[development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160)
- Added new interface type AZ::Debug::Profiler to externally register profiler systems - Modified the Atom CPU profiler to register as an AzCore profiler -- This allows full engine markers to be visualized in the associated ImGui tool - Converted all AZ_ATOM_PROFILE_* macros to use AZ_PROFILE_* macros instead Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
This commit is contained in:
@@ -145,7 +145,7 @@ namespace AZ
|
||||
|
||||
void DecalTextureArrayFeatureProcessor::Simulate(const RPI::FeatureProcessor::SimulatePacket& packet)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(AzRender);
|
||||
AZ_PROFILE_SCOPE(AzRender, "DecalTextureArrayFeatureProcessor: Simulate");
|
||||
AZ_UNUSED(packet);
|
||||
|
||||
if (m_deviceBufferNeedsUpdate)
|
||||
@@ -158,7 +158,7 @@ namespace AZ
|
||||
void DecalTextureArrayFeatureProcessor::Render(const RPI::FeatureProcessor::RenderPacket& packet)
|
||||
{
|
||||
// Note that decals are rendered as part of the forward shading pipeline. We only need to bind the decal buffers/textures in here.
|
||||
AZ_PROFILE_FUNCTION(AzRender);
|
||||
AZ_PROFILE_SCOPE(AzRender, "DecalTextureArrayFeatureProcessor: Render");
|
||||
|
||||
for (const RPI::ViewPtr& view : packet.m_views)
|
||||
{
|
||||
@@ -294,7 +294,7 @@ namespace AZ
|
||||
|
||||
void DecalTextureArrayFeatureProcessor::SetDecalMaterial(const DecalHandle handle, const AZ::Data::AssetId material)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(AzRender);
|
||||
AZ_PROFILE_SCOPE(AzRender, "DecalTextureArrayFeatureProcessor: SetDecalMaterial");
|
||||
if (handle.IsNull())
|
||||
{
|
||||
AZ_Warning("DecalTextureArrayFeatureProcessor", false, "Invalid handle passed to DecalTextureArrayFeatureProcessor::SetDecalMaterial().");
|
||||
@@ -364,7 +364,7 @@ namespace AZ
|
||||
|
||||
void DecalTextureArrayFeatureProcessor::OnAssetReady(const Data::Asset<Data::AssetData> asset)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(AzRender);
|
||||
AZ_PROFILE_SCOPE(AzRender, "DecalTextureArrayFeatureProcessor: OnAssetReady");
|
||||
const Data::AssetId& assetId = asset->GetId();
|
||||
|
||||
const RPI::MaterialAsset* materialAsset = asset.GetAs<AZ::RPI::MaterialAsset>();
|
||||
|
||||
Reference in New Issue
Block a user