Fix Node/Skeleton uint32->size_t
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -14,7 +14,7 @@ namespace EMotionFX
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JackNoMeshesActor::JackNoMeshesActor(const char* name)
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: Actor(name)
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{
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uint32 nodeId = 0;
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size_t nodeId = 0;
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auto root = AddNode(nodeId++, "jack_root");
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auto Bip01__pelvis = AddNode(nodeId++, "Bip01__pelvis", root->GetNodeIndex());
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auto l_upLeg = AddNode(nodeId++, "l_upLeg", Bip01__pelvis->GetNodeIndex());
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