Editor HDR Color Grading Component implemented under the PostFx stack (#4159)
* Add HDR color grading pass and shaders. * Remove color grading pass from light adaptation parent pass due to failing ASV tests. This will be added back later on. * Editor HDR Color Grading Component implemented under the PostFx stack (#219) * Add softmin/max for unbounded color grading properties. * Revert channel mixer properties to vector3. Refactor mix to weight. Fix color grading pass to convert any color variable into vec4. Signed-off-by: rbarrand <rbarrand@amazon.com> Co-authored-by: Robin <rbarrand@amazon.com>
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@@ -42,6 +42,7 @@
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#include <PostProcess/PostProcessFeatureProcessor.h>
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#include <PostProcessing/BlendColorGradingLutsPass.h>
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#include <PostProcessing/BloomParentPass.h>
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#include <PostProcessing/HDRColorGradingPass.h>
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#include <PostProcessing/DepthUpsamplePass.h>
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#include <PostProcessing/DepthOfFieldCompositePass.h>
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#include <PostProcessing/DepthOfFieldBokehBlurPass.h>
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@@ -222,6 +223,7 @@ namespace AZ
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passSystem->AddPassCreator(Name("LightCullingRemapPass"), &LightCullingRemap::Create);
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passSystem->AddPassCreator(Name("LightCullingTilePreparePass"), &LightCullingTilePreparePass::Create);
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passSystem->AddPassCreator(Name("BlendColorGradingLutsPass"), &BlendColorGradingLutsPass::Create);
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passSystem->AddPassCreator(Name("HDRColorGradingPass"), &HDRColorGradingPass::Create);
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passSystem->AddPassCreator(Name("LookModificationCompositePass"), &LookModificationCompositePass::Create);
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passSystem->AddPassCreator(Name("LookModificationTransformPass"), &LookModificationPass::Create);
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passSystem->AddPassCreator(Name("SMAAEdgeDetectionPass"), &SMAAEdgeDetectionPass::Create);
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