Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
This commit is contained in:
@@ -47,7 +47,6 @@ struct IConsole;
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struct IRemoteConsole;
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struct IRenderer;
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struct IProcess;
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struct ITimer;
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struct ICryFont;
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struct IMovieSystem;
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namespace Audio
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@@ -610,7 +609,6 @@ struct SSystemGlobalEnvironment
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{
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AZ::IO::IArchive* pCryPak;
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AZ::IO::FileIOBase* pFileIO;
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ITimer* pTimer;
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ICryFont* pCryFont;
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::IConsole* pConsole;
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ISystem* pSystem = nullptr;
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@@ -831,8 +829,6 @@ struct ISystem
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virtual IRemoteConsole* GetIRemoteConsole() = 0;
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virtual ISystemEventDispatcher* GetISystemEventDispatcher() = 0;
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virtual ITimer* GetITimer() = 0;
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// Arguments:
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// bValue - Set to true when running on a cheat protected server or a client that is connected to it (not used in singleplayer).
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virtual void SetForceNonDevMode(bool bValue) = 0;
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@@ -1,211 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_CRYCOMMON_ITIMER_H
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#define CRYINCLUDE_CRYCOMMON_ITIMER_H
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#pragma once
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#include "TimeValue.h" // CTimeValue
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#include "SerializeFwd.h"
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struct tm;
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// Summary:
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// Interface to the Timer System.
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struct ITimer
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{
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enum ETimer
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{
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ETIMER_GAME = 0, // Pausable, serialized, frametime is smoothed/scaled/clamped.
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ETIMER_UI, // Non-pausable, non-serialized, frametime unprocessed.
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ETIMER_LAST
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};
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enum ETimeScaleChannels
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{
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eTSC_Trackview = 0,
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eTSC_GameStart
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};
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// <interfuscator:shuffle>
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virtual ~ITimer() {};
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// Summary:
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// Resets the timer
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// Notes:
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// Only needed because float precision wasn't last that long - can be removed if 64bit is used everywhere.
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virtual void ResetTimer() = 0;
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// Summary:
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// Updates the timer every frame, needs to be called by the system.
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virtual void UpdateOnFrameStart() = 0;
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// Summary:
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// Returns the absolute time at the last UpdateOnFrameStart() call.
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// Todo:
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// Remove, use GetFrameStartTime() instead.
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// See also:
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// UpdateOnFrameStart(),GetFrameStartTime()
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virtual float GetCurrTime(ETimer which = ETIMER_GAME) const = 0;
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// Summary:
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// Returns the absolute time at the last UpdateOnFrameStart() call.
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// See also:
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// UpdateOnFrameStart()
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//virtual const CTimeValue& GetFrameStartTime(ETimer which = ETIMER_GAME) const = 0;
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virtual const CTimeValue& GetFrameStartTime(ETimer which = ETIMER_GAME) const = 0;
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// Summary:
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// Returns the absolute current time.
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// Notes:
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// The value continuously changes, slower than GetFrameStartTime().
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// See also:
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// GetFrameStartTime()
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virtual CTimeValue GetAsyncTime() const = 0;
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// Summary:
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// Returns the absolute current time at the moment of the call.
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virtual float GetAsyncCurTime() = 0;
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// Summary:
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// Returns the relative time passed from the last UpdateOnFrameStart() in seconds.
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// See also:
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// UpdateOnFrameStart()
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virtual float GetFrameTime(ETimer which = ETIMER_GAME) const = 0;
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// Description:
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// Returns the relative time passed from the last UpdateOnFrameStart() in seconds without any dilation, smoothing, clamping, etc...
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// See also:
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// UpdateOnFrameStart()
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virtual float GetRealFrameTime() const = 0;
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// Summary:
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// Returns the time scale applied to time values.
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virtual float GetTimeScale() const = 0;
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// Summary:
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// Returns the time scale factor for the given channel
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virtual float GetTimeScale(uint32 channel) const = 0;
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// Summary:
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// Clears all current time scale requests
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virtual void ClearTimeScales() = 0;
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// Summary:
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// Sets the time scale applied to time values.
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virtual void SetTimeScale(float s, uint32 channel = 0) = 0;
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// Summary:
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// Enables/disables timer.
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virtual void EnableTimer(bool bEnable) = 0;
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// Return Value:
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// True if timer is enabled
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virtual bool IsTimerEnabled() const = 0;
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// Summary:
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// Returns the current framerate in frames/second.
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virtual float GetFrameRate() = 0;
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// Summary:
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// Returns the fraction to blend current frame in profiling stats.
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virtual float GetProfileFrameBlending(float* pfBlendTime = 0, int* piBlendMode = 0) = 0;
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// Summary:
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// Serialization.
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virtual void Serialize(TSerialize ser) = 0;
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// Summary:
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// Tries to pause/unpause a timer.
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// Return Value:
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// True if successfully paused/unpaused, false otherwise.
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virtual bool PauseTimer(ETimer which, bool bPause) = 0;
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// Summary:
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// Determines if a timer is paused.
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// Returns:
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// True if paused, false otherwise.
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virtual bool IsTimerPaused(ETimer which) = 0;
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// Summary:
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// Tries to set a timer.
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// Returns:
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// True if successful, false otherwise.
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virtual bool SetTimer(ETimer which, float timeInSeconds) = 0;
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// Summary:
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// Makes a tm struct from a time_t in UTC
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// Example:
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// Like gmtime.
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virtual void SecondsToDateUTC(time_t time, struct tm& outDateUTC) = 0;
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// Summary:
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// Makes a UTC time from a tm.
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// Example:
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// Like timegm, but not available on all platforms.
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virtual time_t DateToSecondsUTC(struct tm& timePtr) = 0;
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// Summary
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// Convert from ticks (CryGetTicks()) to seconds
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//
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virtual float TicksToSeconds(int64 ticks) = 0;
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// Summary
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// Get number of ticks per second
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//
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virtual int64 GetTicksPerSecond() = 0;
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// Summary
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// Create a new timer of the same type
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//
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virtual ITimer* CreateNewTimer() = 0;
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/*!
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This is similar to the cvar t_FixedStep. However it is stronger, and will cause even GetRealFrameTime to follow the fixed time stamp.
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GetRealFrameTime will always return the same value as GetFrameTime. This mode is mostly intended for Feature tests that have strict requirements
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for determinism. It will cause even fps counters to return a fixed value that does not match the actual fps. I could see this also being useful
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if rendering a video.
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*/
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virtual void EnableFixedTimeMode(bool enable, float timeStep) = 0;
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// </interfuscator:shuffle>
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};
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// Description:
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// This class is used for automatic profiling of a section of the code.
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// Creates an instance of this class, and upon exiting from the code section.
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template <typename time>
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class CITimerAutoProfiler
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{
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public:
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CITimerAutoProfiler (ITimer* pTimer, time& rTime)
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: m_pTimer (pTimer)
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, m_rTime (rTime)
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{
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rTime -= pTimer->GetAsyncCurTime();
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}
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~CITimerAutoProfiler ()
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{
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m_rTime += m_pTimer->GetAsyncCurTime();
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}
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protected:
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ITimer* m_pTimer;
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time& m_rTime;
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};
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// Description:
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// Include this string AUTO_PROFILE_SECTION(pITimer, g_fTimer) for the section of code where the profiler timer must be turned on and off.
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// The profiler timer is just some global or static float or double value that accumulates the time (in seconds) spent in the given block of code.
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// pITimer is a pointer to the ITimer interface, g_fTimer is the global accumulator.
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#define AUTO_PROFILE_SECTION(pITimer, g_fTimer) CITimerAutoProfiler<double> __section_auto_profiler(pITimer, g_fTimer)
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#endif // CRYINCLUDE_CRYCOMMON_ITIMER_H
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@@ -9,7 +9,6 @@
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#include <Range.h>
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#include <AnimKey.h>
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#include <ITimer.h>
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#include <LyShine/ILyShine.h>
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#include <AzCore/Math/Vector2.h>
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#include <AzCore/Math/Vector3.h>
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@@ -13,7 +13,7 @@
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#include <AzCore/IO/Path/Path.h>
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#include <AzFramework/Archive/INestedArchive.h>
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#include <AzFramework/Archive/IArchive.h>
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#include <CryCommon/platform.h>
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struct CryPakMock
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: AZ::IO::IArchive
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@@ -75,8 +75,6 @@ public:
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IRemoteConsole * ());
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MOCK_METHOD0(GetISystemEventDispatcher,
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ISystemEventDispatcher * ());
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MOCK_METHOD0(GetITimer,
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ITimer * ());
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MOCK_METHOD1(SetForceNonDevMode,
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void(bool bValue));
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MOCK_CONST_METHOD0(GetForceNonDevMode,
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@@ -1,51 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_CRYSYSTEM_ITIMERMOCK_H
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#define CRYINCLUDE_CRYSYSTEM_ITIMERMOCK_H
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#pragma once
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#include <ISerialize.h>
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#include <ITimer.h>
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#include <AzTest/AzTest.h>
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// Implements all common timing routines
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class TimerMock
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: public ITimer
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{
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public:
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MOCK_METHOD0(ResetTimer, void());
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MOCK_METHOD0(UpdateOnFrameStart, void());
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MOCK_CONST_METHOD1(GetCurrTime, float(ETimer which));
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MOCK_CONST_METHOD0(GetAsyncTime, CTimeValue());
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MOCK_METHOD0(GetAsyncCurTime, float());
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MOCK_CONST_METHOD1(GetFrameTime, float(ETimer which));
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MOCK_CONST_METHOD0(GetRealFrameTime, float());
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MOCK_CONST_METHOD0(GetTimeScale, float());
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MOCK_CONST_METHOD1(GetTimeScale, float(uint32 channel));
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MOCK_METHOD2(SetTimeScale, void(float scale, uint32 channel));
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MOCK_METHOD0(ClearTimeScales, void());
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MOCK_METHOD1(EnableTimer, void(bool bEnable));
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MOCK_METHOD0(GetFrameRate, float());
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MOCK_METHOD2(GetProfileFrameBlending, float(float* pfBlendTime, int* piBlendMode));
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MOCK_METHOD1(Serialize, void(TSerialize ser));
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MOCK_CONST_METHOD0(IsTimerEnabled, bool());
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MOCK_METHOD2(PauseTimer, bool(ETimer which, bool bPause));
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MOCK_METHOD1(IsTimerPaused, bool(ETimer which));
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MOCK_METHOD2(SetTimer, bool(ETimer which, float timeInSeconds));
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MOCK_METHOD2(SecondsToDateUTC, void(time_t time, struct tm& outDateUTC));
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MOCK_METHOD1(DateToSecondsUTC, time_t(struct tm& timePtr));
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MOCK_METHOD1(TicksToSeconds, float(int64 ticks));
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MOCK_METHOD0(GetTicksPerSecond, int64());
|
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|
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MOCK_CONST_METHOD1(GetFrameStartTime, const CTimeValue&(ETimer which));
|
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MOCK_METHOD0(CreateNewTimer, ITimer * ());
|
||||
|
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MOCK_METHOD2(EnableFixedTimeMode, void(bool enable, float timeStep));
|
||||
};
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#endif // CRYINCLUDE_CRYSYSTEM_ITIMERMOCK_H
|
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@@ -1,112 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <CryCommon/ITimer.h>
|
||||
#include <CryCommon/ISerialize.h>
|
||||
|
||||
//! Simple stub timer that exposes a single simple interface for setting the current time.
