Minor updates to the Spawnable Entity Aliases in response to PR feedback.

Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
This commit is contained in:
AMZN-koppersr
2022-01-05 10:47:23 -08:00
parent 34edd4d0c0
commit 31e51f8c3a
3 changed files with 9 additions and 5 deletions
@@ -101,6 +101,8 @@ namespace UnitTest
class SpawnableEntitiesManagerTest : public AllocatorsFixture
{
public:
constexpr static AZ::u64 EntityIdStartId = 40;
void SetUp() override
{
AllocatorsFixture::SetUp();
@@ -156,7 +158,7 @@ namespace UnitTest
{
auto entry = AZStd::make_unique<AZ::Entity>();
entry->AddComponent(aznew SourceSpawnableComponent());
entry->SetId(AZ::EntityId(40 + i));
entry->SetId(AZ::EntityId(EntityIdStartId + i));
entities.push_back(AZStd::move(entry));
}
}
@@ -175,13 +177,13 @@ namespace UnitTest
auto entry = AZStd::make_unique<AZ::Entity>();
if (i != 0)
{
entry->AddComponent(aznew TargetSpawnableComponent(AZ::EntityId(40 + i - 1)));
entry->AddComponent(aznew TargetSpawnableComponent(AZ::EntityId(EntityIdStartId + i - 1)));
}
else
{
entry->AddComponent(aznew TargetSpawnableComponent());
}
entry->SetId(AZ::EntityId(40 + i));
entry->SetId(AZ::EntityId(EntityIdStartId + i));
entities.push_back(AZStd::move(entry));
}
}