Merge branch 'main' into Atom/dmcdiar/ATOM-15517
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@@ -32,7 +32,7 @@ namespace AZ
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//! In the source data, properties and UV names are loaded separately.
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//! However, treating UV names as a special property group can greatly simplify the editor code.
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//! See MaterialInspector::AddUvNamesGroup() for more details.
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static constexpr const char UvGroupName[] = "UvNames";
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static constexpr const char UvGroupName[] = "uvSets";
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class MaterialAsset;
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@@ -59,7 +59,10 @@ namespace AZ
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static constexpr uint32_t Draw = 0;
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static constexpr uint32_t Object = 1;
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static constexpr uint32_t Material = 2;
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static constexpr uint32_t SubPass = 3;
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static constexpr uint32_t Pass = 4;
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static constexpr uint32_t View = 5;
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static constexpr uint32_t Scene = 6;
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};
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}
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}
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