|
||||
class StubTimer
|
||||
: public ITimer
|
||||
{
|
||||
public:
|
||||
// Stub methods
|
||||
void SetTime(float seconds)
|
||||
{
|
||||
m_frameStartTime.SetSeconds(seconds);
|
||||
}
|
||||
//~Stub methods
|
||||
|
||||
StubTimer(float frameTime)
|
||||
: m_frameTime(frameTime)
|
||||
, m_frameRate(1.0f / frameTime)
|
||||
, m_frameStartTime(0.0f)
|
||||
{
|
||||
}
|
||||
virtual ~StubTimer() {};
|
||||
|
||||
// ITimer
|
||||
void ResetTimer() override {}
|
||||
void UpdateOnFrameStart() override {}
|
||||
float GetCurrTime([[maybe_unused]] ETimer which = ETIMER_GAME) const override
|
||||
{
|
||||
// return the same as the frame start time
|
||||
return m_frameStartTime.GetSeconds();
|
||||
}
|
||||
const CTimeValue& GetFrameStartTime([[maybe_unused]] ETimer which = ETIMER_GAME) const override
|
||||
{
|
||||
return m_frameStartTime;
|
||||
}
|
||||
CTimeValue GetAsyncTime() const override
|
||||
{
|
||||
return m_frameStartTime;
|
||||
}
|
||||
float GetAsyncCurTime() override
|
||||
{
|
||||
return m_frameStartTime.GetSeconds();
|
||||
}
|
||||
float GetFrameTime([[maybe_unused]] ETimer which = ETIMER_GAME) const override
|
||||
{
|
||||
return m_frameTime;
|
||||
}
|
||||
float GetRealFrameTime() const override
|
||||
{
|
||||
return m_frameTime;
|
||||
}
|
||||
float GetTimeScale() const override
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
float GetTimeScale([[maybe_unused]] uint32 channel) const override
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
void ClearTimeScales() override {}
|
||||
void SetTimeScale([[maybe_unused]] float s, [[maybe_unused]] uint32 channel = 0) override {}
|
||||
void EnableTimer([[maybe_unused]] bool bEnable) override {}
|
||||
bool IsTimerEnabled() const override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
float GetFrameRate() override
|
||||
{
|
||||
return m_frameRate;
|
||||
}
|
||||
float GetProfileFrameBlending([[maybe_unused]] float* pfBlendTime = 0, [[maybe_unused]] int* piBlendMode = 0) override
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
void Serialize([[maybe_unused]] TSerialize ser) override {}
|
||||
bool PauseTimer([[maybe_unused]] ETimer which, [[maybe_unused]] bool bPause) override { return false; }
|
||||
bool IsTimerPaused([[maybe_unused]] ETimer which) override { return false; }
|
||||
bool SetTimer([[maybe_unused]] ETimer which, [[maybe_unused]] float timeInSeconds) override { return false; }
|
||||
void SecondsToDateUTC([[maybe_unused]] time_t time, [[maybe_unused]] struct tm& outDateUTC) override {}
|
||||
time_t DateToSecondsUTC([[maybe_unused]] struct tm& timePtr) override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
float TicksToSeconds([[maybe_unused]] int64 ticks) override
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
int64 GetTicksPerSecond() override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
ITimer* CreateNewTimer() override
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
void EnableFixedTimeMode([[maybe_unused]] bool enable, [[maybe_unused]] float timeStep) override {}
|
||||
// ~ITimer
|
||||
|
||||
private:
|
||||
CTimeValue m_frameStartTime;
|
||||
float m_frameTime;
|
||||
float m_frameRate;
|
||||
};
|
||||
@@ -1,38 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_TIMER_H
|
||||
#define CRYINCLUDE_CRYCOMMON_TIMER_H
|
||||
|
||||
struct Timer
|
||||
{
|
||||
Timer()
|
||||
: endTime(-1.0f)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset(float duration, float variation = 0.0f)
|
||||
{
|
||||
endTime = gEnv->pSystem->GetITimer()->GetFrameStartTime() + CTimeValue(duration) + CTimeValue(cry_random(0.0f, variation));
|
||||
}
|
||||
|
||||
bool Elapsed() const
|
||||
{
|
||||
return endTime >= 0.0f && gEnv->pSystem->GetITimer()->GetFrameStartTime() >= endTime;
|
||||
}
|
||||
|
||||
float GetSecondsLeft() const
|
||||
{
|
||||
return (endTime - gEnv->pSystem->GetITimer()->GetFrameStartTime()).GetSeconds();
|
||||
}
|
||||
|
||||
CTimeValue endTime;
|
||||
};
|
||||
#endif // CRYINCLUDE_CRYCOMMON_TIMER_H
|
||||
@@ -34,7 +34,6 @@ set(FILES
|
||||
StatObjBus.h
|
||||
ISystem.h
|
||||
ITexture.h
|
||||
ITimer.h
|
||||
IValidator.h
|
||||
IWindowMessageHandler.h
|
||||
IXml.h
|
||||
@@ -68,7 +67,6 @@ set(FILES
|
||||
SimpleSerialize.h
|
||||
smartptr.h
|
||||
StlUtils.h
|
||||
Timer.h
|
||||
TimeValue.h
|
||||
VectorMap.h
|
||||
VertexFormats.h
|
||||
|
||||
@@ -12,6 +12,5 @@ set(FILES
|
||||
Mocks/ICryPakMock.h
|
||||
Mocks/ILogMock.h
|
||||
Mocks/ISystemMock.h
|
||||
Mocks/ITimerMock.h
|
||||
Mocks/ICVarMock.h
|
||||
)
|
||||
|
||||
@@ -89,7 +89,6 @@ inline int RoundToClosestMB(size_t memSize)
|
||||
#include <IRenderer.h>
|
||||
#include <CryFile.h>
|
||||
#include <ISystem.h>
|
||||
#include <ITimer.h>
|
||||
#include <IXml.h>
|
||||
#include <ICmdLine.h>
|
||||
#include <IConsole.h>
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include <CryCommon/StaticInstance.h>
|
||||
|
||||
#include <AzCore/Debug/AssetTracking.h>
|
||||
#include <AzCore/Time/ITime.h>
|
||||
#include <AzFramework/API/ApplicationAPI.h>
|
||||
#include <AzFramework/IO/FileOperations.h>
|
||||
#include <AzFramework/Entity/GameEntityContextBus.h>
|
||||
@@ -553,8 +554,6 @@ ILevel* CLevelSystem::LoadLevelInternal(const char* _levelName)
|
||||
|
||||
// Not remove a scope!!!
|
||||
{
|
||||
//m_levelLoadStartTime = gEnv->pTimer->GetAsyncTime();
|
||||
|
||||
CLevelInfo* pLevelInfo = GetLevelInfoInternal(levelName);
|
||||
|
||||
if (!pLevelInfo)
|
||||
@@ -693,7 +692,9 @@ void CLevelSystem::PrepareNextLevel(const char* levelName)
|
||||
// This work not required in-editor.
|
||||
if (!gEnv || !gEnv->IsEditor())
|
||||
{
|
||||
m_levelLoadStartTime = gEnv->pTimer->GetAsyncTime();
|
||||
const AZ::TimeMs timeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double timeSec = AZ::TimeMsToSecondsDouble(timeMs);
|
||||
m_levelLoadStartTime = CTimeValue(timeSec);
|
||||
|
||||
// Open pak file for a new level.
|
||||
pLevelInfo->OpenLevelPak();
|
||||
@@ -726,7 +727,8 @@ void CLevelSystem::OnLoadingStart(const char* levelName)
|
||||
gEnv->pCryPak->RecordFileOpen(AZ::IO::IArchive::RFOM_Level);
|
||||
}
|
||||
|
||||
m_fLastTime = gEnv->pTimer->GetAsyncCurTime();
|
||||
const AZ::TimeMs timeMs = AZ::GetRealElapsedTimeMs();
|
||||
m_fLastTime = AZ::TimeMsToSeconds(timeMs);
|
||||
|
||||
GetISystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START, 0, 0);
|
||||
|
||||
@@ -757,7 +759,9 @@ void CLevelSystem::OnLoadingError(const char* levelName, const char* error)
|
||||
//------------------------------------------------------------------------
|
||||
void CLevelSystem::OnLoadingComplete(const char* levelName)
|
||||
{
|
||||
CTimeValue t = gEnv->pTimer->GetAsyncTime();
|
||||
const AZ::TimeMs timeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double timeSec = AZ::TimeMsToSecondsDouble(timeMs);
|
||||
const CTimeValue t(timeSec);
|
||||
m_fLastLevelLoadTime = (t - m_levelLoadStartTime).GetSeconds();
|
||||
|
||||
LogLoadingTime();
|
||||
@@ -851,7 +855,7 @@ void CLevelSystem::UnloadLevel()
|
||||
gEnv->pCryPak->DisableRuntimeFileAccess(false);
|
||||
}
|
||||
|
||||
CTimeValue tBegin = gEnv->pTimer->GetAsyncTime();
|
||||
const AZ::TimeMs beginTimeMs = AZ::GetRealElapsedTimeMs();
|
||||
|
||||
// Clear level entities and prefab instances.
|
||||
EBUS_EVENT(AzFramework::GameEntityContextRequestBus, ResetGameContext);
|
||||
@@ -889,8 +893,8 @@ void CLevelSystem::UnloadLevel()
|
||||
|
||||
m_bLevelLoaded = false;
|
||||
|
||||
CTimeValue tUnloadTime = gEnv->pTimer->GetAsyncTime() - tBegin;
|
||||
CryLog("UnloadLevel End: %.1f sec", tUnloadTime.GetSeconds());
|
||||
const AZ::TimeMs unloadTimeMs = AZ::GetRealElapsedTimeMs() - beginTimeMs;
|
||||
CryLog("UnloadLevel End: %.1f sec", AZ::TimeMsToSeconds(unloadTimeMs));
|
||||
|
||||
// Must be sent last.
|
||||
// Cleanup all containers
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
#include "ILevelSystem.h"
|
||||
#include <AzFramework/Archive/IArchive.h>
|
||||
#include <CryCommon/TimeValue.h>
|
||||
|
||||
// [LYN-2376] Remove the entire file once legacy slice support is removed
|
||||
|
||||
|
||||
@@ -24,8 +24,8 @@
|
||||
#include <AzCore/IO/Path/Path.h>
|
||||
#include <AzCore/Settings/SettingsRegistryVisitorUtils.h>
|
||||
#include <AzCore/StringFunc/StringFunc.h>
|
||||
|
||||
#include <AzCore/Script/ScriptSystemBus.h>
|
||||
#include <AzCore/Time/ITime.h>
|
||||
|
||||
namespace LegacyLevelSystem
|
||||
{
|
||||
@@ -368,7 +368,9 @@ namespace LegacyLevelSystem
|
||||
// This work not required in-editor.
