Integrating latest from github/staging

Integrating up through commit 5e1bdae
This commit is contained in:
alexpete
2021-03-26 14:31:50 -07:00
parent 9c54341af8
commit 36c4e827bd
764 changed files with 11453 additions and 20251 deletions
@@ -11,7 +11,7 @@ es3=enabled ; note - bad platform - its not one of the above ones!
; without a scan folder, it is an invalid file.
[ScanFolder Game]
watch=@ROOT@/@GAMENAME@
watch=@PROJECTROOT@
recursive=1
order=0
@@ -2,7 +2,7 @@
; without a scan folder, it is an invalid file.
[ScanFolder Game]
watch=@ROOT@/@GAMENAME@
watch=@PROJECTROOT@
recursive=1
order=0
@@ -8,7 +8,7 @@ tags=tools,renderer
; without a scan folder, it is an invalid file.
[ScanFolder Game]
watch=@ROOT@/@GAMENAME@
watch=@PROJECTROOT@
recursive=1
order=0
@@ -35,16 +35,16 @@ cbc=abc
fbx.assetinfo=fbx
[ScanFolder Game]
watch=@ROOT@/@GAMENAME@
watch=@PROJECTROOT@
; use a special display name here to make sure macros work
display=@GAMENAME@ Scan Folder
display=@PROJECTROOT@ Scan Folder
recursive=1
order=0
; this test makes sure that those macros make sense and are present as well as that order is preserved.
; it also makes sure that the friendly name ("FeatureTests") is used, if no display is present and does not lose its case.
[ScanFolder FeatureTests]
watch=@ROOT@/@GAMENAME@FeatureTests
watch=@PROJECTROOT@FeatureTests
output=featuretestsoutputfolder
recursive=0
order=5000
@@ -53,7 +53,7 @@ order=5000
; (which is constructed from its name in the square brackets)
; instead of other attributes such as the watch folder, or output prefix.
[ScanFolder FeatureTests2]
watch=@ROOT@/@GAMENAME@FeatureTests
watch=@PROJECTROOT@FeatureTests
output=featuretestsoutputfolder
recursive=0
order=6000
@@ -42,7 +42,7 @@ cbc=abc
fbx.assetinfo=fbx
[ScanFolder Game]
watch=@ROOT@/@GAMENAME@
watch=@PROJECTROOT@
display=gameoutput
recursive=1
order=0
-12
View File
@@ -1,12 +0,0 @@
<RCC>
<qresource prefix="testdata">
<file>config_broken_badplatform/AssetProcessorPlatformConfig.ini</file>
<file>config_broken_noscans/AssetProcessorPlatformConfig.ini</file>
<file>config_broken_recognizers/AssetProcessorPlatformConfig.ini</file>
<file>config_broken_noplatform/AssetProcessorPlatformConfig.ini</file>
<file>config_regular/AssetProcessorPlatformConfig.ini</file>
<file>config_regular_platform_scanfolder/AssetProcessorPlatformConfig.ini</file>
<file>EmptyDummyProject/AssetProcessorGamePlatformConfig.ini</file>
<file>DummyProject/AssetProcessorGamePlatformConfig.ini</file>
</qresource>
</RCC>