Fix Node/Skeleton uint32->size_t

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-05-24 12:04:10 -07:00
parent 85c96c7596
commit 382ca192c8
52 changed files with 592 additions and 676 deletions
@@ -632,15 +632,10 @@ namespace EMotionFX
NodeInfo& nodeInfo = m_nodeInfos[nodeIndex];
// Is bone?
nodeInfo.m_isBone = false;
for (AZ::u32 lodLevel = 0; lodLevel < numLodLevels; ++lodLevel)
nodeInfo.m_isBone = AZStd::any_of(begin(boneListPerLodLevel), end(boneListPerLodLevel), [nodeIndex](const AZStd::vector<uint32>& lodLevel)
{
if (AZStd::find(begin(boneListPerLodLevel[lodLevel]), end(boneListPerLodLevel[lodLevel]), nodeIndex) != end(boneListPerLodLevel[lodLevel]))
{
nodeInfo.m_isBone = true;
break;
}
}
return AZStd::find(begin(lodLevel), end(lodLevel), nodeIndex) != end(lodLevel);
});
// Has mesh?
nodeInfo.m_hasMesh = false;