diff --git a/Gems/EMotionFX/Code/Source/Integration/Components/ActorComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Components/ActorComponent.cpp index 8520896dd2..e38e15d124 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Components/ActorComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Components/ActorComponent.cpp @@ -576,7 +576,7 @@ namespace EMotionFX // The configuration stores some debug option. When that is enabled, we override it on top of the render flags. m_debugRenderFlags[RENDER_AABB] = m_debugRenderFlags[RENDER_AABB] || m_configuration.m_renderBounds; - m_debugRenderFlags[RENDER_SKELETON] = m_debugRenderFlags[RENDER_SKELETON] || m_configuration.m_renderSkeleton; + m_debugRenderFlags[RENDER_LINESKELETON] = m_debugRenderFlags[RENDER_LINESKELETON] || m_configuration.m_renderSkeleton; m_debugRenderFlags[RENDER_EMFX_DEBUG] = true; m_renderActorInstance->DebugDraw(m_debugRenderFlags); } diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp index d0274b3c68..78470a1fa5 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp @@ -606,7 +606,7 @@ namespace EMotionFX m_renderActorInstance->UpdateBounds(); m_debugRenderFlags[RENDER_AABB] = m_renderBounds; - m_debugRenderFlags[RENDER_SKELETON] = m_renderSkeleton; + m_debugRenderFlags[RENDER_LINESKELETON] = m_renderSkeleton; m_debugRenderFlags[RENDER_EMFX_DEBUG] = true; m_renderActorInstance->DebugDraw(m_debugRenderFlags); }