Merge branch 'development' into math_string_converters

This commit is contained in:
puvvadar
2022-02-14 10:42:48 -08:00
committed by GitHub
373 changed files with 15071 additions and 5781 deletions
+37 -9
View File
@@ -8,11 +8,14 @@
#include "ColliderSphereMode.h"
#include <PhysX/EditorColliderComponentRequestBus.h>
#include <Source/Utils.h>
#include <AzToolsFramework/Manipulators/LinearManipulator.h>
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzToolsFramework/ComponentModes/BoxViewportEdit.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Component/NonUniformScaleBus.h>
#include <AzFramework/Viewport/ViewportColors.h>
#include <AzFramework/Viewport/ViewportConstants.h>
@@ -26,7 +29,12 @@ namespace PhysX
void ColliderSphereMode::Setup(const AZ::EntityComponentIdPair& idPair)
{
AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
AZ::TransformBus::EventResult(colliderWorldTransform, idPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
AZ::NonUniformScaleRequestBus::EventResult(nonUniformScale, idPair.GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
float sphereRadius = 0.0f;
PhysX::EditorColliderComponentRequestBus::EventResult(sphereRadius, idPair, &PhysX::EditorColliderComponentRequests::GetSphereRadius);
@@ -35,7 +43,9 @@ namespace PhysX
m_radiusManipulator->AddEntityComponentIdPair(idPair);
m_radiusManipulator->SetAxis(ManipulatorAxis);
m_radiusManipulator->Register(AzToolsFramework::g_mainManipulatorManagerId);
m_radiusManipulator->SetLocalPosition(ManipulatorAxis * sphereRadius);
m_radiusManipulator->SetLocalTransform(colliderLocalTransform * AZ::Transform::CreateTranslation(ManipulatorAxis * sphereRadius));
m_radiusManipulator->SetNonUniformScale(nonUniformScale);
m_radiusManipulator->SetBoundsDirty();
AzToolsFramework::ManipulatorViews views;
views.emplace_back(AzToolsFramework::CreateManipulatorViewQuadBillboard(AzFramework::ViewportColors::DefaultManipulatorHandleColor, AzFramework::ViewportConstants::DefaultManipulatorHandleSize));
@@ -52,12 +62,18 @@ namespace PhysX
void ColliderSphereMode::Refresh(const AZ::EntityComponentIdPair& idPair)
{
AZ::Transform colliderWorldTransform = AZ::Transform::Identity();
PhysX::EditorColliderComponentRequestBus::EventResult(colliderWorldTransform, idPair, &PhysX::EditorColliderComponentRequests::GetColliderWorldTransform);
AZ::TransformBus::EventResult(colliderWorldTransform, idPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
m_radiusManipulator->SetSpace(colliderWorldTransform);
AZ::Vector3 nonUniformScale = AZ::Vector3::CreateOne();
AZ::NonUniformScaleRequestBus::EventResult(nonUniformScale, idPair.GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
float sphereRadius = 0.0f;
PhysX::EditorColliderComponentRequestBus::EventResult(sphereRadius, idPair, &PhysX::EditorColliderComponentRequests::GetSphereRadius);
m_radiusManipulator->SetLocalPosition(ManipulatorAxis * sphereRadius);
m_radiusManipulator->SetLocalTransform(colliderLocalTransform * AZ::Transform::CreateTranslation(ManipulatorAxis * sphereRadius));
m_radiusManipulator->SetBoundsDirty();
}
void ColliderSphereMode::Teardown(const AZ::EntityComponentIdPair& idPair)
@@ -79,22 +95,34 @@ namespace PhysX
AZ_UNUSED(debugDisplay);
const AzFramework::CameraState cameraState = AzToolsFramework::GetCameraState(viewportInfo.m_viewportId);
float radius = m_radiusManipulator->GetLocalPosition().GetLength();
m_radiusManipulator->SetAxis(cameraState.m_side);
m_radiusManipulator->SetLocalPosition(cameraState.m_side * radius);
if (!m_radiusManipulator->EntityComponentIdPairs().empty())
{
const AZ::EntityComponentIdPair idPair = *m_radiusManipulator->EntityComponentIdPairs().begin();
float radius = 0.0f;
PhysX::EditorColliderComponentRequestBus::EventResult(radius, idPair, &PhysX::EditorColliderComponentRequests::GetSphereRadius);
const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
m_radiusManipulator->SetAxis(cameraState.m_side);
m_radiusManipulator->SetLocalTransform(colliderLocalTransform * AZ::Transform::CreateTranslation(cameraState.m_side * radius));
}
}
void ColliderSphereMode::OnManipulatorMoved(const AzToolsFramework::LinearManipulator::Action& action, const AZ::EntityComponentIdPair& idPair)
{
// manipulator offsets do not take transform scale into account, need to handle it here
const AZ::Transform colliderLocalTransform = Utils::GetColliderLocalTransform(idPair);
const AZ::Vector3 manipulatorPosition = AzToolsFramework::GetPositionInManipulatorFrame(
m_radiusManipulator->GetSpace().GetUniformScale(), colliderLocalTransform, action);
// Get the distance the manipulator has moved along the axis.
float extent = action.LocalPosition().Dot(action.m_fixed.m_axis);
float extent = manipulatorPosition.Dot(action.m_fixed.m_axis);
// Clamp the distance to a small value to prevent it going negative.
extent = AZ::GetMax(extent, MinSphereRadius);
// Update the manipulator and sphere radius
m_radiusManipulator->SetLocalPosition(extent * action.m_fixed.m_axis);
m_radiusManipulator->SetLocalTransform(
Utils::GetColliderLocalTransform(idPair) * AZ::Transform::CreateTranslation(extent * action.m_fixed.m_axis));
PhysX::EditorColliderComponentRequestBus::Event(idPair, &PhysX::EditorColliderComponentRequests::SetSphereRadius, extent);
}
}