Integrating latest from github/staging
Integrating up through commit 5e1bdae
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@@ -12,7 +12,5 @@
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#pragma once
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#define AZ_TRAIT_LAUNCHER_LOWER_CASE_PATHS 0
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#define AZ_TRAIT_LAUNCHER_SET_APPROOT_OVERRIDE 0
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#define AZ_TRAIT_LAUNCHER_ALLOW_CMDLINE_APPROOT_OVERRIDE 1
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#define AZ_TRAIT_LAUNCHER_USE_CRY_DYNAMIC_MODULE_HANDLE 0
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#define AZ_TRAIT_SHARED_LIBRARY_FILENAME_FORMAT R"(%s\%s.dll)"
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@@ -21,17 +21,14 @@ else()
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)
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endif()
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# Find the resource from the game gem
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get_target_property(${project}_SOURCE_DIR ${project} SOURCE_DIR) # Point to where the code is
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get_filename_component(${project}_SOURCE_PARENT_DIR ${${project}_SOURCE_DIR} DIRECTORY) # Parent directory
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set(ICON_FILE ${${project}_SOURCE_PARENT_DIR}/Resources/GameSDK.ico)
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set(ICON_FILE ${project_real_path}/Gem/Resources/GameSDK.ico)
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if(NOT EXISTS ${ICON_FILE})
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# Try the common LauncherUnified icon instead
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set(ICON_FILE Resources/GameSDK.ico)
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endif()
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if(EXISTS ${ICON_FILE})
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set(target_file ${CMAKE_CURRENT_BINARY_DIR}/${project}.GameLauncher.rc)
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set(target_file ${CMAKE_CURRENT_BINARY_DIR}/${project_name}.GameLauncher.rc)
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configure_file(Platform/Windows/Launcher.rc.in
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${target_file}
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@ONLY
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