Added setreg option for network spawnables serialization format
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
This commit is contained in:
@@ -18,8 +18,14 @@
|
||||
"GameObjectCreation":
|
||||
[
|
||||
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::EditorInfoRemover" },
|
||||
{ "$type": "Multiplayer::NetworkPrefabProcessor" },
|
||||
{ "$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor" }
|
||||
{
|
||||
"$type": "Multiplayer::NetworkPrefabProcessor",
|
||||
"SerializationFormat": "Binary" // Options are "Binary" (default) or "Text". Prefer "Binary" for performance.
|
||||
},
|
||||
{
|
||||
"$type": "AzToolsFramework::Prefab::PrefabConversionUtils::PrefabCatchmentProcessor",
|
||||
"SerializationFormat": "Binary" // Options are "Binary" (default) or "Text". Prefer "Binary" for performance.
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user