Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
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@@ -13,7 +13,6 @@
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#include <IRenderer.h>
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#include <IWindowMessageHandler.h>
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#include "Timer.h"
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#include <CryVersion.h>
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#include "CmdLine.h"
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@@ -23,6 +22,8 @@
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#include <AzCore/Module/DynamicModuleHandle.h>
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#include <AzCore/Math/Crc.h>
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#include <CryCommon/TimeValue.h>
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#include <list>
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#include <map>
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@@ -226,7 +227,6 @@ public:
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int GetApplicationInstance() override;
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int GetApplicationLogInstance(const char* logFilePath) override;
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ITimer* GetITimer() override{ return m_env.pTimer; }
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AZ::IO::IArchive* GetIPak() override { return m_env.pCryPak; };
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IConsole* GetIConsole() override { return m_env.pConsole; };
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IRemoteConsole* GetIRemoteConsole() override;
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@@ -382,7 +382,6 @@ private: // ------------------------------------------------------
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// System environment.
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SSystemGlobalEnvironment m_env;
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CTimer m_Time; //!<
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bool m_bInitializedSuccessfully; //!< true if the system completed all initialization steps
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bool m_bRelaunch; //!< relaunching the app or not (true beforerelaunch)
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int m_iLoadingMode; //!< Game is loading w/o changing context (0 not, 1 quickloading, 2 full loading)
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