Integrating latest from github/staging
Integrating up through commit 5e1bdae
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@@ -26,7 +26,7 @@ namespace AzFramework::AssetSystem::Platform
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// Declare platform specific LaunchAssetProcessor function
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bool LaunchAssetProcessor(AZStd::string_view executableDirectory, AZStd::string_view appRoot,
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AZStd::string_view projectName);
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AZStd::string_view projectPath);
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}
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namespace AzFramework
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@@ -67,23 +67,21 @@ namespace AzFramework
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auto settingsRegistry = AZ::SettingsRegistry::Get();
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// Add the engine path to the launch command if available from the Settings Registry
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AZ::SettingsRegistryInterface::FixedValueString engineRootFolder;
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// Add the app-root to the launch command if available from the Settings Registry
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if (settingsRegistry)
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{
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settingsRegistry->Get(engineRootFolder, AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder);
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}
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// Add the active game project to the launch from the Settings Registry
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const auto gameProjectKey = AZ::SettingsRegistryInterface::FixedValueString::format("%s/sys_game_folder",
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AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey);
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AZ::SettingsRegistryInterface::FixedValueString gameProjectName;
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// Add the active project's path to the launch command if available from the Settings Registry
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AZ::SettingsRegistryInterface::FixedValueString projectPath;
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if (settingsRegistry)
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{
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settingsRegistry->Get(gameProjectName, gameProjectKey);
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settingsRegistry->Get(projectPath, AZ::SettingsRegistryMergeUtils::FilePathKey_ProjectPath);
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}
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if (!Platform::LaunchAssetProcessor(executableDirectory, engineRootFolder, gameProjectName))
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if (!Platform::LaunchAssetProcessor(executableDirectory, engineRootFolder, projectPath))
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{
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// if we are unable to launch asset processor
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AzFramework::AssetSystemInfoBus::Broadcast(&AzFramework::AssetSystem::AssetSystemInfoNotifications::OnError, AssetSystemErrors::ASSETSYSTEM_FAILED_TO_LAUNCH_ASSETPROCESSOR);
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@@ -179,24 +177,22 @@ namespace AzFramework
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{
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// Read Branch Token from Settings Registry
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AZ::s64 branchToken64;
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if (!settingsRegistry->Get(branchToken64, AZ::SettingsRegistryInterface::FixedValueString::format("%s/%s",
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AZStd::string branchToken;
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if (!settingsRegistry->Get(branchToken, AZ::SettingsRegistryInterface::FixedValueString::format("%s/%s",
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AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey, AzFramework::AssetSystem::BranchToken)))
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{
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// The first time the AssetProcessor runs within a branch the bootstrap.cfg does not have a branch token set
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// Therefore it is not an error for the branch token to not be in the bootstrap.cfg file
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AZStd::string branchToken;
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AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::CalculateBranchTokenForAppRoot, branchToken);
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AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::CalculateBranchTokenForEngineRoot, branchToken);
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AZ_TracePrintfOnce("AssetSystemComponent", "Failed to read branch token from bootstrap. Calculating Branch Token: %s\n", branchToken.c_str());
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outputConnectionSettings.m_branchToken = branchToken;
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}
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else
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{
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outputConnectionSettings.m_branchToken = AZStd::fixed_string<32>::format("0x%08X", aznumeric_cast<AZ::u32>(branchToken64));
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outputConnectionSettings.m_branchToken = AZStd::string_view{ branchToken };
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if (outputConnectionSettings.m_branchToken.empty())
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{
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AZStd::string branchToken;
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AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::CalculateBranchTokenForAppRoot, branchToken);
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AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::CalculateBranchTokenForEngineRoot, branchToken);
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AZ_TracePrintfOnce("AssetSystemComponent", "Branch token read from bootstrap is empty. Calculating Branch Token: %s\n", branchToken.c_str());
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outputConnectionSettings.m_branchToken = branchToken;
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}
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@@ -205,19 +201,14 @@ namespace AzFramework
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{
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// Read Project Name from Settings Registry
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AZ::SettingsRegistryInterface::FixedValueString projectName;
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if (!settingsRegistry->Get(projectName, AZ::SettingsRegistryInterface::FixedValueString::format("%s/%s",
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AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey, AzFramework::AssetSystem::ProjectName)))
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AZ::SettingsRegistryInterface::FixedValueString projectName = AZ::Utils::GetProjectName();
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if (projectName.empty())
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{
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AZ_Error("AssetSystemComponent", false, "Failed to read project name from bootstrap");
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AZ_Error("AssetSystemComponent", false, "Failed to read project name from registry");
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result = false;
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}
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outputConnectionSettings.m_projectName = projectName;
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if (outputConnectionSettings.m_projectName.empty())
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{
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AZ_Error("AssetSystemComponent", false, "Project name read from bootstrap is empty");
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result = false;
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}
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}
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// Read the direction in which a connection to the Asset Processor should be from using the Settings Registry
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