Integrating latest from github/staging

Integrating up through commit 5e1bdae
This commit is contained in:
alexpete
2021-03-26 14:31:50 -07:00
parent 9c54341af8
commit 36c4e827bd
764 changed files with 11453 additions and 20251 deletions
@@ -29,6 +29,7 @@
#include <AzCore/RTTI/TypeInfo.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/Slice/SliceAsset.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetManagerBus.h>
@@ -458,7 +459,10 @@ void AssetCatalogModel::LoadDatabase()
clear();
AZStd::string assetRootFolder;
EBUS_EVENT_RESULT(assetRootFolder, AzFramework::ApplicationRequests::Bus, GetAssetRoot);
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
settingsRegistry->Get(assetRootFolder, AZ::SettingsRegistryMergeUtils::FilePathKey_CacheRootFolder);
}
m_rootPath = assetRootFolder.c_str();
auto startCB = []() {};
@@ -24,9 +24,11 @@
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/EntityUtils.h>
#include <AzCore/Debug/Profiler.h>
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Math/Vector2.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/Settings//SettingsRegistryMergeUtils.h>
#include <AzCore/Slice/SliceComponent.h>
#include <AzCore/std/sort.h>
@@ -151,7 +153,12 @@ OutlinerWidget::OutlinerWidget(QWidget* pParent, Qt::WindowFlags flags)
m_gui->setupUi(this);
QDir rootDir(AzQtComponents::FindEngineRootDir(qApp));
AZ::IO::FixedMaxPath engineRootPath;
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
settingsRegistry->Get(engineRootPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
}
QDir rootDir = QString::fromUtf8(engineRootPath.c_str(), aznumeric_cast<int>(engineRootPath.Native().size()));
const auto pathOnDisk = rootDir.absoluteFilePath(QStringLiteral("Code/Sandbox/Plugins/ComponentEntityEditorPlugin/UI/Outliner/"));
const auto qrcPath = QStringLiteral(":/EntityOutliner/");
@@ -159,7 +166,7 @@ OutlinerWidget::OutlinerWidget(QWidget* pParent, Qt::WindowFlags flags)
// developers. The style will be loaded from a Qt Resource file if Editor is installed, but
// developers with the file on disk will be able to modify the style and have it automatically
// reloaded.
AzQtComponents::StyleManager::addSearchPaths("EntityOutliner", pathOnDisk, qrcPath);
AzQtComponents::StyleManager::addSearchPaths("EntityOutliner", pathOnDisk, qrcPath, engineRootPath);
AzQtComponents::StyleManager::setStyleSheet(this, QStringLiteral("EntityOutliner:EntityOutliner.qss"));
m_listModel = aznew OutlinerListModel(this);
@@ -24,12 +24,11 @@ namespace ProjectSettingsTool
if (serialize)
{
serialize->Class<BaseSettings>()
->Version(1)
->Version(2)
->Field("project_name", &BaseSettings::m_projectName)
->Field("product_name", &BaseSettings::m_productName)
->Field("executable_name", &BaseSettings::m_executableName)
->Field("sys_game_folder", &BaseSettings::m_sysGameFolder)
->Field("sys_dll_game", &BaseSettings::m_sysDllGame)
->Field("project_path", &BaseSettings::m_projectPath)
->Field("project_output_folder", &BaseSettings::m_projectOutputFolder)
->Field("code_folder", &BaseSettings::m_codeFolder)
;
@@ -52,7 +51,7 @@ namespace ProjectSettingsTool
->Attribute(Attributes::FuncValidator, ConvertFunctorToVoid(&Validators::FileName))
->Attribute(Attributes::PropertyIdentfier, Identfiers::ExecutableName)
->Attribute(Attributes::LinkedProperty, Identfiers::IosExecutableName)
->DataElement(Handlers::QValidatedLineEdit, &BaseSettings::m_sysGameFolder, "Game Folder", "The name of the project's folder.")
->DataElement(Handlers::QValidatedLineEdit, &BaseSettings::m_projectPath, "Project Path", "The project root folder path .")
->Attribute(Attributes::FuncValidator, ConvertFunctorToVoid(&Validators::FileNameOrEmpty))
->Attribute(Attributes::PropertyIdentfier, Identfiers::ProductName)
->Attribute(Attributes::LinkedProperty, Identfiers::ExecutableName)
@@ -26,7 +26,7 @@ namespace ProjectSettingsTool
: m_projectName("")
, m_productName("")
, m_executableName("")
, m_sysGameFolder("")
, m_projectPath("")
, m_sysDllGame("")
, m_projectOutputFolder("")
, m_codeFolder("")
@@ -37,7 +37,7 @@ namespace ProjectSettingsTool
AZStd::string m_projectName;
AZStd::string m_productName;
AZStd::string m_executableName;
AZStd::string m_sysGameFolder;
AZStd::string m_projectPath;
AZStd::string m_sysDllGame;
AZStd::string m_projectOutputFolder;
AZStd::string m_codeFolder;
@@ -16,6 +16,7 @@
#include <AzCore/IO/SystemFile.h>
#include <AzCore/std/algorithm.h>
#include <AzCore/Utils/Utils.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
@@ -72,15 +73,15 @@ namespace
template<>
AZStd::string GetProjectName()
{
AZStd::string projectRoot = GetAbsoluteProjectRoot<AZStd::string>();
return projectRoot.substr(projectRoot.find_last_of('/') + 1);
auto projectName = AZ::Utils::GetProjectName();
return AZStd::string{projectName.c_str()};
}
template<>
QString GetProjectName()
{
QString projectRoot = GetAbsoluteProjectRoot<QString>();
return projectRoot.mid(projectRoot.lastIndexOf('/'));
auto projectName = AZ::Utils::GetProjectName();
return QString::fromUtf8(projectName.c_str(), aznumeric_cast<int>(projectName.size()));
}
}