Addressing PR feedback
This commit is contained in:
@@ -506,24 +506,24 @@ namespace Multiplayer
|
||||
handler.Connect(m_shutdownEvent);
|
||||
}
|
||||
|
||||
const char* MultiplayerSystemComponent::GetComponentGemName(uint16_t netComponentIndex) const
|
||||
const char* MultiplayerSystemComponent::GetComponentGemName(NetComponentId netComponentId) const
|
||||
{
|
||||
return GetMultiplayerComponentRegistry()->GetComponentGemName(static_cast<NetComponentId>(netComponentIndex));
|
||||
return GetMultiplayerComponentRegistry()->GetComponentGemName(netComponentId);
|
||||
}
|
||||
|
||||
const char* MultiplayerSystemComponent::GetComponentName(uint16_t netComponentIndex) const
|
||||
const char* MultiplayerSystemComponent::GetComponentName(NetComponentId netComponentId) const
|
||||
{
|
||||
return GetMultiplayerComponentRegistry()->GetComponentName(static_cast<NetComponentId>(netComponentIndex));
|
||||
return GetMultiplayerComponentRegistry()->GetComponentName(netComponentId);
|
||||
}
|
||||
|
||||
const char* MultiplayerSystemComponent::GetComponentPropertyName(uint16_t netComponentIndex, uint16_t propertyIndex) const
|
||||
const char* MultiplayerSystemComponent::GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const
|
||||
{
|
||||
return GetMultiplayerComponentRegistry()->GetComponentPropertyName(static_cast<NetComponentId>(netComponentIndex), propertyIndex);
|
||||
return GetMultiplayerComponentRegistry()->GetComponentPropertyName(netComponentId, propertyIndex);
|
||||
}
|
||||
|
||||
const char* MultiplayerSystemComponent::GetComponentRpcName(uint16_t netComponentIndex, uint16_t rpcIndex) const
|
||||
const char* MultiplayerSystemComponent::GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const
|
||||
{
|
||||
return GetMultiplayerComponentRegistry()->GetComponentRpcName(static_cast<NetComponentId>(netComponentIndex), rpcIndex);
|
||||
return GetMultiplayerComponentRegistry()->GetComponentRpcName(netComponentId, rpcIndex);
|
||||
}
|
||||
|
||||
void MultiplayerSystemComponent::DumpStats([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
|
||||
|
||||
Reference in New Issue
Block a user