Merge remote-tracking branch 'upstream/development' into Atom/santorac/RemixableMaterialTypes
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+23
@@ -116,11 +116,18 @@ namespace AtomToolsFramework
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// ModularViewportCameraControllerRequestBus overrides ...
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void InterpolateToTransform(const AZ::Transform& worldFromLocal, float lookAtDistance) override;
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AZStd::optional<AZ::Vector3> LookAtAfterInterpolation() const override;
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AZ::Transform GetReferenceFrame() const override;
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void SetReferenceFrame(const AZ::Transform& worldFromLocal) override;
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void ClearReferenceFrame() override;
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private:
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// AzFramework::ViewportDebugDisplayEventBus overrides ...
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void DisplayViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override;
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//! Update the reference frame after a change has been made to the camera
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//! view without updating the internal camera via user input.
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void RefreshReferenceFrame();
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//! The current mode the camera controller is in.
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enum class CameraMode
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{
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@@ -139,6 +146,8 @@ namespace AtomToolsFramework
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AzFramework::Camera m_camera; //!< The current camera state (pitch/yaw/position/look-distance).
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AzFramework::Camera m_targetCamera; //!< The target (next) camera state that m_camera is catching up to.
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AzFramework::Camera m_previousCamera; //!< The state of the camera from the previous frame.
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AZStd::optional<AzFramework::Camera> m_storedCamera; //!< A potentially stored camera for when a custom reference frame is set.
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AzFramework::CameraSystem m_cameraSystem; //!< The camera system responsible for managing all CameraInputs.
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AzFramework::CameraProps m_cameraProps; //!< Camera properties to control rotate and translate smoothness.
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CameraControllerPriorityFn m_priorityFn; //!< Controls at what priority the camera controller should respond to events.
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@@ -147,6 +156,7 @@ namespace AtomToolsFramework
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CameraMode m_cameraMode = CameraMode::Control; //!< The current mode the camera is operating in.
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AZStd::optional<AZ::Vector3> m_lookAtAfterInterpolation; //!< The look at point after an interpolation has finished.
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//!< Will be cleared when the view changes (camera looks away).
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AZ::Transform m_referenceFrameOverride = AZ::Transform::CreateIdentity(); //!<
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//! Flag to prevent circular updates of the camera transform (while the viewport transform is being updated internally).
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bool m_updatingTransformInternally = false;
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//! Listen for camera view changes outside of the camera controller.
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@@ -154,4 +164,17 @@ namespace AtomToolsFramework
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//! The current instance of the modular camera viewport context.
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AZStd::unique_ptr<ModularCameraViewportContext> m_modularCameraViewportContext;
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};
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//! Placeholder implementation for ModularCameraViewportContext (useful for verifying the interface).
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class PlaceholderModularCameraViewportContextImpl : public AtomToolsFramework::ModularCameraViewportContext
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{
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public:
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AZ::Transform GetCameraTransform() const override;
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void SetCameraTransform(const AZ::Transform& transform) override;
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void ConnectViewMatrixChangedHandler(AZ::RPI::ViewportContext::MatrixChangedEvent::Handler& handler) override;
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private:
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AZ::Transform m_cameraTransform = AZ::Transform::CreateIdentity();
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AZ::RPI::ViewportContext::MatrixChangedEvent m_viewMatrixChangedEvent;
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};
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} // namespace AtomToolsFramework
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+10
@@ -35,6 +35,16 @@ namespace AtomToolsFramework
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//! Look at point after an interpolation has finished and no translation has occurred.
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virtual AZStd::optional<AZ::Vector3> LookAtAfterInterpolation() const = 0;
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//! Return the current reference frame.
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//! @note If a reference frame has not been set or a frame has been cleared, this is just the identity.
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virtual AZ::Transform GetReferenceFrame() const = 0;
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//! Set a new reference frame other than the identity for the camera controller.
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virtual void SetReferenceFrame(const AZ::Transform& worldFromLocal) = 0;
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//! Clear the current reference frame to restore the identity.
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virtual void ClearReferenceFrame() = 0;
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protected:
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~ModularViewportCameraControllerRequests() = default;
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};
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-2
@@ -159,8 +159,6 @@ namespace AtomToolsFramework
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AZ::RPI::ViewPtr m_defaultCamera;
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// Our viewport-local aux geom pipeline for supplemental rendering.
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AZ::RPI::AuxGeomDrawPtr m_auxGeom;
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// Used to keep track of a pending resize event to avoid initialization before window activate.
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bool m_windowResizedEvent = false;
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// Tracks whether the cursor is currently over our viewport, used for mouse input event book-keeping.
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bool m_mouseOver = false;
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// The last recorded mouse position, in local viewport screen coordinates.
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