Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
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@@ -553,11 +553,9 @@ namespace AzFramework
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////////////////////////////////////////////////////////////////////////////
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AZ_CVAR(float, t_frameTimeOverride, 0.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "If > 0, overrides the application delta frame-time with the provided value");
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void Application::Tick(float deltaOverride /*= -1.f*/)
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void Application::Tick()
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{
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ComponentApplication::Tick((t_frameTimeOverride > 0.0f) ? t_frameTimeOverride : deltaOverride);
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ComponentApplication::Tick();
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}
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////////////////////////////////////////////////////////////////////////////
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@@ -87,7 +87,7 @@ namespace AzFramework
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*/
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virtual void Stop();
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void Tick(float deltaOverride = -1.f) override;
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void Tick() override;
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AZ::ComponentTypeList GetRequiredSystemComponents() const override;
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