Integrating latest from github/staging
Integrating up through commit 5e1bdae
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@@ -162,7 +162,7 @@ bool CShaderSerialize::OpenSResource(const char* szName, SSShaderRes* pSR, CSha
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stack_string szReadOnly = szName;
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// ShaderCacheGen behavior:
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// CACHE_READONLY is not really used when exporting the .fxb, so we append the @cache@ alias to the relative shader path
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// CACHE_READONLY is not really used when exporting the .fxb, so we append the @usercache@ alias to the relative shader path
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// here as well. We cannot just leave this as the relative Shaders/Cache/Foo.fxb value because then it creates a new
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// file in the asset cache as @assets@/Shaders/Cache/Foo.fxb, which is illegal (since only AP has the authority to write here)
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// Game runtime behavior:
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