Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
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@@ -1099,17 +1099,6 @@ AZ_POP_DISABLE_WARNING
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AzFramework::SystemCursorState::ConstrainedAndHidden);
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}
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//////////////////////////////////////////////////////////////////////////
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// TIME
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//////////////////////////////////////////////////////////////////////////
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AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Time initialization");
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if (!m_Time.Init())
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{
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AZ_Assert(false, "Failed to initialize CTimer instance.");
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return false;
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}
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m_Time.ResetTimer();
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// CONSOLE
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//////////////////////////////////////////////////////////////////////////
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if (!InitConsole())
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