|
||||
if (!gEnv || !gEnv->IsEditor())
|
||||
{
|
||||
m_levelLoadStartTime = gEnv->pTimer->GetAsyncTime();
|
||||
const AZ::TimeMs timeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double timeSec = AZ::TimeMsToSecondsDouble(timeMs);
|
||||
m_levelLoadStartTime = CTimeValue(timeSec);
|
||||
|
||||
// switched to level heap, so now imm start the loading screen (renderer will be reinitialized in the levelheap)
|
||||
gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START_LOADINGSCREEN, 0, 0);
|
||||
@@ -409,7 +411,8 @@ namespace LegacyLevelSystem
|
||||
gEnv->pCryPak->RecordFileOpen(AZ::IO::IArchive::RFOM_Level);
|
||||
}
|
||||
|
||||
m_fLastTime = gEnv->pTimer->GetAsyncCurTime();
|
||||
const AZ::TimeMs timeMs = AZ::GetRealElapsedTimeMs();
|
||||
m_fLastTime = AZ::TimeMsToSeconds(timeMs);
|
||||
|
||||
GetISystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START, 0, 0);
|
||||
|
||||
@@ -433,7 +436,9 @@ namespace LegacyLevelSystem
|
||||
//------------------------------------------------------------------------
|
||||
void SpawnableLevelSystem::OnLoadingComplete(const char* levelName)
|
||||
{
|
||||
CTimeValue t = gEnv->pTimer->GetAsyncTime();
|
||||
const AZ::TimeMs timeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double timeSec = AZ::TimeMsToSecondsDouble(timeMs);
|
||||
const CTimeValue t(timeSec);
|
||||
m_fLastLevelLoadTime = (t - m_levelLoadStartTime).GetSeconds();
|
||||
|
||||
LogLoadingTime();
|
||||
@@ -532,7 +537,7 @@ namespace LegacyLevelSystem
|
||||
gEnv->pCryPak->DisableRuntimeFileAccess(false);
|
||||
}
|
||||
|
||||
CTimeValue tBegin = gEnv->pTimer->GetAsyncTime();
|
||||
const AZ::TimeMs beginTimeMs = AZ::GetRealElapsedTimeMs();
|
||||
|
||||
// Clear level entities and prefab instances.
|
||||
EBUS_EVENT(AzFramework::GameEntityContextRequestBus, ResetGameContext);
|
||||
@@ -561,8 +566,8 @@ namespace LegacyLevelSystem
|
||||
|
||||
m_bLevelLoaded = false;
|
||||
|
||||
CTimeValue tUnloadTime = gEnv->pTimer->GetAsyncTime() - tBegin;
|
||||
AZ_TracePrintf("LevelSystem", "UnloadLevel End: %.1f sec\n", tUnloadTime.GetSeconds());
|
||||
const AZ::TimeMs unloadTimeMs = AZ::GetRealElapsedTimeMs() - beginTimeMs;
|
||||
AZ_TracePrintf("LevelSystem", "UnloadLevel End: %.1f sec\n", AZ::TimeMsToSeconds(unloadTimeMs));
|
||||
|
||||
// Must be sent last.
|
||||
// Cleanup all containers
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzFramework/Archive/IArchive.h>
|
||||
#include <AzFramework/Spawnable/RootSpawnableInterface.h>
|
||||
#include <CryCommon/TimeValue.h>
|
||||
|
||||
namespace LegacyLevelSystem
|
||||
{
|
||||
|
||||
@@ -136,6 +136,44 @@ static const char* PLATFORM_INDEPENDENT_LANGUAGE_NAMES[ ILocalizationManager::eP
|
||||
"da-DK" // Danish (Denmark)
|
||||
};
|
||||
|
||||
#if defined(WIN32) || defined(WIN64)
|
||||
namespace
|
||||
{
|
||||
#if defined(WIN32)
|
||||
time_t gmt_to_local_win32(void)
|
||||
{
|
||||
TIME_ZONE_INFORMATION tzinfo;
|
||||
DWORD dwStandardDaylight;
|
||||
long bias;
|
||||
|
||||
dwStandardDaylight = GetTimeZoneInformation(&tzinfo);
|
||||
bias = tzinfo.Bias;
|
||||
|
||||
if (dwStandardDaylight == TIME_ZONE_ID_STANDARD)
|
||||
{
|
||||
bias += tzinfo.StandardBias;
|
||||
}
|
||||
|
||||
if (dwStandardDaylight == TIME_ZONE_ID_DAYLIGHT)
|
||||
{
|
||||
bias += tzinfo.DaylightBias;
|
||||
}
|
||||
|
||||
return (-bias * 60);
|
||||
}
|
||||
#endif // #if defined(WIN32)
|
||||
|
||||
time_t DateToSecondsUTC(struct tm& inDate)
|
||||
{
|
||||
#if defined(WIN32)
|
||||
return mktime(&inDate) + gmt_to_local_win32();
|
||||
#else
|
||||
return mktime(&inDate);
|
||||
#endif // #if defined(WIN32)
|
||||
}
|
||||
}
|
||||
#endif // #if defined(WIN32) || defined(WIN64)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#if !defined(_RELEASE)
|
||||
static void ReloadDialogData([[maybe_unused]] IConsoleCmdArgs* pArgs)
|
||||
@@ -2656,7 +2694,7 @@ void CLocalizedStringsManager::LocalizeTime(time_t t, bool bMakeLocalTime, bool
|
||||
{
|
||||
struct tm thetime;
|
||||
localtime_s(&thetime, &t);
|
||||
t = gEnv->pTimer->DateToSecondsUTC(thetime);
|
||||
t = DateToSecondsUTC(thetime);
|
||||
}
|
||||
outTimeString.clear();
|
||||
LCID lcID = g_currentLanguageID.lcID ? g_currentLanguageID.lcID : LOCALE_USER_DEFAULT;
|
||||
@@ -2680,7 +2718,7 @@ void CLocalizedStringsManager::LocalizeDate(time_t t, bool bMakeLocalTime, bool
|
||||
{
|
||||
struct tm thetime;
|
||||
localtime_s(&thetime, &t);
|
||||
t = gEnv->pTimer->DateToSecondsUTC(thetime);
|
||||
t = DateToSecondsUTC(thetime);
|
||||
}
|
||||
outDateString.resize(0);
|
||||
LCID lcID = g_currentLanguageID.lcID ? g_currentLanguageID.lcID : LOCALE_USER_DEFAULT;
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include <AzFramework/IO/FileOperations.h>
|
||||
#include <AzCore/IO/FileIO.h>
|
||||
#include <AzCore/IO/Path/Path.h>
|
||||
#include <AzCore/Time/ITime.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <time.h>
|
||||
@@ -503,7 +504,8 @@ void CLog::LogV(const ELogType type, [[maybe_unused]]int flags, const char* szFo
|
||||
{
|
||||
const int sz = sizeof(m_history) / sizeof(m_history[0]);
|
||||
int i, j;
|
||||
float time = m_pSystem->GetITimer()->GetCurrTime();
|
||||
const AZ::TimeMs realTimeMs = AZ::GetRealElapsedTimeMs();
|
||||
const float time = AZ::TimeMsToSeconds(realTimeMs);
|
||||
for (i = m_iLastHistoryItem, j = 0; m_history[i].time > time - dt && j < sz; j++, i = i - 1 & sz - 1)
|
||||
{
|
||||
if (m_history[i].type != type)
|
||||
@@ -908,7 +910,7 @@ void CLog::LogStringToFile(const char* szString, ELogType logType, bool bAdd, [[
|
||||
}
|
||||
#endif
|
||||
|
||||
if (m_pLogIncludeTime && gEnv && gEnv->pTimer)
|
||||
if (m_pLogIncludeTime)
|
||||
{
|
||||
uint32 dwCVarState = m_pLogIncludeTime->GetIVal();
|
||||
// char szTemp[MAX_TEMP_LENGTH_SIZE];
|
||||
@@ -933,12 +935,12 @@ void CLog::LogStringToFile(const char* szString, ELogType logType, bool bAdd, [[
|
||||
}
|
||||
else if (dwCVarState == 2) // Log_IncludeTime
|
||||
{
|
||||
static CTimeValue lasttime;
|
||||
CTimeValue currenttime = gEnv->pTimer->GetAsyncTime();
|
||||
if (lasttime != CTimeValue())
|
||||
static AZ::TimeMs lasttime = AZ::Time::ZeroTimeMs;
|
||||
const AZ::TimeMs currenttime = AZ::GetRealElapsedTimeMs();
|
||||
if (lasttime != AZ::Time::ZeroTimeMs)
|
||||
{
|
||||
timeStr.clear();
|
||||
uint32 dwMs = (uint32)((currenttime - lasttime).GetMilliSeconds());
|
||||
uint32 dwMs = aznumeric_cast<uint32>(currenttime - lasttime);
|
||||
timeStr = AZStd::string::format("<%3d.%.3d>: ", dwMs / 1000, dwMs % 1000);
|
||||
tempString = timeStr + tempString;
|
||||
}
|
||||
@@ -960,12 +962,12 @@ void CLog::LogStringToFile(const char* szString, ELogType logType, bool bAdd, [[
|
||||
#endif
|
||||
tempString = LogStringType(sTime) + tempString;
|
||||
|
||||
static CTimeValue lasttime;
|
||||
CTimeValue currenttime = gEnv->pTimer->GetAsyncTime();
|
||||
if (lasttime != CTimeValue())
|
||||
static AZ::TimeMs lasttime = AZ::Time::ZeroTimeMs;
|
||||
const AZ::TimeMs currenttime = AZ::GetRealElapsedTimeMs();
|
||||
if (lasttime != AZ::Time::ZeroTimeMs)
|
||||
{
|
||||
timeStr.clear();
|
||||
uint32 dwMs = (uint32)((currenttime - lasttime).GetMilliSeconds());
|
||||
uint32 dwMs = (uint32)(currenttime - lasttime);
|
||||
timeStr = AZStd::string::format("<%3d.%.3d>: ", dwMs / 1000, dwMs % 1000);
|
||||
tempString = timeStr + tempString;
|
||||
}
|
||||
@@ -975,22 +977,19 @@ void CLog::LogStringToFile(const char* szString, ELogType logType, bool bAdd, [[
|
||||
{
|
||||
static bool bFirst = true;
|
||||
|
||||
if (gEnv->pTimer)
|
||||
static AZ::TimeMs lasttime = AZ::Time::ZeroTimeMs;
|
||||
const AZ::TimeMs currenttime = AZ::GetRealElapsedTimeMs();
|
||||
if (lasttime != AZ::Time::ZeroTimeMs)
|
||||
{
|
||||
static CTimeValue lasttime;
|
||||
CTimeValue currenttime = gEnv->pTimer->GetAsyncTime();
|
||||
if (lasttime != CTimeValue())
|
||||
{
|
||||
timeStr.clear();
|
||||
uint32 dwMs = (uint32)((currenttime - lasttime).GetMilliSeconds());
|
||||
timeStr = AZStd::string::format("<%3d.%.3d>: ", dwMs / 1000, dwMs % 1000);
|
||||
tempString = timeStr + tempString;
|
||||
}
|
||||
if (bFirst)
|
||||
{
|
||||
lasttime = currenttime;
|
||||
bFirst = false;
|
||||
}
|
||||
timeStr.clear();
|
||||
uint32 dwMs = (uint32)(currenttime - lasttime);
|
||||
timeStr = AZStd::string::format("<%3d.%.3d>: ", dwMs / 1000, dwMs % 1000);
|
||||
tempString = timeStr + tempString;
|
||||
}
|
||||
if (bFirst)
|
||||
{
|
||||
lasttime = currenttime;
|
||||
bFirst = false;
|
||||
}
|
||||
}
|
||||
else if (dwCVarState == 5) // Log_IncludeTime
|
||||
@@ -1465,9 +1464,10 @@ void CLog::Update()
|
||||
|
||||
if (LogCVars::s_log_tick != 0)
|
||||
{
|
||||
static CTimeValue t0 = GetISystem()->GetITimer()->GetAsyncTime();
|
||||
CTimeValue t1 = GetISystem()->GetITimer()->GetAsyncTime();
|
||||
if (fabs((t1 - t0).GetSeconds()) > LogCVars::s_log_tick)
|
||||
static AZ::TimeUs t0 = AZ::GetElapsedTimeUs();
|
||||
const AZ::TimeUs t1 = AZ::GetElapsedTimeUs();
|
||||
const float tSec = AZ::TimeUsToSeconds(t1 - t0);
|
||||
if (tSec > LogCVars::s_log_tick)
|
||||
{
|
||||
t0 = t1;
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include <AzCore/Debug/IEventLogger.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/std/algorithm.h>
|
||||
#include <AzCore/Time/ITime.h>
|
||||
#include <AzFramework/Logging/MissingAssetLogger.h>
|
||||
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
@@ -156,6 +157,16 @@ SSystemCVars g_cvars;
|
||||
#include <AzCore/Component/ComponentApplication.h>
|
||||
#include "AZCoreLogSink.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
float GetMovieFrameDeltaTime()
|
||||
{
|
||||
// Use GetRealTickDeltaTimeUs for CryMovie, because it should not be affected by pausing game time
|
||||
const AZ::TimeUs delta = AZ::GetRealTickDeltaTimeUs();
|
||||
return AZ::TimeUsToSeconds(delta);
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
// System Implementation.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -192,7 +203,6 @@ CSystem::CSystem(SharedEnvironmentInstance* pSharedEnvironment)
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Initialize global environment interface pointers.
