Fix Node/Skeleton uint32->size_t

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-05-24 12:04:10 -07:00
parent 85c96c7596
commit 382ca192c8
52 changed files with 592 additions and 676 deletions
@@ -111,12 +111,12 @@ namespace EMotionFX
TEST_F(BlendTreeMirrorPoseNodeFixture, OutputsCorrectPose)
{
GetEMotionFX().Update(1.0f / 60.0f);
AZ::u32 l_upArmIndex;
AZ::u32 r_upArmIndex;
AZ::u32 l_loArmIndex;
AZ::u32 r_loArmIndex;
AZ::u32 l_handIndex;
AZ::u32 r_handIndex;
size_t l_upArmIndex;
size_t r_upArmIndex;
size_t l_loArmIndex;
size_t r_loArmIndex;
size_t l_handIndex;
size_t r_handIndex;
m_jackSkeleton->FindNodeAndIndexByName("l_upArm", l_upArmIndex);
m_jackSkeleton->FindNodeAndIndexByName("r_upArm", r_upArmIndex);
m_jackSkeleton->FindNodeAndIndexByName("l_loArm", l_loArmIndex);