From 351ceee3b59eb6f8d21bd5b3c7ce31d3253d93c2 Mon Sep 17 00:00:00 2001 From: William Hayward Date: Thu, 19 Aug 2021 11:19:25 -0400 Subject: [PATCH] Remove LY_UNITY_BUILD parameter Signed-off-by: William Hayward --- README.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 57f24d7c83..f37fdf6c8b 100644 --- a/README.md +++ b/README.md @@ -65,12 +65,12 @@ To set up a project-centric source engine, complete the following steps. For oth 1. Configure the engine source into a solution using this command line, replacing ``, ``, and `<3rdParty cache path>` with the paths you've created: ``` - cmake -B -S -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path> -DLY_UNITY_BUILD=ON + cmake -B -S -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path> ``` Example: ``` - cmake -B C:\o3de\build\windows_vs2019 -S C:\o3de -G "Visual Studio 16" -DLY_3RDPARTY_PATH=C:\o3de-packages -DLY_UNITY_BUILD=ON + cmake -B C:\o3de\build\windows_vs2019 -S C:\o3de -G "Visual Studio 16" -DLY_3RDPARTY_PATH=C:\o3de-packages ``` > Note: Do not use trailing slashes for the <3rdParty cache path>. @@ -102,12 +102,12 @@ For more details on the steps above, refer to [Setting up O3DE from GitHub](http 1. Configure a solution for your project. ``` - cmake -B -S -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path> -DLY_UNITY_BUILD=ON + cmake -B -S -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path> ``` Example: ``` - cmake -B C:\my-project\build\windows_vs2019 -S C:\my-project -G "Visual Studio 16" -DLY_3RDPARTY_PATH=C:\o3de-packages -DLY_UNITY_BUILD=ON + cmake -B C:\my-project\build\windows_vs2019 -S C:\my-project -G "Visual Studio 16" -DLY_3RDPARTY_PATH=C:\o3de-packages ``` > Note: Do not use trailing slashes for the <3rdParty cache path>. @@ -116,6 +116,8 @@ For more details on the steps above, refer to [Setting up O3DE from GitHub](http ``` cmake --build --target .GameLauncher Editor --config profile -- /m ``` + + > Note: Your project name used in the build target is the same as the directory name of your project. This will compile after some time and binaries will be available in the project build path you've specified, under `bin/profile`.