Fix Node/Skeleton uint32->size_t

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-05-24 12:04:10 -07:00
parent 85c96c7596
commit 382ca192c8
52 changed files with 592 additions and 676 deletions
@@ -47,7 +47,7 @@ namespace EMotionFX
ASSERT_EQ(jointNames.size(), 3);
for (size_t i= 0; i < 3; ++i)
{
AZ::u32 jointIndex = InvalidIndex32;
size_t jointIndex = InvalidIndex;
const Node* node = skeleton->FindNodeAndIndexByName(jointNames[i].c_str(), jointIndex);
ASSERT_NE(node, nullptr);
m_jointIndices[i] = jointIndex;
@@ -116,7 +116,7 @@ namespace EMotionFX
FloatSliderParameter* m_weightParameter = nullptr;
BlendTreeSimulatedObjectNode* m_simNode = nullptr;
BlendTreeParameterNode* m_parameterNode = nullptr;
AZ::u32 m_jointIndices[3] { InvalidIndex32, InvalidIndex32, InvalidIndex32 };
size_t m_jointIndices[3] { InvalidIndex, InvalidIndex, InvalidIndex };
};
TEST_F(BlendTreeSimulatedObjectNodeFixture, TransformsCheck)