Gems/ScriptCanvas
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -313,7 +313,6 @@ namespace ScriptCanvasPhysicsTests
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.WillByDefault(Return(m_hitResult));
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// given raycast data
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const AZ::Vector3 start = AZ::Vector3::CreateZero();
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const AZ::Vector3 direction = AZ::Vector3(0.f,1.f,0.f);
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const float distance = 1.f;
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const AZStd::string collisionGroup = "default";
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@@ -346,7 +345,6 @@ namespace ScriptCanvasPhysicsTests
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.WillByDefault(Return(m_hitResult));
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// given raycast data
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const AZ::Vector3 start = AZ::Vector3::CreateZero();
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const AZ::Vector3 direction = AZ::Vector3(0.f,1.f,0.f);
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const float distance = 1.f;
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const AZStd::string collisionGroup = "default";
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@@ -385,7 +383,6 @@ namespace ScriptCanvasPhysicsTests
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.WillByDefault(Return(m_hitResult));
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// given shapecast data
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const AZ::Vector3 start = AZ::Vector3::CreateZero();
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const AZ::Vector3 direction = AZ::Vector3(0.f,1.f,0.f);
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const float distance = 1.f;
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const AZStd::string collisionGroup = "default";
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