Merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
@@ -193,6 +193,7 @@ namespace Multiplayer
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friend class EntityReplicationManager;
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friend class HierarchyTests;
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friend class HierarchyBenchmarkBase;
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};
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bool NetworkRoleHasController(NetEntityRole networkRole);
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@@ -96,5 +96,7 @@ namespace Multiplayer
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//! Set to false when deactivating or otherwise not to be included in hierarchy considerations.
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bool m_isHierarchyEnabled = true;
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friend class HierarchyBenchmarkBase;
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};
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}
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@@ -49,5 +49,13 @@ namespace Multiplayer
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//! Sets the state of connection whether update messages can be sent or not.
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//! @param canSendUpdates the state value
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virtual void SetCanSendUpdates(bool canSendUpdates) = 0;
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//! Fetches the state of connection whether handshake logic has completed
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//! @return true if handshake has completed
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virtual bool DidHandshake() const = 0;
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//! Sets the state of connection whether handshake logic has completed
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//! @param didHandshake if handshake logic has completed
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virtual void SetDidHandshake(bool didHandshake) = 0;
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};
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}
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@@ -48,6 +48,7 @@ namespace Multiplayer
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using NotifyClientMigrationEvent = AZ::Event<AzNetworking::ConnectionId, const HostId&, uint64_t, ClientInputId, NetEntityId>;
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using NotifyEntityMigrationEvent = AZ::Event<const ConstNetworkEntityHandle&, const HostId&>;
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using ConnectionAcquiredEvent = AZ::Event<MultiplayerAgentDatum>;
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using ServerAcceptanceReceivedEvent = AZ::Event<>;
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using SessionInitEvent = AZ::Event<AzNetworking::INetworkInterface*>;
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using SessionShutdownEvent = AZ::Event<AzNetworking::INetworkInterface*>;
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@@ -122,6 +123,10 @@ namespace Multiplayer
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//! @param handler The ConnectionAcquiredEvent Handler to add
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virtual void AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler) = 0;
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//! Adds a ServerAcceptanceReceived Handler which is invoked when the client receives the accept packet from the server.
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//! @param handler The ServerAcceptanceReceived Handler to add
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virtual void AddServerAcceptanceReceivedHandler(ServerAcceptanceReceivedEvent::Handler& handler) = 0;
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//! Adds a SessionInitEvent Handler which is invoked when a new network session starts.
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//! @param handler The SessionInitEvent Handler to add
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virtual void AddSessionInitHandler(SessionInitEvent::Handler& handler) = 0;
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