Addressing PR feedback
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@@ -33,13 +33,13 @@ namespace Multiplayer
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return componentData.m_componentName.GetCStr();
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}
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const char* MultiplayerComponentRegistry::GetComponentPropertyName(NetComponentId netComponentId, uint16_t propertyIndex) const
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const char* MultiplayerComponentRegistry::GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const
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{
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const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
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return componentData.m_componentPropertyNameLookupFunction(propertyIndex);
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}
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const char* MultiplayerComponentRegistry::GetComponentRpcName(NetComponentId netComponentId, uint16_t rpcIndex) const
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const char* MultiplayerComponentRegistry::GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const
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{
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const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
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return componentData.m_componentRpcNameLookupFunction(rpcIndex);
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