|
||||
m_env.pSystem = this;
|
||||
m_env.pTimer = &m_Time;
|
||||
m_env.bIgnoreAllAsserts = false;
|
||||
m_env.bNoAssertDialog = false;
|
||||
|
||||
@@ -563,14 +573,15 @@ ISystem* CSystem::GetCrySystem()
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CSystem::SleepIfNeeded()
|
||||
{
|
||||
ITimer* const pTimer = gEnv->pTimer;
|
||||
static bool firstCall = true;
|
||||
|
||||
typedef MiniQueue<CTimeValue, 32> PrevNow;
|
||||
static PrevNow prevNow;
|
||||
if (firstCall)
|
||||
{
|
||||
m_lastTickTime = pTimer->GetAsyncTime();
|
||||
const AZ::TimeMs timeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double timeSec = AZ::TimeMsToSecondsDouble(timeMs);
|
||||
m_lastTickTime = CTimeValue(timeSec);
|
||||
prevNow.Push(m_lastTickTime);
|
||||
firstCall = false;
|
||||
return;
|
||||
@@ -578,8 +589,10 @@ void CSystem::SleepIfNeeded()
|
||||
|
||||
const float maxRate = m_svDedicatedMaxRate->GetFVal();
|
||||
const float minTime = 1.0f / maxRate;
|
||||
CTimeValue now = pTimer->GetAsyncTime();
|
||||
float elapsed = (now - m_lastTickTime).GetSeconds();
|
||||
const AZ::TimeMs nowTimeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double nowTimeSec = AZ::TimeMsToSecondsDouble(nowTimeMs);
|
||||
const CTimeValue now = CTimeValue(nowTimeSec);
|
||||
const float elapsed = (now - m_lastTickTime).GetSeconds();
|
||||
|
||||
if (prevNow.Full())
|
||||
{
|
||||
@@ -591,7 +604,9 @@ void CSystem::SleepIfNeeded()
|
||||
if (elapsed > minTime && allowStallCatchup)
|
||||
{
|
||||
allowStallCatchup = false;
|
||||
m_lastTickTime = pTimer->GetAsyncTime();
|
||||
const AZ::TimeMs lastTimeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double lastTimeSec = AZ::TimeMsToSecondsDouble(lastTimeMs);
|
||||
m_lastTickTime = CTimeValue(lastTimeSec);
|
||||
return;
|
||||
}
|
||||
allowStallCatchup = true;
|
||||
@@ -607,7 +622,9 @@ void CSystem::SleepIfNeeded()
|
||||
Sleep(sleepMS);
|
||||
}
|
||||
|
||||
m_lastTickTime = pTimer->GetAsyncTime();
|
||||
const AZ::TimeMs lastTimeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double lastTimeSec = AZ::TimeMsToSecondsDouble(lastTimeMs);
|
||||
m_lastTickTime = CTimeValue(lastTimeSec);
|
||||
}
|
||||
|
||||
extern DWORD g_idDebugThreads[];
|
||||
@@ -734,24 +751,21 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
|
||||
|
||||
if (maxFPS > 0 && vSync == 0)
|
||||
{
|
||||
CTimeValue timeFrameMax;
|
||||
const float safeMarginFPS = 0.5f;//save margin to not drop below 30 fps
|
||||
static CTimeValue sTimeLast = gEnv->pTimer->GetAsyncTime();
|
||||
timeFrameMax.SetMilliSeconds((int64)(1000.f / ((float)maxFPS + safeMarginFPS)));
|
||||
const CTimeValue timeLast = timeFrameMax + sTimeLast;
|
||||
while (timeLast.GetValue() > gEnv->pTimer->GetAsyncTime().GetValue())
|
||||
static AZ::TimeMs sTimeLast = AZ::GetRealElapsedTimeMs();
|
||||
const AZ::TimeMs timeFrameMax(static_cast<AZ::TimeMs>(
|
||||
(int64)(1000.f / ((float)maxFPS + safeMarginFPS))
|
||||
));
|
||||
const AZ::TimeMs timeLast = timeFrameMax + sTimeLast;
|
||||
while (timeLast > AZ::GetRealElapsedTimeMs())
|
||||
{
|
||||
CrySleep(0);
|
||||
}
|
||||
sTimeLast = gEnv->pTimer->GetAsyncTime();
|
||||
sTimeLast = AZ::GetRealElapsedTimeMs();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//update time subsystem
|
||||
m_Time.UpdateOnFrameStart();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//update console system
|
||||
if (m_env.pConsole)
|
||||
@@ -765,13 +779,10 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Use UI timer for CryMovie, because it should not be affected by pausing game time
|
||||
const float fMovieFrameTime = m_Time.GetFrameTime(ITimer::ETIMER_UI);
|
||||
|
||||
// Run movie system pre-update
|
||||
if (!bNoUpdate)
|
||||
{
|
||||
UpdateMovieSystem(updateFlags, fMovieFrameTime, true);
|
||||
UpdateMovieSystem(updateFlags, GetMovieFrameDeltaTime(), true);
|
||||
}
|
||||
|
||||
return !IsQuitting();
|
||||
@@ -780,13 +791,14 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
bool CSystem::UpdatePostTickBus(int updateFlags, int /*nPauseMode*/)
|
||||
{
|
||||
CTimeValue updateStart = gEnv->pTimer->GetAsyncTime();
|
||||
const AZ::TimeMs updateStartTimeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double updateStartTimeSec = AZ::TimeMsToSecondsDouble(updateStartTimeMs);
|
||||
const CTimeValue updateStart(updateStartTimeSec);
|
||||
|
||||
// Run movie system post-update
|
||||
if (!m_bNoUpdate)
|
||||
{
|
||||
const float fMovieFrameTime = m_Time.GetFrameTime(ITimer::ETIMER_UI);
|
||||
UpdateMovieSystem(updateFlags, fMovieFrameTime, false);
|
||||
UpdateMovieSystem(updateFlags, GetMovieFrameDeltaTime(), false);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
@@ -797,7 +809,9 @@ bool CSystem::UpdatePostTickBus(int updateFlags, int /*nPauseMode*/)
|
||||
}
|
||||
|
||||
//Now update frame statistics
|
||||
CTimeValue cur_time = gEnv->pTimer->GetAsyncTime();
|
||||
const AZ::TimeMs curTimeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double curTimeSec = AZ::TimeMsToSecondsDouble(curTimeMs);
|
||||
const CTimeValue cur_time(curTimeSec);
|
||||
|
||||
CTimeValue a_second(g_cvars.sys_update_profile_time);
|
||||
std::vector< std::pair<CTimeValue, float> >::iterator it = m_updateTimes.begin();
|
||||
@@ -1366,19 +1380,16 @@ const char* CSystem::GetSystemGlobalStateName(const ESystemGlobalState systemGlo
|
||||
|
||||
void CSystem::SetSystemGlobalState(const ESystemGlobalState systemGlobalState)
|
||||
{
|
||||
static CTimeValue s_startTime = CTimeValue();
|
||||
static AZ::TimeMs s_startTime = AZ::Time::ZeroTimeMs;
|
||||
if (systemGlobalState != m_systemGlobalState)
|
||||
{
|
||||
if (gEnv && gEnv->pTimer)
|
||||
{
|
||||
const CTimeValue endTime = gEnv->pTimer->GetAsyncTime();
|
||||
[[maybe_unused]] const float numSeconds = endTime.GetDifferenceInSeconds(s_startTime);
|
||||
CryLog("SetGlobalState %d->%d '%s'->'%s' %3.1f seconds",
|
||||
m_systemGlobalState, systemGlobalState,
|
||||
CSystem::GetSystemGlobalStateName(m_systemGlobalState), CSystem::GetSystemGlobalStateName(systemGlobalState),
|
||||
numSeconds);
|
||||
s_startTime = gEnv->pTimer->GetAsyncTime();
|
||||
}
|
||||
const AZ::TimeMs endTime = AZ::GetRealElapsedTimeMs();
|
||||
[[maybe_unused]] const double numSeconds = AZ::TimeMsToSecondsDouble(endTime - s_startTime);
|
||||
CryLog("SetGlobalState %d->%d '%s'->'%s' %3.1f seconds",
|
||||
m_systemGlobalState, systemGlobalState,
|
||||
CSystem::GetSystemGlobalStateName(m_systemGlobalState), CSystem::GetSystemGlobalStateName(systemGlobalState),
|
||||
numSeconds);
|
||||
s_startTime = AZ::GetRealElapsedTimeMs();
|
||||
}
|
||||
m_systemGlobalState = systemGlobalState;
|
||||
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include <IRenderer.h>
|
||||
#include <IWindowMessageHandler.h>
|
||||
|
||||
#include "Timer.h"
|
||||
#include <CryVersion.h>
|
||||
#include "CmdLine.h"
|
||||
|
||||
@@ -23,6 +22,8 @@
|
||||
#include <AzCore/Module/DynamicModuleHandle.h>
|
||||
#include <AzCore/Math/Crc.h>
|
||||
|
||||
#include <CryCommon/TimeValue.h>
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
|
||||
@@ -226,7 +227,6 @@ public:
|
||||
int GetApplicationInstance() override;
|
||||
int GetApplicationLogInstance(const char* logFilePath) override;
|
||||
|
||||
ITimer* GetITimer() override{ return m_env.pTimer; }
|
||||
AZ::IO::IArchive* GetIPak() override { return m_env.pCryPak; };
|
||||
IConsole* GetIConsole() override { return m_env.pConsole; };
|
||||
IRemoteConsole* GetIRemoteConsole() override;
|
||||
@@ -382,7 +382,6 @@ private: // ------------------------------------------------------
|
||||
// System environment.
