The Great ScriptCanvas Purge, Part IV
Signed-off-by: chcurran <82187351+carlitosan@users.noreply.github.com>
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@@ -61,11 +61,6 @@ namespace ScriptCanvasEditor
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{
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}
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void ScriptCanvasAssetNode::OnInputSignal(const ScriptCanvas::SlotId&)
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{
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}
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void ScriptCanvasAssetNode::OnInit()
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{
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if (GetAsset().GetId().IsValid())
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@@ -74,7 +74,6 @@ namespace ScriptCanvasEditor
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////
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protected:
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void OnInputSignal(const ScriptCanvas::SlotId&) override;
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// AssetBus::Handler
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void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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void OnAssetUnloaded(const AZ::Data::AssetId assetId, const AZ::Data::AssetType) override;
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