From 36d665de6219a001afc32d93c5c6c5c20d66af41 Mon Sep 17 00:00:00 2001 From: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> Date: Mon, 19 Jul 2021 15:48:18 -0700 Subject: [PATCH] Fixes for release builds Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> --- .../Code/AWSGameLiftServer/Source/AWSGameLiftServerManager.cpp | 2 +- .../Source/AWSGameLiftServerSystemComponent.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerManager.cpp b/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerManager.cpp index 7df543a870..f98ae7b6f1 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerManager.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerManager.cpp @@ -145,7 +145,7 @@ namespace AWSGameLift Aws::GameLift::GenericOutcome processEndingOutcome = m_gameLiftServerSDKWrapper->ProcessEnding(); AZ_TracePrintf(AWSGameLiftServerManagerName, "ProcessEnding request against Amazon GameLift service is complete."); - bool processEndingIsSuccess = processEndingOutcome.IsSuccess(); + [[maybe_unused]] bool processEndingIsSuccess = processEndingOutcome.IsSuccess(); AZ_Error(AWSGameLiftServerManagerName, processEndingIsSuccess, AWSGameLiftServerProcessEndingErrorMessage, processEndingOutcome.GetError().GetErrorMessage().c_str()); diff --git a/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerSystemComponent.cpp b/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerSystemComponent.cpp index 39028ef3aa..edcdef3c26 100644 --- a/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerSystemComponent.cpp +++ b/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerSystemComponent.cpp @@ -110,7 +110,7 @@ namespace AWSGameLift if (auto console = AZ::Interface::Get(); console != nullptr) { - AZ::GetValueResult getCvarResult = console->GetCvarValue("sv_port", serverProcessDesc.m_port); + [[maybe_unused]] AZ::GetValueResult getCvarResult = console->GetCvarValue("sv_port", serverProcessDesc.m_port); AZ_Error( "AWSGameLift", getCvarResult == AZ::GetValueResult::Success, "Lookup of 'sv_port' console variable failed with error %s", AZ::GetEnumString(getCvarResult));