Fix Node/Skeleton uint32->size_t

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-05-24 12:04:10 -07:00
parent 85c96c7596
commit 382ca192c8
52 changed files with 592 additions and 676 deletions
@@ -14,7 +14,7 @@ namespace EMotionFX
JackNoMeshesActor::JackNoMeshesActor(const char* name)
: Actor(name)
{
uint32 nodeId = 0;
size_t nodeId = 0;
auto root = AddNode(nodeId++, "jack_root");
auto Bip01__pelvis = AddNode(nodeId++, "Bip01__pelvis", root->GetNodeIndex());
auto l_upLeg = AddNode(nodeId++, "l_upLeg", Bip01__pelvis->GetNodeIndex());