Merge branch 'stabilization/2106' into cpack/jenkins-main
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@@ -105,12 +105,10 @@ if(@target_file_dir@ MATCHES ".app/Contents/MacOS")
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endif()
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endif()
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if(anything_new)
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unset(fixup_bundle_ignore)
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# LYN-4505: Patch dxc, is configured in the wrong folder in 3p
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if(EXISTS ${bundle_path}/Contents/MacOS/Builders/DirectXShaderCompiler/bin/dxc-3.7)
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# we copy to not invalidate the copy check from above
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file(COPY ${bundle_path}/Contents/MacOS/Builders/DirectXShaderCompiler/lib/libdxcompiler.3.7.dylib
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DESTINATION ${bundle_path}/Contents/MacOS/Builders/DirectXShaderCompiler/bin
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)
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list(APPEND fixup_bundle_ignore dxc-3.7)
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endif()
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# Python.framework being copied by fixup_bundle
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#if(EXISTS ${bundle_path}/Contents/Frameworks/Python.framework)
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@@ -139,8 +137,17 @@ if(@target_file_dir@ MATCHES ".app/Contents/MacOS")
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#endif()
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list(REMOVE_DUPLICATES plugin_libs)
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list(REMOVE_DUPLICATES plugin_dirs)
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fixup_bundle("${bundle_path}" "${plugin_libs}" "${plugin_dirs}")
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fixup_bundle("${bundle_path}" "${plugin_libs}" "${plugin_dirs}" IGNORE_ITEM ${fixup_bundle_ignore})
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file(TOUCH "${bundle_path}")
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file(TOUCH "${fixup_timestamp_file}")
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# fixup bundle ends up removing the rpath of dxc (despite we exclude it)
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if(EXISTS ${bundle_path}/Contents/MacOS/Builders/DirectXShaderCompiler/bin/dxc-3.7)
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find_program(LY_INSTALL_NAME_TOOL install_name_tool)
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if (NOT LY_INSTALL_NAME_TOOL)
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message(FATAL_ERROR "Unable to locate 'install_name_tool'")
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endif()
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execute_process(COMMAND ${LY_INSTALL_NAME_TOOL} -add_rpath @executable_path/../lib ${bundle_path}/Contents/MacOS/Builders/DirectXShaderCompiler/bin/dxc-3.7)
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endif()
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endif()
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endif()
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