Addressing PR feedback
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@@ -14,48 +14,57 @@
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namespace Multiplayer
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{
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void MultiplayerStats::ReserveComponentStats(uint16_t netComponentId, uint16_t propertyCount, uint16_t rpcCount)
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void MultiplayerStats::ReserveComponentStats(NetComponentId netComponentId, uint16_t propertyCount, uint16_t rpcCount)
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{
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if (m_componentStats.size() <= netComponentId)
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const uint16_t netComponentIndex = aznumeric_cast<uint16_t>(netComponentId);
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if (m_componentStats.size() <= netComponentIndex)
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{
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m_componentStats.resize(netComponentId + 1);
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m_componentStats.resize(netComponentIndex + 1);
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}
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m_componentStats[netComponentId].m_propertyUpdatesSent.resize(propertyCount);
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m_componentStats[netComponentId].m_propertyUpdatesRecv.resize(propertyCount);
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m_componentStats[netComponentId].m_rpcsSent.resize(rpcCount);
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m_componentStats[netComponentId].m_rpcsRecv.resize(rpcCount);
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m_componentStats[netComponentIndex].m_propertyUpdatesSent.resize(propertyCount);
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m_componentStats[netComponentIndex].m_propertyUpdatesRecv.resize(propertyCount);
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m_componentStats[netComponentIndex].m_rpcsSent.resize(rpcCount);
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m_componentStats[netComponentIndex].m_rpcsRecv.resize(rpcCount);
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}
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void MultiplayerStats::RecordPropertySent(uint16_t netComponentId, uint16_t propertyId, uint32_t totalBytes)
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void MultiplayerStats::RecordPropertySent(NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes)
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{
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m_componentStats[netComponentId].m_propertyUpdatesSent[propertyId].m_totalCalls++;
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m_componentStats[netComponentId].m_propertyUpdatesSent[propertyId].m_totalBytes += totalBytes;
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m_componentStats[netComponentId].m_propertyUpdatesSent[propertyId].m_callHistory[m_recordMetricIndex]++;
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m_componentStats[netComponentId].m_propertyUpdatesSent[propertyId].m_byteHistory[m_recordMetricIndex] += totalBytes;
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const uint16_t netComponentIndex = aznumeric_cast<uint16_t>(netComponentId);
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const uint16_t propertyIndex = aznumeric_cast<uint16_t>(propertyId);
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m_componentStats[netComponentIndex].m_propertyUpdatesSent[propertyIndex].m_totalCalls++;
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m_componentStats[netComponentIndex].m_propertyUpdatesSent[propertyIndex].m_totalBytes += totalBytes;
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m_componentStats[netComponentIndex].m_propertyUpdatesSent[propertyIndex].m_callHistory[m_recordMetricIndex]++;
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m_componentStats[netComponentIndex].m_propertyUpdatesSent[propertyIndex].m_byteHistory[m_recordMetricIndex] += totalBytes;
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}
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void MultiplayerStats::RecordPropertyReceived(uint16_t netComponentId, uint16_t propertyId, uint32_t totalBytes)
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void MultiplayerStats::RecordPropertyReceived(NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes)
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{
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m_componentStats[netComponentId].m_propertyUpdatesRecv[propertyId].m_totalCalls++;
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m_componentStats[netComponentId].m_propertyUpdatesRecv[propertyId].m_totalBytes += totalBytes;
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m_componentStats[netComponentId].m_propertyUpdatesRecv[propertyId].m_callHistory[m_recordMetricIndex]++;
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m_componentStats[netComponentId].m_propertyUpdatesRecv[propertyId].m_byteHistory[m_recordMetricIndex] += totalBytes;
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const uint16_t netComponentIndex = aznumeric_cast<uint16_t>(netComponentId);
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const uint16_t propertyIndex = aznumeric_cast<uint16_t>(propertyId);
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m_componentStats[netComponentIndex].m_propertyUpdatesRecv[propertyIndex].m_totalCalls++;
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m_componentStats[netComponentIndex].m_propertyUpdatesRecv[propertyIndex].m_totalBytes += totalBytes;
