more castings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -18,7 +18,7 @@ namespace Benchmark
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BENCHMARK_DEFINE_F(BM_SpawnableCreate, CreateSpawnable_SingleEntityInstance)(::benchmark::State& state)
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{
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const unsigned int numSpawnables = state.range();
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const unsigned int numSpawnables = static_cast<unsigned int>(state.range());
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AZStd::unique_ptr<Instance> instance(m_prefabSystemComponent->CreatePrefab(
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{ CreateEntity("Entity1") },
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