Integrating latest from github/staging
Integrating up through commit 5e1bdae
This commit is contained in:
@@ -0,0 +1,124 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "AtomOutputFrameCapture.h"
|
||||
|
||||
#include <Atom/RPI.Public/Pass/Specific/RenderToTexturePass.h>
|
||||
#include <Atom/RPI.Public/RenderPipeline.h>
|
||||
#include <Atom/RPI.Public/Scene.h>
|
||||
#include <Atom/RPI.Public/View.h>
|
||||
#include <Atom/RPI.Reflect/System/RenderPipelineDescriptor.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzCore/Math/MatrixUtils.h>
|
||||
#include <AzCore/Name/Name.h>
|
||||
#include <AzFramework/Entity/GameEntityContextBus.h>
|
||||
#include <AzFramework/Scene/Scene.h>
|
||||
#include <AzFramework/Scene/SceneSystemBus.h>
|
||||
|
||||
namespace TrackView
|
||||
{
|
||||
void AtomOutputFrameCapture::CreatePipeline(
|
||||
AZ::RPI::Scene& scene, const AZStd::string& pipelineName, const uint32_t width, const uint32_t height)
|
||||
{
|
||||
AZ::RPI::RenderPipelineDescriptor pipelineDesc;
|
||||
pipelineDesc.m_mainViewTagName = "MainCamera"; // must be "MainCamera"
|
||||
pipelineDesc.m_name = pipelineName;
|
||||
pipelineDesc.m_rootPassTemplate = "MainPipelineRenderToTexture";
|
||||
pipelineDesc.m_renderSettings.m_multisampleState.m_samples = 4;
|
||||
m_renderPipeline = AZ::RPI::RenderPipeline::CreateRenderPipeline(pipelineDesc);
|
||||
|
||||
if (auto renderToTexturePass = azrtti_cast<AZ::RPI::RenderToTexturePass*>(m_renderPipeline->GetRootPass().get()))
|
||||
{
|
||||
renderToTexturePass->ResizeOutput(width, height);
|
||||
}
|
||||
|
||||
scene.AddRenderPipeline(m_renderPipeline);
|
||||
|
||||
// rendering pipeline has a tree structure
|
||||
m_passHierarchy.push_back(pipelineName);
|
||||
m_passHierarchy.push_back("CopyToSwapChain");
|
||||
|
||||
// retrieve View from the camera that's animating
|
||||
AZ::Name viewName = AZ::Name("MainCamera");
|
||||
m_view = AZ::RPI::View::CreateView(viewName, AZ::RPI::View::UsageCamera);
|
||||
m_renderPipeline->SetDefaultView(m_view);
|
||||
}
|
||||
|
||||
void AtomOutputFrameCapture::DestroyPipeline(AZ::RPI::Scene& scene)
|
||||
{
|
||||
scene.RemoveRenderPipeline(m_renderPipeline->GetId());
|
||||
m_passHierarchy.clear();
|
||||
m_renderPipeline.reset();
|
||||
m_view.reset();
|
||||
}
|
||||
|
||||
void AtomOutputFrameCapture::UpdateView(const AZ::Matrix3x4& cameraTransform, const AZ::Matrix4x4& cameraProjection)
|
||||
{
|
||||
m_view->SetCameraTransform(cameraTransform);
|
||||
m_view->SetViewToClipMatrix(cameraProjection);
|
||||
}
|
||||
|
||||
bool AtomOutputFrameCapture::BeginCapture(
|
||||
const AZ::RPI::AttachmentReadback::CallbackFunction& attachmentReadbackCallback, CaptureFinishedCallback captureFinishedCallback)
|
||||
{
|
||||
AZ::Render::FrameCaptureNotificationBus::Handler::BusConnect();
|
||||
|
||||
m_captureFinishedCallback = AZStd::move(captureFinishedCallback);
|
||||
|
||||
// note: "Output" (slot name) maps to MainPipeline.pass CopyToSwapChain
|
||||
bool startedCapture = false;
|
||||
AZ::Render::FrameCaptureRequestBus::BroadcastResult(
|
||||
startedCapture, &AZ::Render::FrameCaptureRequestBus::Events::CapturePassAttachmentWithCallback, m_passHierarchy,