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m_componentStats[netComponentIndex].m_propertyUpdatesRecv[propertyIndex].m_callHistory[m_recordMetricIndex]++;
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m_componentStats[netComponentIndex].m_propertyUpdatesRecv[propertyIndex].m_byteHistory[m_recordMetricIndex] += totalBytes;
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}
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void MultiplayerStats::RecordRpcSent(uint16_t netComponentId, uint16_t rpcId, uint32_t totalBytes)
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void MultiplayerStats::RecordRpcSent(NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes)
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{
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m_componentStats[netComponentId].m_rpcsSent[rpcId].m_totalCalls++;
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m_componentStats[netComponentId].m_rpcsSent[rpcId].m_totalBytes += totalBytes;
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m_componentStats[netComponentId].m_rpcsSent[rpcId].m_callHistory[m_recordMetricIndex]++;
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m_componentStats[netComponentId].m_rpcsSent[rpcId].m_byteHistory[m_recordMetricIndex] += totalBytes;
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const uint16_t netComponentIndex = aznumeric_cast<uint16_t>(netComponentId);
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const uint16_t rpcIndex = aznumeric_cast<uint16_t>(rpcId);
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m_componentStats[netComponentIndex].m_rpcsSent[rpcIndex].m_totalCalls++;
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m_componentStats[netComponentIndex].m_rpcsSent[rpcIndex].m_totalBytes += totalBytes;
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m_componentStats[netComponentIndex].m_rpcsSent[rpcIndex].m_callHistory[m_recordMetricIndex]++;
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m_componentStats[netComponentIndex].m_rpcsSent[rpcIndex].m_byteHistory[m_recordMetricIndex] += totalBytes;
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}
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void MultiplayerStats::RecordRpcReceived(uint16_t netComponentId, uint16_t rpcId, uint32_t totalBytes)
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void MultiplayerStats::RecordRpcReceived(NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes)
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{
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m_componentStats[netComponentId].m_rpcsRecv[rpcId].m_totalCalls++;
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m_componentStats[netComponentId].m_rpcsRecv[rpcId].m_totalBytes += totalBytes;
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m_componentStats[netComponentId].m_rpcsRecv[rpcId].m_callHistory[m_recordMetricIndex]++;
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m_componentStats[netComponentId].m_rpcsRecv[rpcId].m_byteHistory[m_recordMetricIndex] += totalBytes;
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const uint16_t netComponentIndex = aznumeric_cast<uint16_t>(netComponentId);
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const uint16_t rpcIndex = aznumeric_cast<uint16_t>(rpcId);
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m_componentStats[netComponentIndex].m_rpcsRecv[rpcIndex].m_totalCalls++;
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m_componentStats[netComponentIndex].m_rpcsRecv[rpcIndex].m_totalBytes += totalBytes;
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m_componentStats[netComponentIndex].m_rpcsRecv[rpcIndex].m_callHistory[m_recordMetricIndex]++;
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m_componentStats[netComponentIndex].m_rpcsRecv[rpcIndex].m_byteHistory[m_recordMetricIndex] += totalBytes;
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}
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void MultiplayerStats::TickStats(AZ::TimeMs metricFrameTimeMs)
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@@ -85,24 +94,28 @@ namespace Multiplayer
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return result;
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}
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MultiplayerStats::Metric MultiplayerStats::CalculateComponentPropertyUpdateSentMetrics(uint16_t netComponentId) const
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MultiplayerStats::Metric MultiplayerStats::CalculateComponentPropertyUpdateSentMetrics(NetComponentId netComponentId) const
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{
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return SumMetricVector(m_componentStats[netComponentId].m_propertyUpdatesSent);
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const uint16_t netComponentIndex = aznumeric_cast<uint16_t>(netComponentId);
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return SumMetricVector(m_componentStats[netComponentIndex].m_propertyUpdatesSent);
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}
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MultiplayerStats::Metric MultiplayerStats::CalculateComponentPropertyUpdateRecvMetrics(uint16_t netComponentId) const
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MultiplayerStats::Metric MultiplayerStats::CalculateComponentPropertyUpdateRecvMetrics(NetComponentId netComponentId) const
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{
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return SumMetricVector(m_componentStats[netComponentId].m_propertyUpdatesRecv);
