Integrating latest from github/staging
Integrating up through commit 5e1bdae
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@@ -3490,7 +3490,7 @@ void CHWShader_D3D::mfSaveCGFile(const char* scr, const char* path)
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}
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else
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{
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sprintf_s(name, "@cache@/shaders/fxerror/%s(GL%llx)/(LT%x)(RT%llx)/(MD%x)(MDV%x)(PSS%llx)(ST%llx).cg", GetName(), m_pCurInst->m_Ident.m_GLMask, m_pCurInst->m_Ident.m_LightMask, m_pCurInst->m_Ident.m_RTMask, m_pCurInst->m_Ident.m_MDMask, m_pCurInst->m_Ident.m_MDVMask, m_pCurInst->m_Ident.m_pipelineState.opaque, m_pCurInst->m_Ident.m_STMask);
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sprintf_s(name, "@usercache@/shaders/fxerror/%s(GL%llx)/(LT%x)(RT%llx)/(MD%x)(MDV%x)(PSS%llx)(ST%llx).cg", GetName(), m_pCurInst->m_Ident.m_GLMask, m_pCurInst->m_Ident.m_LightMask, m_pCurInst->m_Ident.m_RTMask, m_pCurInst->m_Ident.m_MDMask, m_pCurInst->m_Ident.m_MDVMask, m_pCurInst->m_Ident.m_pipelineState.opaque, m_pCurInst->m_Ident.m_STMask);
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}
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AZ::IO::HandleType fileHandle;
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@@ -4672,7 +4672,7 @@ bool CAsyncShaderTask::CompileAsyncShader(SShaderAsyncInfo* pAsync)
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CryFixedStringT<1024> hlslPath;
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// Create a directory for this shader type, strip the .fxcb extension from the folder name
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shaderSourceOutputFolder.Format("@cache@/%s",pAsync->m_pShader->m_pDevCache->m_Name.c_str());
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shaderSourceOutputFolder.Format("@usercache@/%s",pAsync->m_pShader->m_pDevCache->m_Name.c_str());
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PathUtil::RemoveExtension(shaderSourceOutputFolder);
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gEnv->pFileIO->CreatePath(shaderSourceOutputFolder);
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