|
||||
SSystemGlobalEnvironment m_env;
|
||||
|
||||
CTimer m_Time; //!<
|
||||
bool m_bInitializedSuccessfully; //!< true if the system completed all initialization steps
|
||||
bool m_bRelaunch; //!< relaunching the app or not (true beforerelaunch)
|
||||
int m_iLoadingMode; //!< Game is loading w/o changing context (0 not, 1 quickloading, 2 full loading)
|
||||
|
||||
@@ -1099,17 +1099,6 @@ AZ_POP_DISABLE_WARNING
|
||||
AzFramework::SystemCursorState::ConstrainedAndHidden);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// TIME
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
AZ_Printf(AZ_TRACE_SYSTEM_WINDOW, "Time initialization");
|
||||
if (!m_Time.Init())
|
||||
{
|
||||
AZ_Assert(false, "Failed to initialize CTimer instance.");
|
||||
return false;
|
||||
}
|
||||
m_Time.ResetTimer();
|
||||
|
||||
// CONSOLE
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if (!InitConsole())
|
||||
|
||||
@@ -1,725 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "CrySystem_precompiled.h"
|
||||
#include "Timer.h"
|
||||
#include <time.h>
|
||||
#include <ISystem.h>
|
||||
#include <IConsole.h>
|
||||
#include <ILog.h>
|
||||
#include <ISerialize.h>
|
||||
/////////////////////////////////////////////////////
|
||||
|
||||
#ifdef WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include "windows.h"
|
||||
#include "Mmsystem.h"
|
||||
#endif
|
||||
|
||||
//#define PROFILING 1
|
||||
#ifdef PROFILING
|
||||
static int64 g_lCurrentTime = 0;
|
||||
#endif
|
||||
|
||||
//! Profile smoothing time in seconds (original default was .8 / log(10) ~= .35 s)
|
||||
static const float fDEFAULT_PROFILE_SMOOTHING = 1.0f;
|
||||
|
||||
|
||||
|
||||
#define DEFAULT_FRAME_SMOOTHING 1
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
CTimer::CTimer()
|
||||
{
|
||||
// Default CVar values
|
||||
m_fixed_time_step = 0;
|
||||
m_max_time_step = 0.25f;
|
||||
m_cvar_time_scale = 1.0f;
|
||||
m_TimeSmoothing = DEFAULT_FRAME_SMOOTHING; // note: frame numbers (old version - commented out) are not used but is based on time
|
||||
m_TimeDebug = 0;
|
||||
|
||||
m_profile_smooth_time = fDEFAULT_PROFILE_SMOOTHING;
|
||||
m_profile_weighting = 1;
|
||||
|
||||
// Persistant state
|
||||
m_bEnabled = true;
|
||||
//m_fixedTimeModeEnabled = false;
|
||||
m_nFrameCounter = 0;
|
||||
|
||||
m_lTicksPerSec = CryGetTicksPerSec();
|
||||
m_fSecsPerTick = 1.0 / m_lTicksPerSec;
|
||||
|
||||
m_fAverageFrameTime = 1.0f / 30.0f;
|
||||
for (int i = 0; i < MAX_FRAME_AVERAGE; i++)
|
||||
{
|
||||
m_arrFrameTimes[i] = m_fAverageFrameTime;
|
||||
}
|
||||
|
||||
m_fAvgFrameTime = 0.0f;
|
||||
m_fProfileBlend = 1.0f;
|
||||
m_fSmoothTime = 0;
|
||||
|
||||
m_totalTimeScale = 1.0f;
|
||||
ClearTimeScales();
|
||||
|
||||
ResetTimer();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
bool CTimer::Init()
|
||||
{
|
||||
// if game code was accessing them by name there was something wrong anyway
|
||||
|
||||
REGISTER_CVAR2("t_Smoothing", &m_TimeSmoothing, DEFAULT_FRAME_SMOOTHING, 0,
|
||||
"time smoothing\n"
|
||||
"0=off, 1=on");
|
||||
|
||||
REGISTER_CVAR2("t_FixedStep", &m_fixed_time_step, 0, VF_NET_SYNCED | VF_DEV_ONLY,
|
||||
"Game updated with this fixed frame time\n"
|
||||
"0=off, number specifies the frame time in seconds\n"
|
||||
"e.g. 0.033333(30 fps), 0.1(10 fps), 0.01(100 fps)");
|
||||
|
||||
REGISTER_CVAR2("t_MaxStep", &m_max_time_step, 0.25f, 0,
|
||||
"Game systems clamped to this frame time");
|
||||
|
||||
// todo: reconsider exposing that as cvar (negative time, same value is used by Trackview, better would be another value multipled with the internal one)
|
||||
REGISTER_CVAR2("t_Scale", &m_cvar_time_scale, 1.0f, VF_NET_SYNCED | VF_DEV_ONLY,
|
||||
"Game time scaled by this - for variable slow motion");
|
||||
|
||||
REGISTER_CVAR2("t_Debug", &m_TimeDebug, 0, 0, "Timer debug: 0 = off, 1 = events, 2 = verbose");
|
||||
|
||||
// -----------------
|
||||
|
||||
REGISTER_CVAR2("profile_smooth", &m_profile_smooth_time, fDEFAULT_PROFILE_SMOOTHING, 0,
|
||||
"Profiler exponential smoothing interval (seconds)");
|
||||
|
||||
REGISTER_CVAR2("profile_weighting", &m_profile_weighting, 1, 0,
|
||||
"Profiler smoothing mode: 0 = legacy, 1 = average, 2 = peak weighted, 3 = peak hold");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
float CTimer::GetFrameTime(ETimer which) const
|
||||
{
|
||||
float result = 0.0f;
|
||||
if (m_bEnabled)
|
||||
{
|
||||
if (which != ETIMER_GAME || !m_bGameTimerPaused)
|
||||
{
|
||||
if (which == ETIMER_UI)
|
||||
{
|
||||
result = m_fRealFrameTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = m_fFrameTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
float CTimer::GetCurrTime(ETimer which) const
|
||||
{
|
||||
assert(which >= 0 && which < ETIMER_LAST && "Bad timer index");
|
||||
return m_CurrTime[which].GetSeconds();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
float CTimer::GetRealFrameTime() const
|
||||
{
|
||||
return m_bEnabled ? m_fRealFrameTime : 0.0f;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
float CTimer::GetTimeScale() const
|
||||
{
|
||||
return m_cvar_time_scale * m_totalTimeScale;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
float CTimer::GetTimeScale(uint32 channel) const
|
||||
{
|
||||
assert(channel < NUM_TIME_SCALE_CHANNELS);
|
||||
if (channel >= NUM_TIME_SCALE_CHANNELS)
|
||||
{
|
||||
return GetTimeScale();
|
||||
}
|
||||
return m_cvar_time_scale * m_timeScaleChannels[channel];
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
void CTimer::SetTimeScale(float scale, uint32 channel /* = 0 */)
|
||||
{
|
||||
assert(channel < NUM_TIME_SCALE_CHANNELS);
|
||||
if (channel >= NUM_TIME_SCALE_CHANNELS)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const float currentScale = m_timeScaleChannels[channel];
|
||||
|
||||
if (scale != currentScale)
|
||||
{
|
||||
// Need to adjust previous frame times for time scale to have immediate effect
|
||||
const float adjustFactor = scale / currentScale;
|
||||
for (uint32 i = 0; i < MAX_FRAME_AVERAGE; ++i)
|
||||
{
|
||||
m_arrFrameTimes[i] *= adjustFactor;
|
||||
}
|
||||
|
||||
// Update total time scale immediately
|
||||
m_totalTimeScale *= adjustFactor;
|
||||
}
|
||||
|
||||
m_timeScaleChannels[channel] = scale;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
void CTimer::ClearTimeScales()
|
||||
{
|
||||
if (m_totalTimeScale != 1.0f)
|
||||
{
|
||||
// Need to adjust previous frame times for time scale to have immediate effect
|
||||
const float adjustFactor = 1.0f / m_totalTimeScale;
|
||||
for (uint32 i = 0; i < MAX_FRAME_AVERAGE; ++i)
|
||||
{
|
||||
m_arrFrameTimes[i] *= adjustFactor;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_TIME_SCALE_CHANNELS; ++i)
|
||||
{
|
||||
m_timeScaleChannels[i] = 1.0f;
|
||||
}
|
||||
m_totalTimeScale = 1.0f;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
float CTimer::GetAsyncCurTime()
|
||||
{
|
||||
//int64 llNow = CryGetTicks() - m_lBaseTime_Async;
|
||||
int64 llNow = CryGetTicks() - m_lBaseTime;
|
||||
return TicksToSeconds(llNow);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
float CTimer::GetFrameRate()
|
||||
{
|
||||
// Use real frame time.
|
||||
if (m_fRealFrameTime != 0.f)
|
||||
{
|
||||
return 1.f / m_fRealFrameTime;
|
||||
}
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
void CTimer::UpdateBlending()
|
||||
{
|
||||
// Accumulate smoothing time up to specified max.
|
||||
float fFrameTime = m_fRealFrameTime;
|
||||
m_fSmoothTime = min(m_fSmoothTime + fFrameTime, m_profile_smooth_time);
|
||||
|
||||
if (m_fSmoothTime <= fFrameTime)
|
||||
{
|
||||
m_fAvgFrameTime = fFrameTime;
|
||||
m_fProfileBlend = 1.f;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_profile_weighting <= 2)
|
||||
{
|
||||
// Update average frame time.
|
||||
if (m_fSmoothTime < m_fAvgFrameTime)
|
||||
{
|
||||
m_fAvgFrameTime = m_fSmoothTime;
|
||||
}
|
||||
m_fAvgFrameTime *= m_fSmoothTime / (m_fSmoothTime - fFrameTime + m_fAvgFrameTime);
|
||||
|
||||
if (m_profile_weighting == 1)
|
||||
{
|
||||
// Weight all frames equally.
|
||||
m_fProfileBlend = m_fAvgFrameTime / m_fSmoothTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Weight frames by time.
|
||||
m_fProfileBlend = fFrameTime / m_fSmoothTime;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Decay avg frame time, set as new peak.
