Fix Node/Skeleton uint32->size_t
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -111,12 +111,12 @@ namespace EMotionFX
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TEST_F(BlendTreeMirrorPoseNodeFixture, OutputsCorrectPose)
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{
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GetEMotionFX().Update(1.0f / 60.0f);
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AZ::u32 l_upArmIndex;
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AZ::u32 r_upArmIndex;
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AZ::u32 l_loArmIndex;
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AZ::u32 r_loArmIndex;
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AZ::u32 l_handIndex;
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AZ::u32 r_handIndex;
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size_t l_upArmIndex;
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size_t r_upArmIndex;
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size_t l_loArmIndex;
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size_t r_loArmIndex;
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size_t l_handIndex;
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size_t r_handIndex;
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m_jackSkeleton->FindNodeAndIndexByName("l_upArm", l_upArmIndex);
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m_jackSkeleton->FindNodeAndIndexByName("r_upArm", r_upArmIndex);
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m_jackSkeleton->FindNodeAndIndexByName("l_loArm", l_loArmIndex);
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