apply minor feedback from PR
Signed-off-by: greerdv <greerdv@amazon.com>
This commit is contained in:
@@ -59,8 +59,8 @@ namespace AzToolsFramework
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if (auto& linearManipulator = m_linearManipulators[manipulatorIndex])
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{
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linearManipulator->SetSpace(boxWorldFromLocal);
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linearManipulator->SetLocalTransform(boxLocalTransform * AZ::Transform::CreateTranslation(
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s_boxAxes[manipulatorIndex] * 0.5f * boxDimensions));
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linearManipulator->SetLocalTransform(
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boxLocalTransform * AZ::Transform::CreateTranslation(s_boxAxes[manipulatorIndex] * 0.5f * boxDimensions));
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linearManipulator->SetNonUniformScale(nonUniformScale);
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linearManipulator->SetBoundsDirty();
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}
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@@ -88,7 +88,8 @@ namespace AzToolsFramework
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ManipulatorViews views;
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views.emplace_back(CreateManipulatorViewQuadBillboard(
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AzFramework::ViewportColors::DefaultManipulatorHandleColor, AzFramework::ViewportConstants::DefaultManipulatorHandleSize));
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AzFramework::ViewportColors::DefaultManipulatorHandleColor,
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AzFramework::ViewportConstants::DefaultManipulatorHandleSize));
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linearManipulator->SetViews(AZStd::move(views));
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linearManipulator->InstallMouseMoveCallback(
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@@ -105,7 +106,8 @@ namespace AzToolsFramework
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float boxScale = AZ::GetMax(AZ::MinTransformScale, boxWorldTransform.GetUniformScale());
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// calculate the position of the manipulator in the reference frame of the box
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// the local position offset of the manipulator does not take the transform scale into account, so need to apply it here
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// the local position offset of the manipulator does not take the transform scale into account
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// so need to apply it here
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const AZ::Vector3 localPosition = boxLocalTransform.GetInverse().TransformPoint(
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action.m_start.m_localPosition + action.m_current.m_localPositionOffset / boxScale);
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@@ -113,7 +115,7 @@ namespace AzToolsFramework
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// clamp movement so it cannot go negative based on axis direction
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const AZ::Vector3 axisDisplacement =
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localPosition.GetAbs() * 2.0f
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* AZ::GetMax<float>(0.0f, localPosition.GetNormalized().Dot(action.m_fixed.m_axis));
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* AZ::GetMax(0.0f, localPosition.GetNormalized().Dot(action.m_fixed.m_axis));
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AZ::Vector3 boxDimensions = AZ::Vector3::CreateZero();
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BoxManipulatorRequestBus::EventResult(
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