|
||||
m_fAvgFrameTime *= 1.f - fFrameTime / m_fSmoothTime;
|
||||
if (fFrameTime > m_fAvgFrameTime)
|
||||
{
|
||||
m_fAvgFrameTime = fFrameTime;
|
||||
m_fProfileBlend = 1.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_fProfileBlend = 0.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float CTimer::GetProfileFrameBlending(float* pfBlendTime, int* piBlendMode)
|
||||
{
|
||||
if (piBlendMode)
|
||||
{
|
||||
*piBlendMode = m_profile_weighting;
|
||||
}
|
||||
if (pfBlendTime)
|
||||
{
|
||||
*pfBlendTime = m_fSmoothTime;
|
||||
}
|
||||
return m_fProfileBlend;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
void CTimer::RefreshGameTime(int64 curTime)
|
||||
{
|
||||
assert(curTime + m_lOffsetTime >= 0);
|
||||
m_CurrTime[ETIMER_GAME].SetSeconds(TicksToSeconds(curTime + m_lOffsetTime));
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
void CTimer::RefreshUITime(int64 curTime)
|
||||
{
|
||||
assert(curTime >= 0);
|
||||
m_CurrTime[ETIMER_UI].SetSeconds(TicksToSeconds(curTime));
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
void CTimer::UpdateOnFrameStart()
|
||||
{
|
||||
if (!m_bEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//int64 now;
|
||||
|
||||
//if (m_fixedTimeModeEnabled)
|
||||
//{
|
||||
// m_nFrameCounter++;
|
||||
// m_fRealFrameTime = m_fFrameTime = m_fixedTimeModeStep;
|
||||
// m_lCurrentTime += m_fixedTimeModeStep*m_lTicksPerSec;
|
||||
// now = m_lCurrentTime;
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// On Windows before Vista, frequency can change (even though it should be impossible),
|
||||
// See also: https://msdn.microsoft.com/en-us/library/windows/desktop/dn553408(v=vs.85).aspx
|
||||
// Win2000, WinXP: Uses RDTSC, which may not be monotonic across all cores (a bug), costs in the order of 10~100 cycles (cheap).
|
||||
// WinVista: Uses HPET or ACPI timer (a kernel call, and much more expensive than RDTSC, but it's not bugged).
|
||||
// Win7+: RDTSC if the CPU feature bit for monotonic is set, HPET or ACPI otherwise (not bugged).
|
||||
#if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0600
|
||||
if ((m_nFrameCounter & 127) == 0)
|
||||
{
|
||||
// every bunch of frames, check frequency to adapt to
|
||||
// CPU power management clock rate changes
|
||||
LARGE_INTEGER TTicksPerSec;
|
||||
if (QueryPerformanceFrequency(&TTicksPerSec))
|
||||
{
|
||||
// if returns false, no performance counter is available
|
||||
m_lTicksPerSec = TTicksPerSec.QuadPart;
|
||||
m_fSecsPerTick = 1.0 / m_lTicksPerSec;
|
||||
}
|
||||
}
|
||||
|
||||
m_nFrameCounter++;
|
||||
#endif
|
||||
//}
|
||||
|
||||
#ifdef PROFILING
|
||||
m_fRealFrameTime = m_fFrameTime = 0.020f; // 20ms = 50fps
|
||||
g_lCurrentTime += (int)(m_fFrameTime * (float)(CTimeValue::TIMEVALUE_PRECISION));
|
||||
m_lLastTime = g_lCurrentTime;
|
||||
RefreshGameTime(m_lLastTime);
|
||||
RefreshUITime(m_lLastTime);
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (m_fixed_time_step < 0.0f)
|
||||
{
|
||||
// Enforce real framerate by sleeping.
|
||||
const int64 elapsedTicks = CryGetTicks() - m_lBaseTime - m_lLastTime;
|
||||
const int64 minTicks = SecondsToTicks(-m_fixed_time_step);
|
||||
if (elapsedTicks < minTicks)
|
||||
{
|
||||
const int64 ms = (minTicks - elapsedTicks) * 1000 / m_lTicksPerSec;
|
||||
CrySleep((unsigned int)ms);
|
||||
}
|
||||
}
|
||||
|
||||
const int64 now = CryGetTicks();
|
||||
assert(now + 1 >= m_lBaseTime && "Invalid base time"); //+1 margin because QPC may be one off across cores
|
||||
|
||||
m_fRealFrameTime = TicksToSeconds(now - m_lBaseTime - m_lLastTime);
|
||||
|
||||
if (0.0f != m_fixed_time_step)
|
||||
{
|
||||
// Apply fixed_time_step
|
||||
m_fFrameTime = abs(m_fixed_time_step);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clamp to max_time_step
|
||||
m_fFrameTime = min(m_fRealFrameTime, m_max_time_step);
|
||||
}
|
||||
|
||||
// Dilate time.
|
||||
m_fFrameTime *= GetTimeScale();
|
||||
|
||||
if (m_TimeSmoothing > 0)
|
||||
{
|
||||
m_fFrameTime = GetAverageFrameTime();
|
||||
}
|
||||
|
||||
// Time can only go forward.
|
||||
if (m_fFrameTime < 0.0f)
|
||||
{
|
||||
m_fFrameTime = 0.0f;
|
||||
}
|
||||
if (m_fRealFrameTime < 0.0f)
|
||||
{
|
||||
m_fRealFrameTime = 0.0;
|
||||
}
|
||||
|
||||
// Adjust the base time so that time actually seems to have moved forward m_fFrameTime
|
||||
const int64 frameTicks = SecondsToTicks(m_fFrameTime);
|
||||
const int64 realTicks = SecondsToTicks(m_fRealFrameTime);
|
||||
m_lBaseTime += realTicks - frameTicks;
|
||||
if (m_lBaseTime > now)
|
||||
{
|
||||
// Guard against rounding errors due to float <-> int64 precision
|
||||
assert(m_lBaseTime - now <= 10 && "Bad base time or adjustment, too much difference for a rounding error");
|
||||
m_lBaseTime = now;
|
||||
}
|
||||
const int64 currentTime = now - m_lBaseTime;
|
||||
|
||||
assert(fabsf(TicksToSeconds(currentTime - m_lLastTime) - m_fFrameTime) < 0.01f && "Bad calculation");
|
||||
assert(currentTime >= m_lLastTime && "Bad adjustment in previous frame");
|
||||
assert(currentTime + m_lOffsetTime >= 0 && "Sum of game time is negative");
|
||||
|
||||
// Update timers
|
||||
RefreshUITime(currentTime);
|
||||
if (!m_bGameTimerPaused)
|
||||
{
|
||||
RefreshGameTime(currentTime);
|
||||
}
|
||||
|
||||
m_lLastTime = currentTime;
|
||||
|
||||
UpdateBlending();
|
||||
|
||||
if (m_TimeDebug > 1)
|
||||
{
|
||||
CryLogAlways("[CTimer]: Cur=%lld Now=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)currentTime, (long long)now, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
//-- average frame-times to avoid stalls and peaks in framerate
|
||||
//-- note that is is time-base averaging and not frame-based
|
||||
//------------------------------------------------------------------------
|
||||
float CTimer::GetAverageFrameTime()
|
||||
{
|
||||
f32 LastAverageFrameTime = m_fAverageFrameTime;
|
||||
f32 FrameTime = m_fFrameTime;
|
||||
|
||||
uint32 numFT = MAX_FRAME_AVERAGE;
|
||||
for (int32 i = (numFT - 2); i > -1; i--)
|
||||
{
|
||||
m_arrFrameTimes[i + 1] = m_arrFrameTimes[i];
|
||||
}
|
||||
|
||||
if (FrameTime > 0.4f)
|
||||
{
|
||||
FrameTime = 0.4f;
|
||||
}
|
||||
if (FrameTime < 0.0f)
|
||||
{
|
||||
FrameTime = 0.0f;
|
||||
}
|
||||
m_arrFrameTimes[0] = FrameTime;
|
||||
|
||||
//get smoothed frame
|
||||
uint32 avrg_ftime = 1;
|
||||
if (LastAverageFrameTime)
|
||||
{
|
||||
avrg_ftime = uint32(0.25f / LastAverageFrameTime + 0.5f); //average the frame-times for a certain time-period (sec)
|
||||
if (avrg_ftime > numFT)
|
||||
{
|
||||
avrg_ftime = numFT;
|
||||
}
|
||||
if (avrg_ftime < 1)
|
||||
{
|
||||
avrg_ftime = 1;
|
||||
}
|
||||
}
|
||||
|
||||
f32 AverageFrameTime = 0;
|
||||
for (uint32 i = 0; i < avrg_ftime; i++)
|
||||
{
|
||||
AverageFrameTime += m_arrFrameTimes[i];
|
||||
}
|
||||
AverageFrameTime /= avrg_ftime;
|
||||
|
||||
//don't smooth if we pause the game
|
||||
if (FrameTime < 0.0001f)
|
||||
{
|
||||
AverageFrameTime = FrameTime;
|
||||
}
|
||||
|
||||
m_fAverageFrameTime = AverageFrameTime;
|
||||
return AverageFrameTime;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
void CTimer::ResetTimer()
|
||||
{
|
||||
m_lBaseTime = CryGetTicks();
|
||||
//m_lBaseTime_Async = CryGetTicks();
|
||||
m_lLastTime = 0;
|
||||
m_lOffsetTime = 0;
|
||||
|
||||
m_fFrameTime = 0.0f;
|
||||
m_fRealFrameTime = 0.0f;
|
||||
|
||||
RefreshGameTime(0);
|
||||
RefreshUITime(0);
|
||||
|
||||
m_bGameTimerPaused = false;
|
||||
m_lGameTimerPausedTime = 0;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
void CTimer::EnableTimer(bool bEnable)
|
||||
{
|
||||
m_bEnabled = bEnable;
|
||||
}
|
||||
|
||||
bool CTimer::IsTimerEnabled() const
|
||||
{
|
||||
return m_bEnabled;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
CTimeValue CTimer::GetAsyncTime() const
|
||||
{
|
||||
int64 llNow = CryGetTicks();
|
||||
double fConvert = CTimeValue::TIMEVALUE_PRECISION * m_fSecsPerTick;
|
||||
return CTimeValue(int64(llNow * fConvert));
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
void CTimer::Serialize(TSerialize ser)
|
||||
{
|
||||
// cannot change m_lBaseTime, as this is used for async time (which shouldn't be affected by save games)
|
||||
if (ser.IsWriting())
|
||||
{
|
||||
int64 currentGameTime = m_lLastTime + m_lOffsetTime;
|
||||
|
||||
ser.Value("curTime", currentGameTime);
|
||||
ser.Value("ticksPerSecond", m_lTicksPerSec);
|
||||
}
|
||||
else
|
||||
{
|
||||
int64 ticksPerSecond = 1, curTime = 1;
|
||||
ser.Value("curTime", curTime);
|
||||
ser.Value("ticksPerSecond", ticksPerSecond);
|
||||
|
||||
// Adjust curTime for ticksPerSecond on this machine.
|
||||
// Some precision will be lost if the frequencies are not identical.