|
||||
AZStd::string("Output"), attachmentReadbackCallback);
|
||||
|
||||
return startedCapture;
|
||||
}
|
||||
|
||||
void AtomOutputFrameCapture::OnCaptureFinished(
|
||||
[[maybe_unused]] AZ::Render::FrameCaptureResult result, [[maybe_unused]] const AZStd::string& info)
|
||||
{
|
||||
m_captureFinishedCallback();
|
||||
AZ::Render::FrameCaptureNotificationBus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
AZ::Matrix3x4 TransformFromEntityId(const AZ::EntityId entityId)
|
||||
{
|
||||
AZ::Transform cameraTransform = AZ::Transform::CreateIdentity();
|
||||
AZ::TransformBus::EventResult(cameraTransform, entityId, &AZ::TransformBus::Events::GetWorldTM);
|
||||
return AZ::Matrix3x4::CreateFromTransform(cameraTransform);
|
||||
}
|
||||
|
||||
AZ::Matrix4x4 ProjectionFromCameraEntityId(const AZ::EntityId entityId, const float outputWidth, const float outputHeight)
|
||||
{
|
||||
float nearDist = 0.0f;
|
||||
Camera::CameraRequestBus::EventResult(nearDist, entityId, &Camera::CameraRequestBus::Events::GetNearClipDistance);
|
||||
float farDist = 0.0f;
|
||||
Camera::CameraRequestBus::EventResult(farDist, entityId, &Camera::CameraRequestBus::Events::GetFarClipDistance);
|
||||
float fovRad = 0.0f;
|
||||
Camera::CameraRequestBus::EventResult(fovRad, entityId, &Camera::CameraRequestBus::Events::GetFovRadians);
|
||||
|
||||
const float aspectRatio = outputWidth / outputHeight;
|
||||
|
||||
AZ::Matrix4x4 viewToClipMatrix;
|
||||
AZ::MakePerspectiveFovMatrixRH(viewToClipMatrix, fovRad, aspectRatio, nearDist, farDist, /*reverseDepth=*/true);
|
||||
return viewToClipMatrix;
|
||||
}
|
||||
|
||||
AZ::RPI::Scene* SceneFromGameEntityContext()
|
||||
{
|
||||
AzFramework::EntityContextId entityContextId;
|
||||
AzFramework::GameEntityContextRequestBus::BroadcastResult(
|
||||
entityContextId, &AzFramework::GameEntityContextRequestBus::Events::GetGameEntityContextId);
|
||||
|
||||
return AZ::RPI::Scene::GetSceneForEntityContextId(entityContextId);
|
||||
}
|
||||
} // namespace TrackView
|
||||
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Atom/Feature/Utils/FrameCaptureBus.h>
|
||||
#include <AzFramework/Components/CameraBus.h>
|
||||
|
||||
namespace TrackView
|
||||
{
|
||||
//! Provides functionality to capture frames from the "MainCamera".
|
||||
//! A new pipeline is created (and associated with the scene provided), a callback can be
|
||||
//! provided to handle the attachment readback (what to do with the captured frame) and also
|
||||
//! what to do after an individual capture fully completes (called in OnCaptureFinished).
|
||||
class AtomOutputFrameCapture : private AZ::Render::FrameCaptureNotificationBus::Handler
|
||||
{
|
||||
public:
|
||||
AtomOutputFrameCapture() = default;
|
||||
|
||||
using CaptureFinishedCallback = AZStd::function<void()>;
|
||||
|
||||
//! Create a new pipeline associated with a given scene.
|
||||
//! @note "MainCamera" is the view that is captured.
|
||||
void CreatePipeline(AZ::RPI::Scene& scene, const AZStd::string& pipelineName, uint32_t width, uint32_t height);
|
||||
//! Removes the pipeline from the scene provided and then destroys it.
