Integrating latest from github/staging
Integrating up through commit 5e1bdae
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@@ -43,7 +43,6 @@ AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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#include <TrackView/ui_SequenceBatchRenderDialog.h>
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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namespace
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{
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const int g_useActiveViewportResolution = -1; // reserved value to indicate the use of the active viewport resolution
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@@ -92,6 +91,14 @@ namespace
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}
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}
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static void UpdateAtomOutputFrameCaptureView(TrackView::AtomOutputFrameCapture& atomOutputFrameCapture, const int width, const int height)
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{
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const AZ::EntityId activeCameraEntityId = TrackView::ActiveCameraEntityId();
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atomOutputFrameCapture.UpdateView(
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TrackView::TransformFromEntityId(activeCameraEntityId),
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TrackView::ProjectionFromCameraEntityId(activeCameraEntityId, width, height));
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}
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CSequenceBatchRenderDialog::CSequenceBatchRenderDialog(float fps, QWidget* pParent /* = nullptr */)
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: QDialog(pParent)
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, m_fpsForTimeToFrameConversion(fps)
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@@ -874,8 +881,6 @@ void CSequenceBatchRenderDialog::InitializeContext()
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void CSequenceBatchRenderDialog::CaptureItemStart()
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{
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AZ::Render::FrameCaptureNotificationBus::Handler::BusConnect();
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// Disable most of the UI in group chunks.
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// (Leave the start/cancel button and feedback elements).
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m_ui->BATCH_RENDER_LIST_GROUP_BOX->setEnabled(false);
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@@ -976,20 +981,11 @@ void CSequenceBatchRenderDialog::CaptureItemStart()
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m_renderContext.cvarCustomResHeightBU = pCVarCustomResHeight->GetIVal();
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pCVarCustomResWidth->Set(renderWidth);
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pCVarCustomResHeight->Set(renderHeight);
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// awaiting ATOM-14859
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// AzFramework::NativeWindowHandle windowHandle = nullptr;
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// AzFramework::WindowSystemRequestBus::BroadcastResult(
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// windowHandle, &AzFramework::WindowSystemRequestBus::Events::GetDefaultWindowHandle);
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// AzFramework::WindowRequestBus::Event(
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// windowHandle, &AzFramework::WindowRequestBus::Events::ResizeClientArea,
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// AzFramework::WindowSize(renderWidth, renderHeight));
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}
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else
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{
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// Otherwise, try to adjust the viewport resolution accordingly.
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CLayoutViewPane* viewPane = MainWindow::instance()->GetActiveView();
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if (viewPane)
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if (CLayoutViewPane* viewPane = MainWindow::instance()->GetActiveView())
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{
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viewPane->ResizeViewport(renderWidth, renderHeight);
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}
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@@ -1008,6 +1004,11 @@ void CSequenceBatchRenderDialog::CaptureItemStart()
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}
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}
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// create a new atom pipeline to capture the frames of the current sequence
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m_atomOutputFrameCapture.CreatePipeline(
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*TrackView::SceneFromGameEntityContext(), "TrackViewSequencePipeline", renderItem.resW, renderItem.resH);
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UpdateAtomOutputFrameCaptureView(m_atomOutputFrameCapture, renderItem.resW, renderItem.resH);
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GetIEditor()->GetMovieSystem()->EnableFixedStepForCapture(m_renderContext.captureOptions.timeStep);
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// The capturing doesn't actually start here. It just flags the warming-up and
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@@ -1205,7 +1206,7 @@ void CSequenceBatchRenderDialog::OnUpdateFinalize()
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m_renderContext.frameNumber = 0;
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m_renderContext.capturingFrame = false;
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AZ::Render::FrameCaptureNotificationBus::Handler::BusDisconnect();
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m_atomOutputFrameCapture.DestroyPipeline(*TrackView::SceneFromGameEntityContext());
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// Check to see if there is more items to process
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bool done = m_renderContext.currentItemIndex == m_renderItems.size() - 1;
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@@ -1330,6 +1331,9 @@ void CSequenceBatchRenderDialog::OnKickIdle()
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// being captured, it's safe to move to the next step of the main update
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if (!capturing() || !m_renderContext.capturingFrame)
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{
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const auto& renderItem = m_renderItems[m_renderContext.currentItemIndex];
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// update the view given the current camera transform and projection
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UpdateAtomOutputFrameCaptureView(m_atomOutputFrameCapture, renderItem.resW, renderItem.resH);
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GetIEditor()->GetGameEngine()->Update(); // step update (original frame capture)
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}
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@@ -1341,14 +1345,24 @@ void CSequenceBatchRenderDialog::OnKickIdle()
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m_renderContext.captureOptions.folder.c_str(), fileName.c_str(), filePath, /*caseInsensitive=*/true,
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/*normalize=*/false);
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bool capturedScreenshot = false;
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AZ::Render::FrameCaptureRequestBus::BroadcastResult(
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capturedScreenshot, &AZ::Render::FrameCaptureRequestBus::Events::CaptureScreenshot, filePath);
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// track view callback after each frame is captured
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const auto captureFinishedCallback = [this]() {
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m_renderContext.capturingFrame = false;
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GetIEditor()->GetMovieSystem()->EndCapture();
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GetIEditor()->GetMovieSystem()->ControlCapture();
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};
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if (capturedScreenshot)
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{
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m_renderContext.capturingFrame = true;
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}
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// readback result callback (how the image should be captured)
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// currently only .dds
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const auto readbackCallback = [filePath](const AZ::RPI::AttachmentReadback::ReadbackResult& readbackResult) {
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if (const AZ::Render::FrameCaptureOutputResult result = AZ::Render::DdsFrameCaptureOutput(filePath, readbackResult);
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result.m_errorMessage.has_value())
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{
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AZ_Printf("TrackView", "Frame capture failed: %s", result.m_errorMessage.value().c_str());
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}
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};
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m_renderContext.capturingFrame = m_atomOutputFrameCapture.BeginCapture(readbackCallback, captureFinishedCallback);
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}
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}
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else
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@@ -1358,14 +1372,6 @@ void CSequenceBatchRenderDialog::OnKickIdle()
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}
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}
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void CSequenceBatchRenderDialog::OnCaptureFinished(
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[[maybe_unused]] AZ::Render::FrameCaptureResult result, [[maybe_unused]] const AZStd::string& info)
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{
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m_renderContext.capturingFrame = false;
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GetIEditor()->GetMovieSystem()->EndCapture();
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GetIEditor()->GetMovieSystem()->ControlCapture();
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}
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void CSequenceBatchRenderDialog::OnCancelRender()
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{
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if (m_renderContext.captureState == CaptureState::Capturing)
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