Gems/EMotionFX

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-07-13 15:20:42 -07:00
parent 5eed3234ad
commit 316eb65c2c
22 changed files with 45 additions and 64 deletions
@@ -5,8 +5,6 @@
*
*/
#include "EMotionFX_precompiled.h"
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
@@ -26,6 +24,12 @@
#include <EMotionFX/Source/Transform.h>
#include <EMotionFX/Source/RagdollInstance.h>
#include <EMotionFX/Source/DebugDraw.h>
#include <EMotionFX/Source/AttachmentSkin.h>
#include <EMotionFX/Source/Node.h>
#include <EMotionFX/Source/TransformData.h>
#include <EMotionFX/Source/AttachmentNode.h>
#include <MCore/Source/AzCoreConversions.h>
#include <Atom/RPI.Reflect/Model/ModelAsset.h>
@@ -7,8 +7,6 @@
#include <AzCore/PlatformDef.h>
#include "EMotionFX_precompiled.h"
#include <AzCore/Component/TransformBus.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/SerializeContext.h>
@@ -13,6 +13,7 @@
#include <Integration/AnimationBus.h>
#include <Integration/AnimAudioComponentBus.h>
#include <IAudioSystem.h>
#include <Integration/System/SystemCommon.h>
namespace EMotionFX
{
@@ -5,16 +5,17 @@
*
*/
#include "EMotionFX_precompiled.h"
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <MCore/Source/AttributeString.h>
#include <MCore/Source/AzCoreConversions.h>
#include <EMotionFX/Source/AnimGraph.h>
#include <EMotionFX/Source/AnimGraphInstance.h>
#include <EMotionFX/Source/ActorInstance.h>
#include <EMotionFX/Source/MotionSet.h>
#include <Integration/Components/AnimGraphComponent.h>
@@ -8,8 +8,6 @@
#include <AzCore/PlatformDef.h>
#include "EMotionFX_precompiled.h"
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
@@ -17,6 +15,7 @@
#include <Integration/Components/SimpleLODComponent.h>
#include <MCore/Source/AttributeString.h>
#include <EMotionFX/Source/ActorInstance.h>
#include <MathConversion.h>
#include <IRenderAuxGeom.h>
@@ -5,9 +5,6 @@
*
*/
#include "EMotionFX_precompiled.h"
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
@@ -16,6 +13,9 @@
#include <Integration/Components/SimpleMotionComponent.h>
#include <MCore/Source/AttributeString.h>
#include <EMotionFX/Source/ActorInstance.h>
#include <EMotionFX/Source/MotionSystem.h>
#include <EMotionFX/Source/MotionInstance.h>
namespace EMotionFX
{