|
||||
//! @note scene must be the same scene used to create the pipeline.
|
||||
void DestroyPipeline(AZ::RPI::Scene& scene);
|
||||
|
||||
//! Request a capture to start.
|
||||
//! @param attachmentReadbackCallback Handles the returned attachment (image data returned by the renderer).
|
||||
//! @param captureFinishedCallback Logic to run once the capture has completed fully.
|
||||
bool BeginCapture(
|
||||
const AZ::RPI::AttachmentReadback::CallbackFunction& attachmentReadbackCallback,
|
||||
CaptureFinishedCallback captureFinishedCallback);
|
||||
|
||||
//! Update the internal view that is associated with the created pipeline.
|
||||
void UpdateView(const AZ::Matrix3x4& cameraTransform, const AZ::Matrix4x4& cameraProjection);
|
||||
|
||||
private:
|
||||
AZ::RPI::RenderPipelinePtr m_renderPipeline; //!< The internal render pipeline.
|
||||
AZ::RPI::ViewPtr m_view; //!< The view associated with the render pipeline.
|
||||
AZStd::vector<AZStd::string> m_passHierarchy; //!< Pass hierarchy (includes pipelineName and CopyToSwapChain).
|
||||
CaptureFinishedCallback m_captureFinishedCallback; //!< Stored callback called from OnCaptureFinished.
|
||||
|
||||
// FrameCaptureNotificationBus overrides ...
|
||||
void OnCaptureFinished(AZ::Render::FrameCaptureResult result, const AZStd::string& info) override;
|
||||
};
|
||||
|
||||
inline AZ::EntityId ActiveCameraEntityId()
|
||||
{
|
||||
AZ::EntityId activeCameraId;
|
||||
Camera::CameraSystemRequestBus::BroadcastResult(activeCameraId, &Camera::CameraSystemRequests::GetActiveCamera);
|
||||
return activeCameraId;
|
||||
}
|
||||
|
||||
//! Returns the transform for the given EntityId.
|
||||
AZ::Matrix3x4 TransformFromEntityId(AZ::EntityId entityId);
|
||||
|
||||
//! Returns the projection matrix for the given camera EntityId.
|
||||
//! @note Must provide a valid camera entity.
|
||||
AZ::Matrix4x4 ProjectionFromCameraEntityId(AZ::EntityId entityId, float outputWidth, float outputHeight);
|
||||
|
||||
//! Helper to return the GameEntityContext scene.
|
||||
AZ::RPI::Scene* SceneFromGameEntityContext();
|
||||
} // namespace TrackView
|
||||
@@ -43,7 +43,6 @@ AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
#include <TrackView/ui_SequenceBatchRenderDialog.h>
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
const int g_useActiveViewportResolution = -1; // reserved value to indicate the use of the active viewport resolution
|
||||
@@ -92,6 +91,14 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
static void UpdateAtomOutputFrameCaptureView(TrackView::AtomOutputFrameCapture& atomOutputFrameCapture, const int width, const int height)
|
||||
{
|
||||
const AZ::EntityId activeCameraEntityId = TrackView::ActiveCameraEntityId();
|
||||
atomOutputFrameCapture.UpdateView(
|
||||
TrackView::TransformFromEntityId(activeCameraEntityId),
|
||||
TrackView::ProjectionFromCameraEntityId(activeCameraEntityId, width, height));
|
||||
}
|
||||
|
||||
CSequenceBatchRenderDialog::CSequenceBatchRenderDialog(float fps, QWidget* pParent /* = nullptr */)
|
||||
: QDialog(pParent)
|
||||
, m_fpsForTimeToFrameConversion(fps)
|
||||
@@ -874,8 +881,6 @@ void CSequenceBatchRenderDialog::InitializeContext()
|
||||
|
||||
void CSequenceBatchRenderDialog::CaptureItemStart()
|
||||
{
|
||||
AZ::Render::FrameCaptureNotificationBus::Handler::BusConnect();
|
||||
|
||||
// Disable most of the UI in group chunks.
