Integrating latest from github/staging
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@@ -47,15 +47,15 @@ namespace AZ
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SCENE_DATA_API virtual void SetOpacity(float opacity);
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SCENE_DATA_API virtual void SetShininess(float shininess);
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SCENE_DATA_API virtual void SetUniqueId(uint64_t uid);
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SCENE_DATA_API virtual void SetUseColorMap(bool useColorMap);
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SCENE_DATA_API virtual void SetBaseColor(const AZ::Vector3& baseColor);
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SCENE_DATA_API virtual void SetUseMetallicMap(bool useMetallicMap);
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SCENE_DATA_API virtual void SetMetallicFactor(float metallicFactor);
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SCENE_DATA_API virtual void SetUseRoughnessMap(bool useRoughnessMap);
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SCENE_DATA_API virtual void SetRoughnessFactor(float roughnessFactor);
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SCENE_DATA_API virtual void SetUseEmissiveMap(bool useEmissiveMap);
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SCENE_DATA_API virtual void SetEmissiveIntensity(float emissiveIntensity);
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SCENE_DATA_API virtual void SetUseAOMap(bool useAOMap);
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SCENE_DATA_API virtual void SetUseColorMap(AZStd::optional<bool> useColorMap);
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SCENE_DATA_API virtual void SetBaseColor(const AZStd::optional<AZ::Vector3>& baseColor);
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SCENE_DATA_API virtual void SetUseMetallicMap(AZStd::optional<bool> useMetallicMap);
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SCENE_DATA_API virtual void SetMetallicFactor(AZStd::optional<float> metallicFactor);
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SCENE_DATA_API virtual void SetUseRoughnessMap(AZStd::optional<bool> useRoughnessMap);
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SCENE_DATA_API virtual void SetRoughnessFactor(AZStd::optional<float> roughnessFactor);
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SCENE_DATA_API virtual void SetUseEmissiveMap(AZStd::optional<bool> useEmissiveMap);
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SCENE_DATA_API virtual void SetEmissiveIntensity(AZStd::optional<float> emissiveIntensity);
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SCENE_DATA_API virtual void SetUseAOMap(AZStd::optional<bool> useAOMap);
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SCENE_DATA_API const AZStd::string& GetTexture(TextureMapType mapType) const override;
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@@ -67,15 +67,15 @@ namespace AZ
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SCENE_DATA_API float GetOpacity() const override;
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SCENE_DATA_API float GetShininess() const override;
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SCENE_DATA_API uint64_t GetUniqueId() const override;
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SCENE_DATA_API bool GetUseColorMap() const override;
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SCENE_DATA_API const AZ::Vector3& GetBaseColor() const override;
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SCENE_DATA_API bool GetUseMetallicMap() const override;
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SCENE_DATA_API float GetMetallicFactor() const override;
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SCENE_DATA_API bool GetUseRoughnessMap() const override;
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SCENE_DATA_API float GetRoughnessFactor() const override;
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SCENE_DATA_API bool GetUseEmissiveMap() const override;
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SCENE_DATA_API float GetEmissiveIntensity() const override;
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SCENE_DATA_API bool GetUseAOMap() const override;
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SCENE_DATA_API AZStd::optional<bool> GetUseColorMap() const override;
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SCENE_DATA_API AZStd::optional<AZ::Vector3> GetBaseColor() const override;
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SCENE_DATA_API AZStd::optional<bool> GetUseMetallicMap() const override;
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SCENE_DATA_API AZStd::optional<float> GetMetallicFactor() const override;
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SCENE_DATA_API AZStd::optional<bool> GetUseRoughnessMap() const override;
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SCENE_DATA_API AZStd::optional<float> GetRoughnessFactor() const override;
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SCENE_DATA_API AZStd::optional<bool> GetUseEmissiveMap() const override;
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SCENE_DATA_API AZStd::optional<float> GetEmissiveIntensity() const override;
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SCENE_DATA_API AZStd::optional<bool> GetUseAOMap() const override;
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static void Reflect(ReflectContext* context);
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@@ -85,18 +85,18 @@ namespace AZ
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AZ::Vector3 m_diffuseColor;
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AZ::Vector3 m_specularColor;
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AZ::Vector3 m_emissiveColor;
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AZ::Vector3 m_baseColor;
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AZStd::optional<AZ::Vector3> m_baseColor;
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float m_opacity;
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float m_shininess;
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float m_metallicFactor = 0.0f;
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float m_roughnessFactor = 0.0f;
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float m_emissiveIntensity = 0.0f;
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AZStd::optional<float> m_metallicFactor = AZStd::nullopt;
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AZStd::optional<float> m_roughnessFactor = AZStd::nullopt;
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AZStd::optional<float> m_emissiveIntensity = AZStd::nullopt;
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bool m_useColorMap = false;
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bool m_useMetallicMap = false;
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bool m_useRoughnessMap = false;
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bool m_useEmissiveMap = false;
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bool m_useAOMap = false;
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AZStd::optional<bool> m_useColorMap = AZStd::nullopt;
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AZStd::optional<bool> m_useMetallicMap = AZStd::nullopt;
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AZStd::optional<bool> m_useRoughnessMap = AZStd::nullopt;
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AZStd::optional<bool> m_useEmissiveMap = AZStd::nullopt;
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AZStd::optional<bool> m_useAOMap = AZStd::nullopt;
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bool m_isNoDraw;
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