Integrating latest from github/staging
Integrating up through commit 5e1bdae
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Vendored
+1
-1
@@ -11,7 +11,7 @@ es3=enabled ; note - bad platform - its not one of the above ones!
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; without a scan folder, it is an invalid file.
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[ScanFolder Game]
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watch=@ROOT@/@GAMENAME@
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watch=@PROJECTROOT@
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recursive=1
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order=0
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Vendored
+1
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@@ -2,7 +2,7 @@
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; without a scan folder, it is an invalid file.
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[ScanFolder Game]
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watch=@ROOT@/@GAMENAME@
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watch=@PROJECTROOT@
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recursive=1
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order=0
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Vendored
+1
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@@ -8,7 +8,7 @@ tags=tools,renderer
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; without a scan folder, it is an invalid file.
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[ScanFolder Game]
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watch=@ROOT@/@GAMENAME@
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watch=@PROJECTROOT@
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recursive=1
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order=0
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+4
-4
@@ -35,16 +35,16 @@ cbc=abc
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fbx.assetinfo=fbx
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[ScanFolder Game]
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watch=@ROOT@/@GAMENAME@
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watch=@PROJECTROOT@
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; use a special display name here to make sure macros work
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display=@GAMENAME@ Scan Folder
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display=@PROJECTROOT@ Scan Folder
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recursive=1
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order=0
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; this test makes sure that those macros make sense and are present as well as that order is preserved.
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; it also makes sure that the friendly name ("FeatureTests") is used, if no display is present and does not lose its case.
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[ScanFolder FeatureTests]
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watch=@ROOT@/@GAMENAME@FeatureTests
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watch=@PROJECTROOT@FeatureTests
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output=featuretestsoutputfolder
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recursive=0
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order=5000
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@@ -53,7 +53,7 @@ order=5000
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; (which is constructed from its name in the square brackets)
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; instead of other attributes such as the watch folder, or output prefix.
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[ScanFolder FeatureTests2]
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watch=@ROOT@/@GAMENAME@FeatureTests
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watch=@PROJECTROOT@FeatureTests
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output=featuretestsoutputfolder
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recursive=0
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order=6000
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+1
-1
@@ -42,7 +42,7 @@ cbc=abc
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fbx.assetinfo=fbx
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[ScanFolder Game]
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watch=@ROOT@/@GAMENAME@
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watch=@PROJECTROOT@
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display=gameoutput
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recursive=1
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order=0
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@@ -1,12 +0,0 @@
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<RCC>
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<qresource prefix="testdata">
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<file>config_broken_badplatform/AssetProcessorPlatformConfig.ini</file>
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<file>config_broken_noscans/AssetProcessorPlatformConfig.ini</file>
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<file>config_broken_recognizers/AssetProcessorPlatformConfig.ini</file>
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<file>config_broken_noplatform/AssetProcessorPlatformConfig.ini</file>
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<file>config_regular/AssetProcessorPlatformConfig.ini</file>
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<file>config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini</file>
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<file>EmptyDummyProject/AssetProcessorGamePlatformConfig.ini</file>
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<file>DummyProject/AssetProcessorGamePlatformConfig.ini</file>
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</qresource>
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</RCC>
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