|
||||
const double multiplier = (double)m_lTicksPerSec / (double)ticksPerSecond;
|
||||
curTime = (int64)((double)curTime * multiplier);
|
||||
|
||||
SetOffsetToMatchGameTime(curTime);
|
||||
|
||||
if (m_TimeDebug)
|
||||
{
|
||||
[[maybe_unused]] const int64 now = CryGetTicks();
|
||||
CryLogAlways("[CTimer]: Serialize: Last=%lld Now=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)m_lLastTime, (long long)now, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! try to pause/unpause a timer
|
||||
// returns true if successfully paused/unpaused, false otherwise
|
||||
bool CTimer::PauseTimer(ETimer which, bool bPause)
|
||||
{
|
||||
if (which != ETIMER_GAME)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_bGameTimerPaused == bPause)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_bGameTimerPaused = bPause;
|
||||
|
||||
if (bPause)
|
||||
{
|
||||
m_lGameTimerPausedTime = m_lLastTime + m_lOffsetTime;
|
||||
if (m_TimeDebug)
|
||||
{
|
||||
CryLogAlways("[CTimer]: Pausing ON: Last=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)m_lLastTime, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetOffsetToMatchGameTime(m_lGameTimerPausedTime);
|
||||
m_lGameTimerPausedTime = 0;
|
||||
if (m_TimeDebug)
|
||||
{
|
||||
CryLogAlways("[CTimer]: Pausing OFF: Last=%lld Off=%lld Async=%f CurrTime=%f UI=%f", (long long)m_lLastTime, (long long)m_lOffsetTime, GetAsyncCurTime(), GetCurrTime(ETIMER_GAME), GetCurrTime(ETIMER_UI));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//! determine if a timer is paused
|
||||
// returns true if paused, false otherwise
|
||||
bool CTimer::IsTimerPaused(ETimer which)
|
||||
{
|
||||
if (which != ETIMER_GAME)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return m_bGameTimerPaused;
|
||||
}
|
||||
|
||||
//! try to set a timer
|
||||
// return true if successful, false otherwise
|
||||
bool CTimer::SetTimer(ETimer which, float timeInSeconds)
|
||||
{
|
||||
if (which != ETIMER_GAME)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SetOffsetToMatchGameTime(SecondsToTicks(timeInSeconds));
|
||||
return true;
|
||||
}
|
||||
|
||||
ITimer* CTimer::CreateNewTimer()
|
||||
{
|
||||
return new CTimer();
|
||||
}
|
||||
|
||||
void CTimer::SecondsToDateUTC(time_t inTime, struct tm& outDateUTC)
|
||||
{
|
||||
#ifdef AZ_COMPILER_MSVC
|
||||
gmtime_s(&outDateUTC, &inTime);
|
||||
#else
|
||||
outDateUTC = *gmtime(&inTime);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined (WIN32) || defined(WIN64)
|
||||
time_t gmt_to_local_win32(void)
|
||||
{
|
||||
TIME_ZONE_INFORMATION tzinfo;
|
||||
DWORD dwStandardDaylight;
|
||||
long bias;
|
||||
|
||||
dwStandardDaylight = GetTimeZoneInformation(&tzinfo);
|
||||
bias = tzinfo.Bias;
|
||||
|
||||
if (dwStandardDaylight == TIME_ZONE_ID_STANDARD)
|
||||
{
|
||||
bias += tzinfo.StandardBias;
|
||||
}
|
||||
|
||||
if (dwStandardDaylight == TIME_ZONE_ID_DAYLIGHT)
|
||||
{
|
||||
bias += tzinfo.DaylightBias;
|
||||
}
|
||||
|
||||
return (-bias * 60);
|
||||
}
|
||||
#endif
|
||||
|
||||
time_t CTimer::DateToSecondsUTC(struct tm& inDate)
|
||||
{
|
||||
#if defined (WIN32)
|
||||
return mktime(&inDate) + gmt_to_local_win32();
|
||||
#elif defined (LINUX)
|
||||
#if defined (HAVE_TIMEGM)
|
||||
// return timegm(&inDate);
|
||||
#else
|
||||
// craig: temp disabled the +tm.tm_gmtoff because i can't see the intention here
|
||||
// and it doesn't compile anymore
|
||||
// alexl: tm_gmtoff is the offset to greenwhich mean time, whereas mktime uses localtime
|
||||
// but not all linux distributions have it...
|
||||
return mktime(&inDate) /*+ tm.tm_gmtoff*/;
|
||||
#endif
|
||||
#else
|
||||
return mktime(&inDate);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CTimer::EnableFixedTimeMode([[maybe_unused]] bool enable, [[maybe_unused]] float timeStep)
|
||||
{
|
||||
//if (enable)
|
||||
//{
|
||||
// m_fixedTimeModeEnabled = true;
|
||||
// m_fixedTimeModeStep = timeStep;
|
||||
|
||||
// m_lBaseTime =0;
|
||||
// m_lBaseTime_Async = 0;
|
||||
// m_lLastTime = m_lCurrentTime = 0;
|
||||
// m_fRealFrameTime = m_fFrameTime = timeStep;
|
||||
// RefreshGameTime(m_lCurrentTime);
|
||||
// RefreshUITime(m_lCurrentTime);
|
||||
// m_lForcedGameTime = -1;
|
||||
// m_bGameTimerPaused = false;
|
||||
// m_lGameTimerPausedTime = 0;
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// m_fixedTimeModeEnabled = false;
|
||||
// ResetTimer();
|
||||
//}
|
||||
}
|
||||
|
||||
void CTimer::SetOffsetToMatchGameTime(int64 ticks)
|
||||
{
|
||||
[[maybe_unused]] const int64 previousOffset = m_lOffsetTime;
|
||||
[[maybe_unused]] const float previousGameTime = GetCurrTime(ETIMER_GAME);
|
||||
|
||||
m_lOffsetTime = ticks - m_lLastTime;
|
||||
RefreshGameTime(m_lLastTime);
|
||||
|
||||
if (m_bGameTimerPaused)
|
||||
{
|
||||
// On un-pause, we will restore the specified time.
|
||||
// If we don't do this, the un-pause will over-write the offset again.
|
||||
m_lGameTimerPausedTime = ticks;
|
||||
}
|
||||
|
||||
if (m_TimeDebug)
|
||||
{
|
||||
CryLogAlways("[CTimer] SetOffset: Offset %lld -> %lld, GameTime %f -> %f", (long long)previousOffset, (long long)m_lOffsetTime, GetCurrTime(ETIMER_GAME), previousGameTime);
|
||||
}
|
||||
}
|
||||
|
||||
int64 CTimer::SecondsToTicks(double seconds) const
|
||||
{
|
||||
return (int64)(seconds * (double)m_lTicksPerSec);
|
||||
}
|
||||
@@ -1,166 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_CRYSYSTEM_TIMER_H
|
||||
#define CRYINCLUDE_CRYSYSTEM_TIMER_H
|
||||
|
||||
# pragma once
|
||||
#include <ITimer.h>
|
||||
|
||||
// Implements all common timing routines
|
||||
class CTimer
|
||||
: public ITimer
|
||||
{
|
||||
public:
|
||||
// constructor
|
||||
CTimer();
|
||||
// destructor
|
||||
~CTimer() = default;
|
||||
|
||||
bool Init();
|
||||
|
||||
// interface ITimer ----------------------------------------------------------
|
||||
|
||||
// TODO: Review m_time usage in System.cpp
|
||||
// if it wants Game Time / UI Time or a new Render Time?
|
||||
|
||||
void ResetTimer() override;
|
||||
void UpdateOnFrameStart() override;
|
||||
float GetCurrTime(ETimer which = ETIMER_GAME) const override;
|
||||
CTimeValue GetAsyncTime() const override;
|
||||
float GetAsyncCurTime() override; // retrieve the actual wall clock time passed since the game started, in seconds
|
||||
float GetFrameTime(ETimer which = ETIMER_GAME) const override;
|
||||
float GetRealFrameTime() const override;
|
||||
float GetTimeScale() const override;
|
||||
float GetTimeScale(uint32 channel) const override;
|
||||
void SetTimeScale(float scale, uint32 channel = 0) override;
|
||||
void ClearTimeScales() override;
|
||||
void EnableTimer(bool bEnable) override;
|
||||
float GetFrameRate() override;
|
||||
float GetProfileFrameBlending(float* pfBlendTime = nullptr, int* piBlendMode = nullptr) override;
|
||||
void Serialize(TSerialize ser) override;
|
||||
bool IsTimerEnabled() const override;
|
||||
|
||||
//! try to pause/unpause a timer
|
||||
// returns true if successfully paused/unpaused, false otherwise
|
||||
bool PauseTimer(ETimer which, bool bPause) override;
|
||||
|
||||
//! determine if a timer is paused
|
||||
// returns true if paused, false otherwise
|
||||
bool IsTimerPaused(ETimer which) override;
|
||||
|
||||
//! try to set a timer
|
||||
// return true if successful, false otherwise
|
||||
bool SetTimer(ETimer which, float timeInSeconds) override;
|
||||
|
||||
//! make a tm struct from a time_t in UTC (like gmtime)
|
||||
void SecondsToDateUTC(time_t time, struct tm& outDateUTC) override;
|
||||
|
||||
//! make a UTC time from a tm (like timegm, but not available on all platforms)
|
||||
time_t DateToSecondsUTC(struct tm& timePtr) override;
|
||||
|
||||
//! Convert from Tics to Seconds
|
||||
float TicksToSeconds(int64 ticks) override
|
||||
{
|
||||
return float((double)ticks * m_fSecsPerTick);
|
||||
}
|
||||
|
||||
//! Get number of ticks per second
|
||||
int64 GetTicksPerSecond() override
|
||||
{
|
||||
return m_lTicksPerSec;
|
||||
}
|
||||
|
||||
const CTimeValue& GetFrameStartTime(ETimer which = ETIMER_GAME) const override { return m_CurrTime[(int)which]; }
|
||||
ITimer* CreateNewTimer() override;
|
||||
|
||||
void EnableFixedTimeMode(bool enable, float timeStep) override;
|
||||
|
||||
private: // ---------------------------------------------------------------------
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// updates m_CurrTime (either pass m_lCurrentTime or custom curTime)
|
||||
void RefreshGameTime(int64 curTime);
|
||||
void RefreshUITime(int64 curTime);
|
||||
void UpdateBlending();
|
||||
float GetAverageFrameTime();
|
||||
|
||||
// Updates the game-time offset to match the the specified time.
|
||||
// The argument is the new number of ticks since the last Reset().
|
||||
void SetOffsetToMatchGameTime(int64 ticks);
|
||||
|
||||
// Convert seconds to ticks using the timer frequency.
|
||||
// Note: Loss of precision may occur, especially if magnitude of argument or timer frequency is large.
|
||||
int64 SecondsToTicks(double seconds) const;
|
||||
|
||||
enum
|
||||
{
|
||||
MAX_FRAME_AVERAGE = 100,
|
||||
NUM_TIME_SCALE_CHANNELS = 8,
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Dynamic state, reset by ResetTimer()
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CTimeValue m_CurrTime[ETIMER_LAST]; // Time since last Reset(), cached during Update()
|
||||
|
||||
int64 m_lBaseTime; // Ticks elapsed since system boot, all other tick-unit variables are relative to this.
|
||||
int64 m_lLastTime; // Ticks since last Reset(). This is the base for UI time. UI time is monotonic, it always moves forward at a constant rate until the timer is Reset()).
|
||||
int64 m_lOffsetTime; // Additional ticks for Game time (relative to UI time). Game time can be affected by loading, pausing, time smoothing and time clamping, as well as SetTimer().
|
||||
|
||||
//// the GetcurAsyncTime function appears to want to return the actual wall clock time delta
|
||||
//// but its using the base time (above) which is adjusted when there is a frame skip.
|
||||
//int64 m_lBaseTime_Async;
|
||||
|
||||
float m_fFrameTime; // In seconds since the last Update(), clamped/smoothed etc.
|
||||
float m_fRealFrameTime; // In real seconds since the last Update(), non-clamped/un-smoothed etc.
|
||||
|
||||
bool m_bGameTimerPaused; // Set if the game is paused. GetFrameTime() will return 0, GetCurrTime(ETIMER_GAME) will not progress.
|
||||
int64 m_lGameTimerPausedTime; // The UI time when the game timer was paused. On un-pause, offset will be adjusted to match.
