Addressing PR feedback
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@@ -88,10 +88,10 @@ namespace Multiplayer
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void AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler) override;
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void AddSessionInitHandler(SessionInitEvent::Handler& handler) override;
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void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) override;
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const char* GetComponentGemName(uint16_t netComponentIndex) const override;
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const char* GetComponentName(uint16_t netComponentIndex) const override;
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const char* GetComponentPropertyName(uint16_t netComponentIndex, uint16_t propertyIndex) const override;
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const char* GetComponentRpcName(uint16_t netComponentIndex, uint16_t rpcIndex) const override;
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const char* GetComponentGemName(NetComponentId netComponentId) const override;
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const char* GetComponentName(NetComponentId netComponentId) const override;
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const char* GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const override;
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const char* GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const override;
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//! @}
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//! Console commands.
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