Fix Node/Skeleton uint32->size_t
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -632,15 +632,10 @@ namespace EMotionFX
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NodeInfo& nodeInfo = m_nodeInfos[nodeIndex];
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// Is bone?
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nodeInfo.m_isBone = false;
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for (AZ::u32 lodLevel = 0; lodLevel < numLodLevels; ++lodLevel)
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nodeInfo.m_isBone = AZStd::any_of(begin(boneListPerLodLevel), end(boneListPerLodLevel), [nodeIndex](const AZStd::vector<uint32>& lodLevel)
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{
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if (AZStd::find(begin(boneListPerLodLevel[lodLevel]), end(boneListPerLodLevel[lodLevel]), nodeIndex) != end(boneListPerLodLevel[lodLevel]))
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{
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nodeInfo.m_isBone = true;
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break;
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}
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}
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return AZStd::find(begin(lodLevel), end(lodLevel), nodeIndex) != end(lodLevel);
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});
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// Has mesh?
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nodeInfo.m_hasMesh = false;
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