Integrating latest from github/staging
Integrating up through commit 5e1bdae
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@@ -392,7 +392,7 @@ struct IMaterial
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virtual void SetDirty(bool dirty = true) = 0;
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virtual bool IsDirty() const = 0;
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//! Returns true if the material is the parent of a group of materials
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//! Returns true if the material is the parent of a group of materials
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virtual bool IsMaterialGroup() const = 0;
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//! Returns true if the material is a single material belongs to a material group
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@@ -411,11 +411,6 @@ struct IMaterial
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// - 2, fast sketch mode.
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virtual void SetSketchMode(int mode) = 0;
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//////////////////////////////////////////////////////////////////////////
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// Debug routines
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//////////////////////////////////////////////////////////////////////////
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virtual const char* GetLoadingCallstack() = 0; // trace leaking materials by callstack
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// Sets FT_DONT_STREAM flag for all textures used by the material
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// If a stream is already in process, this will stop the stream and flush the device texture
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virtual void DisableTextureStreaming() = 0;
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