopBehavior = eSSB_GotoEndTime;
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m_lastUpdateTime.SetValue(0);
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m_lastUpdateTime = AZ::Time::ZeroTimeUs;
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m_nextSequenceId = 1;
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}
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@@ -793,7 +792,7 @@ void UiAnimationSystem::UpdateInternal(const float deltaTime, const bool bPreUpd
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}
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// don't update more than once if dt==0.0
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CTimeValue curTime = gEnv->pTimer->GetFrameStartTime();
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const AZ::TimeUs curTime = AZ::GetElapsedTimeUs();
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if (deltaTime == 0.0f && curTime == m_lastUpdateTime && !gEnv->IsEditor())
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{
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return;
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