Merge branch 'development' of https://github.com/o3de/o3de into GroupToggleSwitch
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@@ -13,6 +13,7 @@
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#include "SequenceBatchRenderDialog.h"
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzFramework/Windowing/WindowBus.h>
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// Qt
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@@ -1215,6 +1216,18 @@ void CSequenceBatchRenderDialog::OnKickIdleTimout()
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// All done with our custom OnKickIdle, restore editor idle.
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SetEnableEditorIdleProcessing(true);
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}
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//When we disable the editor idle processing. system tick is no longer invoked.
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//so we call it here to ensure rendering + other systems are updated.
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if (!m_editorIdleProcessingEnabled)
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{
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AZ::ComponentApplication* componentApplication = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(componentApplication, &AZ::ComponentApplicationRequests::GetApplication);
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if (componentApplication)
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{
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componentApplication->TickSystem();
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}
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}
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}
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void CSequenceBatchRenderDialog::OnKickIdle()
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@@ -28,27 +28,27 @@ namespace AZ
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}
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namespace SceneData
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{
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class SCENE_DATA_CLASS MeshGroup
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class MeshGroup
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: public DataTypes::IMeshGroup
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{
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public:
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AZ_RTTI(MeshGroup, "{07B356B7-3635-40B5-878A-FAC4EFD5AD86}", DataTypes::IMeshGroup);
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AZ_CLASS_ALLOCATOR(MeshGroup, SystemAllocator, 0)
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SCENE_DATA_API MeshGroup();
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SCENE_DATA_API ~MeshGroup() override = default;
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MeshGroup();
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~MeshGroup() override = default;
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SCENE_DATA_API const AZStd::string& GetName() const override;
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SCENE_DATA_API void SetName(const AZStd::string& name);
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SCENE_DATA_API void SetName(AZStd::string&& name) override;
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SCENE_DATA_API const Uuid& GetId() const override;
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SCENE_DATA_API void OverrideId(const Uuid& id) override;
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const AZStd::string& GetName() const override;
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void SetName(const AZStd::string& name);
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void SetName(AZStd::string&& name) override;
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const Uuid& GetId() const override;
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void OverrideId(const Uuid& id) override;
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SCENE_DATA_API Containers::RuleContainer& GetRuleContainer() override;
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SCENE_DATA_API const Containers::RuleContainer& GetRuleContainerConst() const override;
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Containers::RuleContainer& GetRuleContainer() override;
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const Containers::RuleContainer& GetRuleContainerConst() const override;
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SCENE_DATA_API DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override;
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SCENE_DATA_API const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override;
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DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() override;
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const DataTypes::ISceneNodeSelectionList& GetSceneNodeSelectionList() const override;
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static void Reflect(AZ::ReflectContext* context);
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static bool VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement);
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