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const uint16_t netComponentIndex = aznumeric_cast<uint16_t>(netComponentId);
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return SumMetricVector(m_componentStats[netComponentIndex].m_propertyUpdatesRecv);
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}
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MultiplayerStats::Metric MultiplayerStats::CalculateComponentRpcsSentMetrics(uint16_t netComponentId) const
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MultiplayerStats::Metric MultiplayerStats::CalculateComponentRpcsSentMetrics(NetComponentId netComponentId) const
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{
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return SumMetricVector(m_componentStats[netComponentId].m_rpcsSent);
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const uint16_t netComponentIndex = aznumeric_cast<uint16_t>(netComponentId);
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return SumMetricVector(m_componentStats[netComponentIndex].m_rpcsSent);
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}
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MultiplayerStats::Metric MultiplayerStats::CalculateComponentRpcsRecvMetrics(uint16_t netComponentId) const
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MultiplayerStats::Metric MultiplayerStats::CalculateComponentRpcsRecvMetrics(NetComponentId netComponentId) const
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{
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return SumMetricVector(m_componentStats[netComponentId].m_rpcsRecv);
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const uint16_t netComponentIndex = aznumeric_cast<uint16_t>(netComponentId);
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return SumMetricVector(m_componentStats[netComponentIndex].m_rpcsRecv);
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}
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MultiplayerStats::Metric MultiplayerStats::CalculateTotalPropertyUpdateSentMetrics() const
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@@ -110,7 +123,8 @@ namespace Multiplayer
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Metric result;
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for (AZStd::size_t index = 0; index < m_componentStats.size(); ++index)
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{
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CombineMetrics(result, CalculateComponentPropertyUpdateSentMetrics(index));
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const NetComponentId netComponentId = aznumeric_cast<NetComponentId>(index);
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CombineMetrics(result, CalculateComponentPropertyUpdateSentMetrics(netComponentId));
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}
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return result;
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}
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@@ -120,7 +134,8 @@ namespace Multiplayer
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Metric result;
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for (AZStd::size_t index = 0; index < m_componentStats.size(); ++index)
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{
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CombineMetrics(result, CalculateComponentPropertyUpdateRecvMetrics(index));
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const NetComponentId netComponentId = aznumeric_cast<NetComponentId>(index);
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CombineMetrics(result, CalculateComponentPropertyUpdateRecvMetrics(netComponentId));
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}
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return result;
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}
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@@ -130,7 +145,8 @@ namespace Multiplayer
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Metric result;
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for (AZStd::size_t index = 0; index < m_componentStats.size(); ++index)
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{
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CombineMetrics(result, CalculateComponentRpcsSentMetrics(index));
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const NetComponentId netComponentId = aznumeric_cast<NetComponentId>(index);
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CombineMetrics(result, CalculateComponentRpcsSentMetrics(netComponentId));
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}
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return result;
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}
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@@ -140,7 +156,8 @@ namespace Multiplayer
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Metric result;
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for (AZStd::size_t index = 0; index < m_componentStats.size(); ++index)
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{
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CombineMetrics(result, CalculateComponentRpcsRecvMetrics(index));
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const NetComponentId netComponentId = aznumeric_cast<NetComponentId>(index);
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CombineMetrics(result, CalculateComponentRpcsRecvMetrics(netComponentId));
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}
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return result;
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}
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