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Persistant state, kept by ResetTimer()
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool m_bEnabled;
|
||||
unsigned int m_nFrameCounter;
|
||||
|
||||
int64 m_lTicksPerSec; // Ticks per second
|
||||
double m_fSecsPerTick; // Seconds per tick
|
||||
|
||||
// smoothing
|
||||
float m_arrFrameTimes[MAX_FRAME_AVERAGE];
|
||||
float m_fAverageFrameTime; // used for smoothing (AverageFrameTime())
|
||||
|
||||
float m_fAvgFrameTime; // used for blend weighting (UpdateBlending())
|
||||
float m_fProfileBlend; // current blending amount for profile.
|
||||
float m_fSmoothTime; // smoothing interval (up to m_profile_smooth_time).
|
||||
|
||||
// time scale
|
||||
float m_timeScaleChannels[NUM_TIME_SCALE_CHANNELS];
|
||||
float m_totalTimeScale;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Console vars, always have default value on secondary CTimer instances
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
float m_fixed_time_step; // in seconds
|
||||
float m_max_time_step; // in seconds
|
||||
float m_cvar_time_scale; // slow down time cvar
|
||||
int m_TimeSmoothing; // Console Variable, 0=off, otherwise on
|
||||
int m_TimeDebug; // Console Variable, 0=off, otherwise on
|
||||
|
||||
// Profile averaging help.
|
||||
float m_profile_smooth_time; // seconds to exponentially smooth profile results.
|
||||
int m_profile_weighting; // weighting mode (see RegisterVar desc).
|
||||
|
||||
//bool m_fixedTimeModeEnabled;
|
||||
//float m_fixedTimeModeStep;
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_CRYSYSTEM_TIMER_H
|
||||
@@ -16,7 +16,6 @@
|
||||
#include "System.h"
|
||||
#include "ConsoleBatchFile.h"
|
||||
|
||||
#include <ITimer.h>
|
||||
#include <IRenderer.h>
|
||||
#include <ISystem.h>
|
||||
#include <ILog.h>
|
||||
@@ -28,6 +27,7 @@
|
||||
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
|
||||
#include <AzCore/std/string/conversions.h>
|
||||
#include <AzCore/std/algorithm.h>
|
||||
#include <AzCore/Time/ITime.h>
|
||||
|
||||
#include <LyShine/Bus/UiCursorBus.h>
|
||||
//#define DEFENCE_CVAR_HASH_LOGGING
|
||||
@@ -105,7 +105,8 @@ void Command_SetWaitSeconds(IConsoleCmdArgs* pCmd)
|
||||
if (pCmd->GetArgCount() > 1)
|
||||
{
|
||||
pConsole->m_waitSeconds.SetSeconds(atof(pCmd->GetArg(1)));
|
||||
pConsole->m_waitSeconds += gEnv->pTimer->GetFrameStartTime();
|
||||
const AZ::TimeMs elaspedTimeMs = AZ::GetRealElapsedTimeMs();
|
||||
pConsole->m_waitSeconds += CTimeValue(AZ::TimeMsToSecondsDouble(elaspedTimeMs));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -305,7 +306,6 @@ void CXConsole::Init(ISystem* pSystem)
|
||||
{
|
||||
m_pFont = pSystem->GetICryFont()->GetFont("default");
|
||||
}
|
||||
m_pTimer = pSystem->GetITimer();
|
||||
|
||||
AzFramework::InputChannelEventListener::Connect();
|
||||
AzFramework::InputTextEventListener::Connect();
|
||||
@@ -934,8 +934,8 @@ void CXConsole::Update()
|
||||
const float fRepeatDelay = 1.0f / 40.0f; // in sec (similar to Windows default but might differ from actual setting)
|
||||
const float fHitchDelay = 1.0f / 10.0f; // in sec. Very low, but still reasonable frame-rate (debug builds)
|
||||
|
||||
m_fRepeatTimer -= gEnv->pTimer->GetRealFrameTime(); // works even when time is manipulated
|
||||
// m_fRepeatTimer -= gEnv->pTimer->GetFrameTime(ITimer::ETIMER_UI); // can be used once ETIMER_UI works even with t_FixedTime
|
||||
const AZ::TimeUs delta = AZ::GetRealTickDeltaTimeUs(); // works even when time is manipulated
|
||||
m_fRepeatTimer -= AZ::TimeUsToSeconds(delta);
|
||||
|
||||
if (m_fRepeatTimer <= 0.0f)
|
||||
{
|
||||
@@ -1961,7 +1961,9 @@ void CXConsole::ExecuteDeferredCommands()
|
||||
|
||||
if (m_waitSeconds.GetValue())
|
||||
{
|
||||
if (m_waitSeconds > gEnv->pTimer->GetFrameStartTime())
|
||||
const AZ::TimeMs elaspsedTimeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double elaspedTimeSec = AZ::TimeMsToSecondsDouble(elaspsedTimeMs);
|
||||
if (m_waitSeconds > CTimeValue(elaspedTimeSec))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <IConsole.h>
|
||||
#include "Timer.h"
|
||||
#include <CryCommon/StlUtils.h>
|
||||
#include <CryCommon/TimeValue.h>
|
||||
#include <AzFramework/Components/ConsoleBus.h>
|
||||
#include <AzFramework/CommandLine/CommandRegistrationBus.h>
|
||||
|
||||
@@ -377,7 +377,6 @@ private: // ----------------------------------------------------------
|
||||
|
||||
CSystem* m_pSystem;
|
||||
IFFont* m_pFont;
|
||||
ITimer* m_pTimer;
|
||||
|
||||
ICVar* m_pSysDeactivateConsole;
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "CrySystem_precompiled.h"
|
||||
#include "SerializeXMLReader.h"
|
||||
#include <ISystem.h>
|
||||
#include <AzCore/Time/ITime.h>
|
||||
|
||||
#define TAG_SCRIPT_VALUE "v"
|
||||
#define TAG_SCRIPT_TYPE "t"
|
||||
@@ -21,7 +22,6 @@
|
||||
CSerializeXMLReaderImpl::CSerializeXMLReaderImpl(const XmlNodeRef& nodeRef)
|
||||
: m_nErrors(0)
|
||||
{
|
||||
//m_curTime = gEnv->pTimer->GetFrameStartTime();
|
||||
assert(!!nodeRef);
|
||||
m_nodeStack.push_back(CParseState());
|
||||
m_nodeStack.back().Init(nodeRef);
|
||||
@@ -87,18 +87,21 @@ bool CSerializeXMLReaderImpl::Value(const char* name, CTimeValue& value)
|
||||
}
|
||||
else
|
||||
{
|
||||
const AZ::TimeMs elaspsedTimeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double elaspedTimeSec = AZ::TimeMsToSecondsDouble(elaspsedTimeMs);
|
||||
const CTimeValue elaspedTime(elaspedTimeSec);
|
||||
float delta;
|
||||
if (!GetAttr(nodeRef, name, delta))
|
||||
{
|
||||
//CryWarning( VALIDATOR_MODULE_SYSTEM,VALIDATOR_WARNING,"Failed to read time value %s", name);
|
||||
//Failed();
|
||||
value = gEnv->pTimer->GetFrameStartTime(); // in case we don't find the node, it was assumed to be the default value (0.0)
|
||||
value = elaspedTime; // in case we don't find the node, it was assumed to be the default value (0.0)
|
||||
// 0.0 means current time, whereas "zero" really means CTimeValue(0.0), see above
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = CTimeValue(gEnv->pTimer->GetFrameStartTime() + delta);
|
||||
value = CTimeValue(elaspedTime + delta);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "SimpleSerialize.h"
|
||||
#include <stack>
|
||||
#include <IXml.h>
|
||||
#include <ITimer.h>
|
||||
#include "xml.h"
|
||||
|
||||
class CSerializeXMLReaderImpl
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
#include "CrySystem_precompiled.h"
|
||||
#include "SerializeXMLWriter.h"
|
||||
|
||||
#include <AzCore/Time/ITime.h>
|
||||
|
||||
static const size_t MAX_NODE_STACK_DEPTH = 40;
|
||||
|
||||
#define TAG_SCRIPT_VALUE "v"
|
||||
@@ -18,7 +20,9 @@ static const size_t MAX_NODE_STACK_DEPTH = 40;
|
||||
|
||||
CSerializeXMLWriterImpl::CSerializeXMLWriterImpl(const XmlNodeRef& nodeRef)
|
||||
{
|
||||
m_curTime = gEnv->pTimer->GetFrameStartTime();
|
||||
const AZ::TimeMs elaspsedTimeMs = AZ::GetRealElapsedTimeMs();
|
||||
const double elaspedTimeSec = AZ::TimeMsToSecondsDouble(elaspsedTimeMs);
|
||||
m_curTime = CTimeValue(elaspedTimeSec);
|
||||
assert(!!nodeRef);
|
||||
m_nodeStack.push_back(nodeRef);
|
||||
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
|
||||
|
||||
#include <ISystem.h>
|
||||
#include <ITimer.h>
|
||||
#include <IXml.h>
|
||||
#include "SimpleSerialize.h"
|
||||
|
||||
|
||||
@@ -20,7 +20,6 @@ set(FILES
|
||||
SystemEventDispatcher.cpp
|
||||
SystemInit.cpp
|
||||
SystemWin32.cpp
|
||||
Timer.cpp
|
||||
XConsole.cpp
|
||||
XConsoleVariable.cpp
|
||||
AZCrySystemInitLogSink.h
|
||||
@@ -36,7 +35,6 @@ set(FILES
|
||||
CrySystem_precompiled.h
|
||||
System.h
|
||||
SystemEventDispatcher.h
|
||||
Timer.h
|
||||
XConsole.h
|
||||
XConsoleVariable.h
|
||||
XML/SerializeXMLReader.cpp
|
||||
|
||||
Reference in New Issue
Block a user