|
||||
// (Leave the start/cancel button and feedback elements).
|
||||
m_ui->BATCH_RENDER_LIST_GROUP_BOX->setEnabled(false);
|
||||
@@ -976,20 +981,11 @@ void CSequenceBatchRenderDialog::CaptureItemStart()
|
||||
m_renderContext.cvarCustomResHeightBU = pCVarCustomResHeight->GetIVal();
|
||||
pCVarCustomResWidth->Set(renderWidth);
|
||||
pCVarCustomResHeight->Set(renderHeight);
|
||||
|
||||
// awaiting ATOM-14859
|
||||
// AzFramework::NativeWindowHandle windowHandle = nullptr;
|
||||
// AzFramework::WindowSystemRequestBus::BroadcastResult(
|
||||
// windowHandle, &AzFramework::WindowSystemRequestBus::Events::GetDefaultWindowHandle);
|
||||
// AzFramework::WindowRequestBus::Event(
|
||||
// windowHandle, &AzFramework::WindowRequestBus::Events::ResizeClientArea,
|
||||
// AzFramework::WindowSize(renderWidth, renderHeight));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise, try to adjust the viewport resolution accordingly.
|
||||
CLayoutViewPane* viewPane = MainWindow::instance()->GetActiveView();
|
||||
if (viewPane)
|
||||
if (CLayoutViewPane* viewPane = MainWindow::instance()->GetActiveView())
|
||||
{
|
||||
viewPane->ResizeViewport(renderWidth, renderHeight);
|
||||
}
|
||||
@@ -1008,6 +1004,11 @@ void CSequenceBatchRenderDialog::CaptureItemStart()
|
||||
}
|
||||
}
|
||||
|
||||
// create a new atom pipeline to capture the frames of the current sequence
|
||||
m_atomOutputFrameCapture.CreatePipeline(
|
||||
*TrackView::SceneFromGameEntityContext(), "TrackViewSequencePipeline", renderItem.resW, renderItem.resH);
|
||||
UpdateAtomOutputFrameCaptureView(m_atomOutputFrameCapture, renderItem.resW, renderItem.resH);
|
||||
|
||||
GetIEditor()->GetMovieSystem()->EnableFixedStepForCapture(m_renderContext.captureOptions.timeStep);
|
||||
|
||||
// The capturing doesn't actually start here. It just flags the warming-up and
|
||||
@@ -1205,7 +1206,7 @@ void CSequenceBatchRenderDialog::OnUpdateFinalize()
|
||||
m_renderContext.frameNumber = 0;
|
||||
m_renderContext.capturingFrame = false;
|
||||
|
||||
AZ::Render::FrameCaptureNotificationBus::Handler::BusDisconnect();
|
||||
m_atomOutputFrameCapture.DestroyPipeline(*TrackView::SceneFromGameEntityContext());
|
||||
|
||||
// Check to see if there is more items to process
|
||||
bool done = m_renderContext.currentItemIndex == m_renderItems.size() - 1;
|
||||
@@ -1330,6 +1331,9 @@ void CSequenceBatchRenderDialog::OnKickIdle()
|
||||
// being captured, it's safe to move to the next step of the main update
|
||||
if (!capturing() || !m_renderContext.capturingFrame)
|
||||
{
|
||||
const auto& renderItem = m_renderItems[m_renderContext.currentItemIndex];
|
||||
// update the view given the current camera transform and projection
|
||||
UpdateAtomOutputFrameCaptureView(m_atomOutputFrameCapture, renderItem.resW, renderItem.resH);
|
||||
GetIEditor()->GetGameEngine()->Update(); // step update (original frame capture)
|
||||
}
|
||||
|
||||
@@ -1341,14 +1345,24 @@ void CSequenceBatchRenderDialog::OnKickIdle()
|
||||
m_renderContext.captureOptions.folder.c_str(), fileName.c_str(), filePath, /*caseInsensitive=*/true,
|
||||
/*normalize=*/false);
|
||||
|
||||
bool capturedScreenshot = false;
|
||||
