Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
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@@ -822,7 +822,7 @@ void CGameEngine::Update()
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if (gEnv->pSystem)
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{
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gEnv->pSystem->UpdatePreTickBus();
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componentApplication->Tick(gEnv->pTimer->GetFrameTime(ITimer::ETIMER_GAME));
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componentApplication->Tick();
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gEnv->pSystem->UpdatePostTickBus();
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}
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@@ -838,7 +838,7 @@ void CGameEngine::Update()
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unsigned int updateFlags = ESYSUPDATE_EDITOR;
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GetIEditor()->GetAnimation()->Update();
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GetIEditor()->GetSystem()->UpdatePreTickBus(updateFlags);
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componentApplication->Tick(gEnv->pTimer->GetFrameTime(ITimer::ETIMER_GAME));
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componentApplication->Tick();
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GetIEditor()->GetSystem()->UpdatePostTickBus(updateFlags);
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}
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}
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