more castings

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-08-12 18:37:59 -07:00
parent 8b3ab8eb0b
commit 3522f622f3
13 changed files with 37 additions and 33 deletions
@@ -583,7 +583,7 @@ namespace UnitTest
AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::EventResult(
m_mouseInteractionResult, AzToolsFramework::GetEntityContextId(),
&AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleAllMouseInteractions,
vi::MouseInteractionEvent(mouseInteraction, ev->angleDelta().y()));
vi::MouseInteractionEvent(mouseInteraction, static_cast<float>(ev->angleDelta().y())));
}
MouseInteractionResult m_mouseInteractionResult;
@@ -16,7 +16,7 @@ namespace Benchmark
BENCHMARK_DEFINE_F(BM_PrefabCreate, CreatePrefabs_SingleEntityEach)(::benchmark::State& state)
{
const unsigned int numEntities = state.range();
const unsigned int numEntities = static_cast<unsigned int>(state.range());
const unsigned int numInstances = numEntities;
CreateFakePaths(numInstances);
@@ -58,7 +58,7 @@ namespace Benchmark
BENCHMARK_DEFINE_F(BM_PrefabCreate, CreatePrefab_FromEntities)(::benchmark::State& state)
{
const unsigned int numEntities = state.range();
const unsigned int numEntities = static_cast<unsigned int>(state.range());
for (auto _ : state)
{
@@ -93,7 +93,7 @@ namespace Benchmark
BENCHMARK_DEFINE_F(BM_PrefabCreate, CreatePrefab_FromSingleDepthInstances)(::benchmark::State& state)
{
const unsigned int numInstancesToAdd = state.range();
const unsigned int numInstancesToAdd = static_cast<unsigned int>(state.range());
const unsigned int numEntities = numInstancesToAdd;
// Create fake paths for all the nested instances
@@ -144,7 +144,7 @@ namespace Benchmark
BENCHMARK_DEFINE_F(BM_PrefabCreate, CreatePrefab_FromLinearNestingOfInstances)(::benchmark::State& state)
{
const unsigned int numInstances = state.range();
const unsigned int numInstances = static_cast<unsigned int>(state.range());
// Create fake paths for all the nested instances
// plus the root instance
@@ -16,7 +16,7 @@ namespace Benchmark
BENCHMARK_DEFINE_F(BM_PrefabInstantiate, InstantiatePrefab_SingleEntityInstance)(::benchmark::State& state)
{
const unsigned int numInstances = state.range();
const unsigned int numInstances = static_cast<unsigned int>(state.range());
AZStd::unique_ptr<Instance> firstInstance = m_prefabSystemComponent->CreatePrefab(
{ CreateEntity("Entity1") },
@@ -18,7 +18,7 @@ namespace Benchmark
BENCHMARK_DEFINE_F(BM_PrefabUpdateInstances, UpdateInstances_SingeEntityInstances)(::benchmark::State& state)
{
const unsigned int numInstances = state.range();
const unsigned int numInstances = static_cast<unsigned int>(state.range());
CreateFakePaths(2);
const auto& nestedTemplatePath = m_paths.front();
@@ -80,7 +80,7 @@ namespace Benchmark
BENCHMARK_DEFINE_F(BM_PrefabUpdateInstances, UpdateInstances_SingleLinearNestingOfInstances)(::benchmark::State& state)
{
const unsigned int maxDepth = state.range();
const unsigned int maxDepth = static_cast<unsigned int>(state.range());
CreateFakePaths(maxDepth);
const unsigned int numInstances = maxDepth;
@@ -131,8 +131,8 @@ namespace Benchmark
BENCHMARK_DEFINE_F(BM_PrefabUpdateInstances, UpdateInstances_MultipleLinearNestingOfInstances)(::benchmark::State& state)
{
const unsigned int numRootInstances = state.range();
const unsigned int maxDepth = state.range();
const unsigned int numRootInstances = static_cast<unsigned int>(state.range());
const unsigned int maxDepth = static_cast<unsigned int>(state.range());
CreateFakePaths(maxDepth);
const unsigned int numInstances = numRootInstances * maxDepth;
@@ -192,7 +192,7 @@ namespace Benchmark
BENCHMARK_DEFINE_F(BM_PrefabUpdateInstances, UpdateInstances_BinaryTreeNestedInstanceHierarchy)(::benchmark::State& state)
{
const unsigned int maxDepth = state.range();
const unsigned int maxDepth = static_cast<unsigned int>(state.range());
CreateFakePaths(maxDepth);
const unsigned int numInstances = (1 << maxDepth) - 1;
@@ -18,7 +18,7 @@ namespace Benchmark
BENCHMARK_DEFINE_F(BM_SpawnableCreate, CreateSpawnable_SingleEntityInstance)(::benchmark::State& state)
{
const unsigned int numSpawnables = state.range();
const unsigned int numSpawnables = static_cast<unsigned int>(state.range());
AZStd::unique_ptr<Instance> instance(m_prefabSystemComponent->CreatePrefab(
{ CreateEntity("Entity1") },