Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
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@@ -26,7 +26,6 @@
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#include <AzGameFramework/Application/GameApplication.h>
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#include <ISystem.h>
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#include <ITimer.h>
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#include <LegacyAllocator.h>
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#include <Launcher_Traits_Platform.h>
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@@ -113,7 +112,7 @@ namespace
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}
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// Update the AzFramework application tick bus
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gameApplication.Tick(gEnv->pTimer->GetFrameTime());
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gameApplication.Tick();
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// Post-update CrySystem
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if (system)
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