AZ::Render::FrameCaptureRequestBus::BroadcastResult(
|
||||
capturedScreenshot, &AZ::Render::FrameCaptureRequestBus::Events::CaptureScreenshot, filePath);
|
||||
// track view callback after each frame is captured
|
||||
const auto captureFinishedCallback = [this]() {
|
||||
m_renderContext.capturingFrame = false;
|
||||
GetIEditor()->GetMovieSystem()->EndCapture();
|
||||
GetIEditor()->GetMovieSystem()->ControlCapture();
|
||||
};
|
||||
|
||||
if (capturedScreenshot)
|
||||
{
|
||||
m_renderContext.capturingFrame = true;
|
||||
}
|
||||
// readback result callback (how the image should be captured)
|
||||
// currently only .dds
|
||||
const auto readbackCallback = [filePath](const AZ::RPI::AttachmentReadback::ReadbackResult& readbackResult) {
|
||||
if (const AZ::Render::FrameCaptureOutputResult result = AZ::Render::DdsFrameCaptureOutput(filePath, readbackResult);
|
||||
result.m_errorMessage.has_value())
|
||||
{
|
||||
AZ_Printf("TrackView", "Frame capture failed: %s", result.m_errorMessage.value().c_str());
|
||||
}
|
||||
};
|
||||
|
||||
m_renderContext.capturingFrame = m_atomOutputFrameCapture.BeginCapture(readbackCallback, captureFinishedCallback);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1358,14 +1372,6 @@ void CSequenceBatchRenderDialog::OnKickIdle()
|
||||
}
|
||||
}
|
||||
|
||||
void CSequenceBatchRenderDialog::OnCaptureFinished(
|
||||
[[maybe_unused]] AZ::Render::FrameCaptureResult result, [[maybe_unused]] const AZStd::string& info)
|
||||
{
|
||||
m_renderContext.capturingFrame = false;
|
||||
GetIEditor()->GetMovieSystem()->EndCapture();
|
||||
GetIEditor()->GetMovieSystem()->ControlCapture();
|
||||
}
|
||||
|
||||
void CSequenceBatchRenderDialog::OnCancelRender()
|
||||
{
|
||||
if (m_renderContext.captureState == CaptureState::Capturing)
|
||||
|
||||
@@ -15,8 +15,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "AtomOutputFrameCapture.h"
|
||||
|
||||
#include <AzFramework/StringFunc/StringFunc.h>
|
||||
#include <Atom/Feature/Utils/FrameCaptureBus.h>
|
||||
|
||||
#include <QDialog>
|
||||
#include <QTimer>
|
||||
@@ -33,7 +34,6 @@ namespace Ui
|
||||
class CSequenceBatchRenderDialog
|
||||
: public QDialog
|
||||
, public IMovieListener
|
||||
, private AZ::Render::FrameCaptureNotificationBus::Handler
|
||||
{
|
||||
public:
|
||||
CSequenceBatchRenderDialog(float fps, QWidget* pParent = nullptr);
|
||||
@@ -219,9 +219,6 @@ protected slots:
|
||||
bool GetResolutionFromCustomResText(const char* customResText, int& retCustomWidth, int& retCustomHeight) const;
|
||||
|
||||
private:
|
||||
// FrameCaptureNotificationBus overrides ...
|
||||
void OnCaptureFinished(AZ::Render::FrameCaptureResult result, const AZStd::string& info) override;
|
||||
|
||||
void CheckForEnableUpdateButton();
|
||||
void stashActiveViewportResolution();
|
||||
void UpdateSpinnerProgressMessage(const char* description);
|
||||
@@ -234,4 +231,6 @@ private:
|
||||
bool m_editorIdleProcessingEnabled;
|
||||
int32 CV_TrackViewRenderOutputCapturing;
|
||||
QScopedPointer<CPrefixValidator> m_prefixValidator;
|
||||
|
||||
TrackView::AtomOutputFrameCapture m_atomOutputFrameCapture;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user