Fix Node/Skeleton uint32->size_t
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -47,7 +47,7 @@ namespace EMotionFX
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ASSERT_EQ(jointNames.size(), 3);
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for (size_t i= 0; i < 3; ++i)
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{
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AZ::u32 jointIndex = InvalidIndex32;
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size_t jointIndex = InvalidIndex;
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const Node* node = skeleton->FindNodeAndIndexByName(jointNames[i].c_str(), jointIndex);
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ASSERT_NE(node, nullptr);
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m_jointIndices[i] = jointIndex;
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@@ -116,7 +116,7 @@ namespace EMotionFX
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FloatSliderParameter* m_weightParameter = nullptr;
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BlendTreeSimulatedObjectNode* m_simNode = nullptr;
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BlendTreeParameterNode* m_parameterNode = nullptr;
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AZ::u32 m_jointIndices[3] { InvalidIndex32, InvalidIndex32, InvalidIndex32 };
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size_t m_jointIndices[3] { InvalidIndex, InvalidIndex, InvalidIndex };
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};
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TEST_F(BlendTreeSimulatedObjectNodeFixture, TransformsCheck)
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