Gems/EMotionFX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -5,8 +5,6 @@
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*
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*/
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#include "EMotionFX_precompiled.h"
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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@@ -26,6 +24,12 @@
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#include <EMotionFX/Source/Transform.h>
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#include <EMotionFX/Source/RagdollInstance.h>
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#include <EMotionFX/Source/DebugDraw.h>
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#include <EMotionFX/Source/AttachmentSkin.h>
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#include <EMotionFX/Source/Node.h>
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#include <EMotionFX/Source/TransformData.h>
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#include <EMotionFX/Source/AttachmentNode.h>
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#include <MCore/Source/AzCoreConversions.h>
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#include <Atom/RPI.Reflect/Model/ModelAsset.h>
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@@ -7,8 +7,6 @@
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#include <AzCore/PlatformDef.h>
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#include "EMotionFX_precompiled.h"
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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@@ -13,6 +13,7 @@
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#include <Integration/AnimationBus.h>
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#include <Integration/AnimAudioComponentBus.h>
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#include <IAudioSystem.h>
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#include <Integration/System/SystemCommon.h>
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namespace EMotionFX
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{
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@@ -5,16 +5,17 @@
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*
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*/
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#include "EMotionFX_precompiled.h"
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <MCore/Source/AttributeString.h>
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#include <MCore/Source/AzCoreConversions.h>
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#include <EMotionFX/Source/AnimGraph.h>
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#include <EMotionFX/Source/AnimGraphInstance.h>
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#include <EMotionFX/Source/ActorInstance.h>
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#include <EMotionFX/Source/MotionSet.h>
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#include <Integration/Components/AnimGraphComponent.h>
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@@ -8,8 +8,6 @@
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#include <AzCore/PlatformDef.h>
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#include "EMotionFX_precompiled.h"
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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@@ -17,6 +15,7 @@
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#include <Integration/Components/SimpleLODComponent.h>
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#include <MCore/Source/AttributeString.h>
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#include <EMotionFX/Source/ActorInstance.h>
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#include <MathConversion.h>
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#include <IRenderAuxGeom.h>
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@@ -5,9 +5,6 @@
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*
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*/
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#include "EMotionFX_precompiled.h"
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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@@ -16,6 +13,9 @@
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#include <Integration/Components/SimpleMotionComponent.h>
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#include <MCore/Source/AttributeString.h>
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#include <EMotionFX/Source/ActorInstance.h>
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#include <EMotionFX/Source/MotionSystem.h>
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#include <EMotionFX/Source/MotionInstance.h>
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namespace EMotionFX
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{
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