Integrating latest from github/staging
Integrating up through commit 5e1bdae
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@@ -24,8 +24,6 @@
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#include <StringUtils.h>
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#include <ParseEngineConfig.h>
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#include <AzFramework/Application/Application.h>
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#include <AzCore/Module/DynamicModuleHandle.h>
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#include <AzCore/PlatformId/PlatformId.h>
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@@ -249,7 +247,6 @@ int main_wrapped(int argc, char* argv[])
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COutputPrintSink printSink;
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SSystemInitParams sip;
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CEngineConfig cfg;
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using PlatformMap = AZStd::unordered_map<AZ::OSString, AZ::PlatformID, AZStd::hash<AZ::OSString>>;
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using PlatformMapElement = PlatformMap::value_type;
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@@ -340,10 +337,6 @@ int main_wrapped(int argc, char* argv[])
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return errorCode;
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}
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// Overwrite assets platform so it matches the platform for which we are generating the shaders.
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cfg.m_assetPlatform = foundPlatform->first.c_str();
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cfg.CopyToStartupParams(sip);
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sip.bShaderCacheGen = true;
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sip.bDedicatedServer = false;
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sip.bPreview = false;
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